[情报] 3/12 3/13 Q&A

楼主: tai33ru (磁砖大)   2015-03-14 23:01:12
Q&A再开,此外今天有新金车设计,Type-59车身搭配巴顿头
连结在此:http://goo.gl/IE1wuR
3/12 Q&A
-While it's theoretically possible to generate objects on random spots in
Bigworld (for example randomized bush placement), it won't be done due to map
balance issues;
理论上现行游戏引擎中实施物件出生点随机分布是有可能的(像是草丛随机生长),
但是因为地图平衡的缘故而不会实行。
-Average time of battle is 7 minutes, although it varies from tier to tier.
In last 6 months, it hasn't changed much (RG: As long it's not a tier 10
battle, those take almost the entire time and often end in draw);
尽管每阶的数据有落差,但每场战斗平均时间为七分钟。这数据在过去六个月来变化
也没有太大变化。(RG:十阶场例外,通常都会拖到时间结束然后常常平手。)
-The option to "crush" a tank by ramming it into a solid object (house, wall)
will not be added;
车辆撞到硬物(墙、屋子)然后受损的概念不会实装。
-Apparently the T95 specifically will not be buffed in order to compensate
for its poor mobility on WoT hilly maps;
目前并不会因为T95在现行的丘陵地图中机动性低落而增强他。
-There are no plans to compensate players for the accuracy nerf of premium
vehicles ("we might as well compensate for removing their favorite camping
spots on maps")
目前没有补偿金车准度削弱的计画。(要补偿我们可能也会因此将他们最爱的龟点给
拔掉喔揪咪~)
-All tanks or at least classes having the same view-range would be "boring";
全部的或是同一阶的车辆拥有相同的视距会让游戏变得很无聊。
-The goal of Super Pershing HD rework: "we are trying not to change the
armor";
目前针对潘兴的HD重制:“我们会试着不要改动他的装甲。”
-Firepower-wise, LT7 and LT8 vehicles are much like MT7 and MT8, "only the MM
spread is different";
以火力来看七八阶LT跟同阶MT比较像,只有分房有差。
-Developers are working on making the classes more diverse;
开发组正在试着让车种之间更分歧
-After the TD viewrange nerf, the nerfed vehicles now do less damage with
their own spotting, but overall their damage output was not reduced;
在TD砍视野之后,被砍的车们自开自打的伤害变少,但是他们的总体伤害输出并没有
降低。
-Q: "There are too few brawler tanks!" A: "Play more brawler tanks then.";
Q:“近战车太少拉!”,A:“那就多玩那些近战车呗。”
-Q: "What am I supposed to do with long range support vehicles on maps that
force me to brawl?" A: "Be inventive :)";
Q:“如果我是台长程火力支援车进了得要肉搏的地图该怎么办?”A:“想像力是你
的超能力!”
-Individual missions did not reduce the average battle time significantly
(RG: "significantly")
个人任务并没有明显降低平均战斗时间。
-Soviet light tanks are doing very well statistically, maybe too well;
苏联LT的数据表现很好,或许还有点太好了。
-There are plans to add a spotting point to the end of the gun barrel (RG: No
more bush hugging!)
有计画在炮管尖端加上一个视野扫描点。(RG:龟草玩家掰掰!)
-Regarding spotting points on your vehicle, nothing changed recently;
然而目前没有更动视野扫描点设定。
- MM doesn't take into account whether you just played the map it puts you on
or not (RG: It should, pretty I'm not the only one that has the same map
three time in a row once in awhile).
MM分房时没有把玩家前场玩什么地图考量在内。
原文网址:http://ritastatusreport.blogspot.nl/2015/03/13032015-qa.html
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3/13 Q&A
-9.7 test will start later today;
9.7测试会在今天稍晚开始(但事实是延后了...)
-9.7 will bring the IS-3 in HD after all;
IS-3尊爵不凡HD化终于上市!
-The changes in BigWorld in 9.7 are mostly internal, they won't be noticed by
players apart from perhaps some small performance improvement;
同样的游戏引擎改动不会为玩家所感受,但会小幅度改进游戏效能。
-More big news for World of Tanks will be announced after 9.7 comes live;
9.7上线后会有更多重要消息披露。
-The Overlord map is very historical, the mapmakers made a trip to Normandy
to study the architecture and environment there in details;
“大君主行动”地图是非常史实的,做地图的去诺曼地实地考察详细的建筑与环境参
数。
-It's possible that 0.9.7 will bring some buffs and some nerfs;
9.7会有一些Buff 'n' Nerf。(如稍早版友贴文,Nerf已经公布)
-The option for players to select which map they want to play in random
battles will not be implemented (RG: should be more select the ones we don't
want, map rotation tends to give a overdose of the same maps way too
frequently).
重申不会让玩家可以在随机战斗中选择想玩的地图。(RG:至少可以给我们选择不想
玩的吧?现行玩家常常会轮到同一批地图...)
(译:RG你还太嫩...这问题讲很久了)
原文网址:http://ritastatusreport.blogspot.nl/2015/03/13032015-qa_13.html
PS.在我翻完Q&A的同时 3/14的出了...Orz

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