[情报] SFV 1.03版 Bug修正内容

楼主: martinboy10 (martinboy)   2016-04-28 16:30:29
http://www.eventhubs.com/news/2016/apr/27/guile-release-and-april-update-patch-notes-street-fighter-5-new-character-free-until-game-shop-launches/
http://bbs.17utt.com/thread-2435008-1-1.html
快打五 1.03版 Bug修正内容
多角色共有Bug:
Bug: After dishing out Ryu & Vega's (no claw) C. LP or M. Bison's C. LK,
while doing a light attack rapid cancel at the absolute latest timing
possible, if you input another action (V-Skill, Special Move, etc.)
at the same time, if the opponent does an attack the "other action"
will come out, and when the opponent does nothing,
the rapid cancel attack will come out, creating a special option select.
在轻攻击连打(隆、爪子的2LP和将军的2LK)取消的最后几F内输入其他动作
(如VS或者必杀技等),对手如果攻击,则“其他动作”发动;
对手若不攻击则继续轻攻击连打,从而形成了一个特殊的自动择。
Fix: Made the rapid cancel timing of said moves 1F shorter.
解决办法:上面所说的连打取消的时间减少1F。
Ryu
Bug: In the guard animation branch of Ryu's C. HK,
there was a counter box that was present up to the 13th frame.
Therefore, during this time it was possible to eat counter damage.
隆2HK被防是-11F,但吃康判定会持续到第13F,所以在防住2HK之后还可以打康。
Fix: Adjusted the counter box on Ryu's C. HK so that
it is no longer present after the hitbox is not longer active.
解决办法:修正隆的2HK吃康框体,使得攻击判定消失后不会吃康
Ken
Bug: In Ken's C. LP (including rapid cancels),
for the 3 frames that it takes for the hitbox to become active,
there wasn't a crouching state set to the move.
This allowed moves that are only intended to hit standing opponents
to hit Ken.
肯的2LP发生4F,前3F的受创判定(包括2LP连打取消)为站姿,
所以在这个期间之后站姿才会中的技能会打中蹲姿的肯。
Fix: Adjusted the first 3 frames of Ken's C. LP (including rapid cancels)
so that Ken is in crouching state.
解决办法: 修正2LP的前3F为蹲姿。
Bug: In Ken's M. Tatsumaki Senpukyaku,
the feint box that causes the opponent to go into a guarding standby state
was not functioning correctly.
The V-Trigger M. Tatsumaki Senpukyaku also caused the same phenomenon.
肯的中旋风脚和VT后的中旋风脚不会使对手正确的进入防御姿态。
Fix: Corrected the feint box on Ken's M. Tatsumaki Senpukyaku so that
it functions correctly, forcing the opponent to guard when
used from a certain distance.
解决办法:修正BUG
Bug: When a portion of Ken's EX Shoryuken (V-Trigger ver. included) hits
as a ground counter hit, the hit real animation of the opponent continues
when knocked into the air, which is an unnatural behavior.
肯的EX升龙(包含VT后)中某一击地面打康之后会造成升空动画不自然。
Fix: Adjusted that specific portion of the EX Shoryuken
(V-Trigger ver. included) so that when it hits as grounded counter hit,
the correct knock up motion occurs.
解决办法:修正EX升龙中每一击使之地面打康后的升空动画更自然
Chun-Li
Bug: In Chun-Li's EX Hyakuretsukyaku, after the moves has completely ended
(freeze state finished), she was unable to perform mobility actions
(move forward/back or jump).
春丽EX百裂脚结束之后无法立刻移动
Fix: Adjusted EX Hyakuretsukyaku so that she is moveable after the move
has completely ended.
解决办法:修正BUG
Bug: In Chun-Li's J. MP, she can follow up with Yosokyaku to
EX Airborne Hyakuretsukyaku on counter hit.
(There is an unintentional difference between the number of continuous
airborne hit limiter values between when this hits as a normal and and
when it hits as a counter hit)
春丽空中MP打康后可以接鹰爪脚再接空中EX百裂脚,这和原本设计的初衷不太一致。
Fix: Adjusted the juggle potential of Chun-Li's J. MP so that
it is the same whether or not it is a normal hit or a counter hit.
解决办法:取消此连段。
Cammy
Bug: Cammy's S. HK's hit box is no longer active, she was throw invincible.
倩咪5HK对投无敌
Fix: Added a throw box to Cammy's S. HK & Lift Combination
while the move is active.
解决办法:给5HK加入受创判定
Bug: While Cammy's EX Razer Edge Slicer is active, she was throw invincible.
EX63124P>不按任何按钮 (下段滑踢) 发动后对投无敌
Fix: Added a throw box to Cammy's EX Razer Edge Slicer while it is active.
解决办法:加入受创判定
Dhalsim
Bug: During C. MK, Dhalsim was throw invincible.
2MK对投无敌
Fix: Added a throw box to Dhalsim's C. MK.
解决办法:加入受创判定
Karin
Bug: When the fourth hit of Karin's EX Mujinkyaku hits an airborne opponent,
the opponent's float is differed from when it is a normal hit and
when it is a counter hit.
如果卡琳EX214K第四下击中空中对手,对手被击中后根据是否打康而产生不同击倒效果。
Fix: Made it so that the 4t hit of EX Mujinkyaku would cause the same
float on counter hit as it does on normal hit.
解决办法:修正为统一效果。
Bug: There were 2 bugs in Karin's EX Ressenha.
①When the second hit hits as a counter hit, the opponents Critical Gauge
increase would be "0"
②On counter hit, EX Ressenha's starting juggle potential would be "0"
for each hit.
卡琳EX214P的两个BUG
1、如果第二击打康,对手CA槽不会增加;
2、在打康之后有可能导致EX214P接下来的几段无法命中。
Fix: Adjusted EX Ressenha on counter so that the opponent's gauge
increase and starting juggle potential are the same as when
it is a normal hit.
解决办法:修正BUG
Laura
Bug: Under specific circumstances, how S. MP hits changes from
when on the right corner or on the left corner.
在特定情况下,在左侧角落和右侧角落5MP击中对手后的移动距离不一样。
Fix: Expanded S. MP's hit box downward so that the move yields
the same results in both corners.
解决办法:劳拉5MP的攻击判定框下移,使两侧效果一样。
Necalli
Bug: When rapid canceling Necalli's C. LP during V-Trigger,
the advantage after hit would be plus 1F more than the normal version.
VT后的2LP连打取消比普通的2LP连打取消多1F有利
Fix: Unified Necalli's V-Trigger C. LP to the normal version.
解决办法:将VT中的2LP修改为和普通版本一致。
M. Bison
Bug: When throwing an opponent with Psycho Fall, depending on
M. Bison's position and the side he is facing,
the distance the opponent is thrown greatly changes, which was unintended.
将军后投对手时,根据将军位置和面对方向,对手被扔开的距离变化很大,
违背设计本意。
Fix: Adjusted the behavior of Pyscho Fall so that
the distance the opponent is thrown is fixed.
解决办法:修正后距离一致。
Bug: When M. Bison takes damage in the middle of performing and
EX Double Knee press, the opposing character's behavior
would be irregular after the hit.
将军受创时出EX46K,对手被击中后会出现类似浮空的BUG
Fix: Changed the behavior after hit on the EX Double Knee Press.
解决办法:修正EX46K受创后的动作。
R. Mika
Bug: R.Mika's C.HK is no longer active, she was throw invincible.
美华2HK对投无敌
Fix: Added a throw box to R. Mika's C. HK while the move is active.
解决办法:给2HK加入受创判定
Alex
Bug: The time frame of the stop theatrics applied to an opponent hit
by Sledge Hammer differs from when Sledge Hammer is used on its own
and when it is used in a combo canceling from another move.
Due to this, the circumstances are different after Sledge Hammer hits
as part of a combo.
Sledge Hammer——VT后的Block技能, 画面转暗的时间会因为单独使用
或用在连招取消而发生变化。
Fix: Made it so that the time frame of the stop theatrics
of the Sledge Hammer (when canceled into) is the same as
when it is used on its own.
解决办法:将转暗时间统一。
作者: yeiloud (夜佬)   2016-04-28 16:45:00
又一个附带被拿掉了
作者: Anzar (是一只安萨)   2016-04-28 17:36:00
反正那个附带不是给人类练的,拿掉没啥影响啦

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