[情报] FTR翻译 - 内部消息

楼主: YukiPhoenix (雪凤)   2014-09-08 20:13:05
连结:http://ftr.wot-news.com/2014/09/08/insider-info/#more-16661
Hello everyone,
大家好,打给后,胎嘎齁
a little bit of insider information from Wargaming againg. Had a nice long
chat with the insider over the internet, this is my summary of the
conversation.
又有WG内部的消息啦
和某祕密内部人员聊了很久 这篇内容主要是我针对聊天内容的结论
- Sturmtiger will likely not be implemented (or, almost certainly according
to what Storm said) because of the issues with the line. The biggest issue is
the balance – at one point, developers considered implementing it as an
artillery vehicle, but they are afraid of the massive, massive whine. During
the tests, the Sturmtiger could oneshot even hightier tanks and developers don
’t want “oneshot derp” on high tiers. Another issue is – strangely enough
– the fact that the line has some issues on lower tiers, specifically around
tier 3-5. There was a thought of separating StuH 42 from StuG Ausf.G
(effectively removing the StuG 105mm derp and making it another separate
vehicle), but that was not judged a good idea (for undisclosed reasons).
突击虎不太可能实装(根据storm的说法是这样)
因为这条线会有问题 而最大的问题是"平衡"
在某个点上 开发者想过以砲车的形式实装
但他们怕会有很多很多很多很多的抱怨声
突击虎可以一砲收掉T10
而开发者们不希望高阶场有这种derp砲
另一个问题是太奇怪了
事实上这条线在低阶的部分有点问题 尤其是T3~T5
曾经有个想法是将StuH 42从三突G型(T5)分出来
(能把三突derp砲拔掉又能分离一台车出来)
但不被认为是个好方法(原因不明)
- Sturmtiger might appear in the game still… as a consumable. Developers are
working on an “artillery fire mission” consumable for Stronghold mode.
Basically what you’ve seen earlier – you aim the fire barrage at some
sector or something and off-map artillery battery starts shelling it. The
idea is, this consumable would be available in several tiers and the
Sturmtiger fire mission would be the highest one.
但突击虎仍有可能出现在游戏内 - 以消耗品的方式
开发者正在弄堡垒模式的"砲车支援任务"
基本上就是你瞄好某些砲击区域然后地图外的砲车开始砲击
这个点子让玩家可以在不同阶级的堡垒模式使用这个消耗品
而突击虎是T10用的
- the “fun mode” will be indeed a Chaffee race, actually something like
Mario Kart – a wacky race on the Port map with various boosts and obstacles
and such
欢乐模式肯定是霞飞赛车
有点像马力欧赛车那样 有许多加速器/障碍 地图是port
- Minsk (WG RU) actually listens a significant deal to the feedback from
Russian server, especially some employees such as the Chieftain. They mostly
ignore Europe to the point of just ignoring some allegedly really good ideas.
It’s mostly pointless to propose any changes or suggestions on European
server.
WGRU对于回馈的资讯主要都是针对RU服
特别是某些员工的意见
他们大多会忽略EU"据称"很好的文
所以EU服的建议基本上是没效的
- developers are aware of some of the notorious players by name, specifically
Garbad is extremely infamous. His vile rants were considered offensive to the
point of developers instructing (*someone, couldn’t quite understand*) to
get rid of him personally and permaban him. They also blame him for starting
a vicious rant trend (“go get cancer, jew”) and such on US server. Way to
go, developers, now if you could kindly purge the EU server of cancer wishers
and antisemites, that would be nice… :)
- weather was developed, but it was put on hold with no current ETA, due to
the fact it messes with the gameplay balance
天气系统(曾经)有在弄 不过目前被搁置且没有预定完成时间
因为会影响游戏平衡性
- a year and a half or so ago, the developers created a system, where players
could select whichever garage they wanted (could even “collect” them), it
was even tested, but it was scrapped for unknown reasons.
约一年半前开发者创造了一个系统允许玩家选择他们想要的车库
甚至有进行测试 但因为不明原因被放弃了
译注:在我准备发文的同时
刚好看到一个有趣的MOD跟这条翻译不谋而合
连完成度都有点高
有兴趣的可以看一下:
http://mirtankov.net/hangars/11978-mod-smena-angara-pryamo-v-igre.html
- at one point, hardcapping gold ammunition was considered. The developers
however in the end decided not to do it (so this idea is closed),
specifically – and I am not quite sure I understood this a hundred percent,
but I think I did – to preserve the economy (eg. gold ammo is an important
money-maker for Wargaming and also a credit/gold sink).
曾经考虑过金弹携带量限制但开发者最后决定不弄了
主要是保持收入(金弹仍然是WG主要收入来源而且还是个钱坑)
- KV-1S split was delayed a lot for a several reasons, the first one was the
gun – developers didn’t want to mess with the 122mm, but they wanted to
keep it on the vehicle. Another reason was this tank’s massive popularity.
KV-1S亲儿子的科技树调整因为一些原因严重延期
第一个原因是砲 开发者不想搞烂122 他们想把它保留在车上
另一个原因是因为热门度
译注:干
- a lot of things depends on Havok. Right now, many developers are actually
learning to work with Havok, specifically regarding the environment (maps and
such) and tank behavior. That’s like the center point of development. Month
or so ago, Havok was scheduled for 9.5, but it’s completely possible it will
be delayed further, as it was in the past. Developers also do not want to add
many more vehicles before Havok and HD models come.
有许多东西跟Havok有关
许多开发者正学习在有Havok的环境下工作
尤其是环境(地图与景物)和车辆特性
大约一个月前 Havok预计9.5实装
但就像之前一样非常可能会再延迟
开发者也不想在Havok与HD化之前加入太多的新车辆
- currently, Havok increases the game net traffic by 45 percent. The goal is
to reduce it to 18 percent. One of the most difficult parts is synchronizing
the engine so that all players see the exactly same effect.
目前Havok增加了游戏网络流量的45% 目标是减少到18%
其中一个困难点是同步引擎使所有玩家可以看到相同的效果
作者: goldensnitch (金探子)   2014-09-08 20:18:00
TMD kv-1s 比kv-2 还恐怖 不改就是不改所以地狱猫没有很热门 FV304也没多少人玩就是了提升网络流量 亚服还要玩吗 200PING 红绿灯闪不停

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