※ 引述《wax96857 (超级小鸡鸡)》之铭言:
: 原文连结
: https://www.reddit.com/r/
: heroesofthestorm/comments/6amxa0/moba_chess_hots_warning_strong_opinions_ins
id
: e/
: I'm an ancient LoL Content Creator so most of you here probably dont know me
,
: but I have played HotS since day 1 & trust me when I say no one would like t
o
: see something Fresh at the top of the Moba scene by now, and it saddened me
ho
: w HotS didn't reach its Colossal potential. I come with strong opinions abou
t
: what is wrong, why tons of people left, and what needs to change, many of yo
u
: will disagree but thats where conversation starts, many Gaming subreddit com
mu
: nities are not open to talks about change but heres to hoping HotS is.
: I'm here to talk about "Moba Chess", and make crappy analogies.
: 我是个老LoL内容制作者,所以在座的各位或许对我不熟,但在英霸的第一天我就加入
了
: ,当我说没人比我更想看到在目前的MOBA界有新鲜的东西加入时,请相信我。我觉得英
霸
: 没有达到它可以有的巨大成就,而这令我难过。接下来我要说的是我十分主观的见解,
为
: 何一堆人离开英霸、英霸有哪些地方需要改变。你们许多人会不同意我的见解,但至少
这
: 个举动会让大家开始讨论。Reddit的很多游戏论坛并不是那么的开放、容不下改变的声
音
: ,但我希望英霸的论坛是容许这样的声音的。
: 我来这想要说说关于“MOBA象棋”以及举一些可能颇呵的烂比喻。
新手时:
玩LOL比较久之后,再开始接触英霸,一开始真的不知道要怎么玩,觉得一直抢机制就打
架对了,真有趣,但打输就会很懊恼,队友怎么不会打团战?技术好烂?
慢慢学会:
自从我学会了英霸的基础观念,带线,佣兵,适时加入战局之后,队友再烂我都能天天拿
MVP,证明我全场最罩,对手都想投票给我。最近莫奇胜率到达70.1%了,从此我就相信英
霸是一个人也能Carry的游戏。请不要有装备系统跟个人经验系统拜托BZ爸爸不要被那些
不爱英霸的人说的话给影响了。
sivHD玩lol的时间肯定比玩英霸多
: Moba Chess is what I like to call the basic Gameplay element that makes Moba
s
: fun; the unlimited amount of tactics that are possible. Heroes are Chesspiec
es
: on the board, and its up to you to become the master strategist. It fuels t
he
: entire game and makes the games fun, even when you are playing the same Her
o
: & Map for the 9999th time. You always have the freedom to make any choice yo
u
: want.
: 我把让MOBA好玩的基本游戏元素称之为MOBA象棋;有着几乎无限可能的战略(策略)组
合
: 。英雄脚色则是棋盘上的棋子,你(玩家)则是负责尽力成为一个战略大师。上面所述
的
: 是我觉得MOBA之所以会如此好玩的原因,即便你9999次玩同样的英雄、同样的地图。你
永
: 远有发展不同可能性的自由。
嗯嗯没错,同一张图配合不同的玩家真的很多可能性,有趣。
: Both in Moba and Chess, you make shlick tactical choices, partly based on th
e
: equallyshlick濳actical choices of your opponent.
: In HotS, that CORE of moba gameplay is under-represented.
: It sees too much replacement from "Both you and your opponent must brawl at
th
: e forced, timed objective".糍hats no problem when you're learning one of the
r
: eally awesome Heroes (seriously, they are sick), but once you found your mai
n
: Hero the game becomes more stale over time since you cant infinitely study "
Mo
: ba Chess" with your favorite Hero as much as in other Mobas;糍he VERY FUN Ob
je
: ctives that are defining HotS are restricting player creativity FAR MORE THA
N
: THEY NEED TO, and could easily be toned down.
: 在MOBA与象棋里,你可以做出很屌的战略,有部分可能依据敌队所做出的一样屌的战略
。
: 在英霸里,那个MOBA的核心游戏元素不足。
: 我认为“你们双方强制必须在指定的时间、指定的战场机制打架”太多了。如果你只是
在
: 练习英霸里的一只超酷英雄(认真的,英霸的英雄真的超屌)这可能不是什么问题,但
当
: 你一直重复玩你的main角、而你又无法像其他MOBA游戏只用一只爱角无止尽的学习这个
“
: MOBA象棋”的时候,游戏则开始觉得越来越漫长;英霸最有趣好玩、定位英霸的战场机
制
: 远超过所需的限制了玩家创意,而这件事可以很容易的调低。
是吗?
你说一个地图能有9999种可能性,9种地图就有9*9999种可能性。抱歉,这完全是优点不
是限制,谢谢你的赞美。
你们双方必须在机制打架?
敌人不去打机制,你也可以不去,真的。
敌人去吃巴龙难道你可以不去阻止吗?
机制太强?
抱歉,我有机制全输,最后逆转的经验,相信LoL里一定也有。LOL的机制也不弱你们知道
吗?预视者,巴龙,小龙,全掉了,你觉得这场胜算多少?
main角不能用在所有情况?
真的可以只用一只main角打天下,只要你挑的是主流英雄,都能在所有地图表现的很好。
若你对非主流英雄特别有爱,你也可以在某些地图玩得很好。LOL你的main角如果这季超
烂呢?你这整季不就都不能用了?你也不可能找到适合的地图让他发挥了对吧,因为只有召
唤峡谷。
: Imagine playing actual Chess but you are both forced to brawl it out on pre-
se
: t places, restricting your tactical freedom to make your moves. - Yeah, you
ju
: st ruined the point of chess;啱nstead of reacting to eachother, you are now
bo
: th reacting to the MAP, making every game on that map far more similar and f
ar
: less interesting than they could to be.
: 想像玩象棋的时候,你跟对手都被限制你的战略空间,被指定在同一个地方打架 - 没
错
: ,这种象棋根本没有玩的意义;本来应该是回应对方的举动,现在变成了回应地图的举
动
: ,每次打同样的地图的时候游戏变得越来越相似,也越来越没有那么好玩。
你们为什么要抢巴龙?在巴龙池打架?
WHY??????????????????
哦,原来是地图机制限制住你们了。
: This problem also extends to why the E-sports side is underperforming & unin
te
: resting to watch,濳he teams are largely held back by forced objectives from
ma
: king their interesting/clever chess choices. Which is exactly what is normal
ly
: fun about watching E-sports. Last year I talked to some Pro Teams about it
&
: they agreed - which further cemented my opinion. We are watching the players
r
: eact to the map, instead of to eachothers moves. When I watch HotS esports,
it
: feels like my cousin making me watch Finding Nemo with him for the 54th tim
e-
: I have seen this movie by now.
: 这个问题也导致了英霸的电竞不如预期、也不好看。队伍们大部分都被这些强制的战场
机
: 制给限制住,无法做出有趣/巧妙的战略选择。而观看电竞有趣的通常是这些点。去年
我
: 跟一些职业队伍聊了这些,他们同意我的看法 - 所以我更肯定这些观点无误。我们看
到
: 的是玩家对战场机制做出反应,而不是对彼此做出反应。当我观看英霸电竞的时候,觉
得
: 就像是我堂表兄弟姊妹要我看第54次的海底总动员一样 - 我已经看过了。
9999种战术*9种地图你跟我说已经看过了?你87%没用心看。
没有人限制你一定要打巴龙,就像没有人限制你一定要抢机制,你可以去,可以不去,但
敌人去了你不能不去。
: Blizzard seems to have the mindset that forcing players to do a different th
in
: g on each map is good against staleness, but the "forced" part restricts the
c
: reativity that is a -much stronger force- against staleness.
: I realise there will be certain amounts of嚒urvivorship Bias澵ince we are st
il
: l here playing/enjoying the game, but try not to overlook the people who lef
t,
: and focus on positive improvement, I care deeply about this game and would
li
: ke to see some talk.
: 暴雪似乎已经觉得强制玩家们在不同地图上对应不同的战场机制来对抗缓慢节奏的游戏
,
: 但“强制”限制了创意,而创意是个对抗缓慢节奏的游戏更强的武器。
: 我觉得一定会有某些同温层偏见,因为我们都在打英霸、享受英霸,但不要忘了那些离
开
: 的人,让我们一起专注在正向的进步,我真的很喜欢这个游戏,也希望大家一同讨论。
不然我们来改时间一下,做个实验看会发生什么事。
如果让巴龙2分钟就出生,吃完之后会获得推塔威能30秒。小龙1分30出生,吃完三只会让
敌人小兵血剩1滴,维持1分钟。
野怪吃了会帮你推塔。
如果把英霸机制改成,15分钟才出,吃完会获得超强暴虐魔帮你推塔。祭坛改成3分钟出
,吃完5个会获得强大的龙火外衣帮你杀死敌人。吃野怪会获得红Buff。
等等
sivHD你是希望英霸变成LoL吗?
嗯真好玩