// 房间最多生几只怪
#define MAX_MOBS_IN_ROOM 3
// 房间经过多久(秒)重生怪物
#define MOB_REBORN_TIMES 300
// 房间怪物资料
// "档名",等级,({"id",..}),"名字",道德,金钱,只数,({掉落物}),({额外设定})
#define MOBS_DATA ({\
({???,80,({"immortal","moths"}),HIC"仙"YEL"蛾"NOR,\
100,100,30,({})}),\
({???,90,({"immortal","cranes"}),HIC"仙"HIW"鹤"NOR,\
100,200,30,({})}),\
({???,100,({"immortal","tigers"}),HIW"神"HIY"虎"NOR,\
500,300,30,({})}),\
({???,130,({"immortal","dragons"}),HIW"神"HIG"龙"NOR,\
500,300,10,({})}),\
})