https://youtu.be/QRkjzA8hQqM?t=1278
上周在PAX x EGX 2020 Digital Foundry采访了Dirt 5技术总监David Springate
在访谈中他提到,XSS开发非常简单。
虽然内存较少,但XSS只需要2K材质,没有问题。
看来1080P的市场会整个被XSS包下来了。
另外很多人不知道ZeniMax手上有游戏串流技术Orion,与游戏引擎整合,可以达到4K60,
应该也是收购原因之一。
原文逐字稿:
"To be honest, it's really easy [to develop for the Xbox Series S]."
"It has less RAM, there's less that you're going to be able to do, but are
you going to notice? If we put 4K assets in the Xbox Series X version and
they're not available in the Series S version, if the Series S version is
running at say 1440p, are you going to notice that those textures aren't
there? Does that matter? And is that really the experience that's aimed at
that person that has spent £250 buying a Series S?
In terms of development, it really just comes down to - we have higher
resolution texture packs that are available for the higher-end consoles that
can do that, and then we just dial back resolutions and sometimes things like
the amount of crowd or intensity of weather or shadow quality, things like
that, for the different platforms."
看到武当我再重复听了好几遍,我发现我超译了。
他后面提到这套引擎可以透过简单调整参数直接打造每个主机的版本,从逐字稿可以看到
他是为了"different platforms"去调整观众,天气效果与阴影,而这里指的是本世代。
而在前面他有提到,XSS就是XSX,只是跑在2K分辨率而已。