Re: [情报] 9.3废物成就

楼主: Coma (Coma)   2014-08-29 09:49:47
其实有些人以为这是废物成就,是因为WG对“成就”的定义和我们熟悉的不一样
或许我们习惯的是WOW和星海这种暴雪系列的“成就”:
只能拿一次,有特殊的代表意义
当然如WOW之类,有着庞大故事背景的游戏可以放很多根本就是彩蛋性质的成就在里面
像是刺客教条也有从五十公尺跳水的奇怪成就
但WOT的成就不是
大家可以想想看,根据WG的说法,TOPGUN是不是一种成就? 金战车是不是一种成就?
我觉得问题在于WG对于“成就”的理解分为两种
其一是“战斗成就”,其二则是“活动成就”
活动成就是针对活动的,像是上次的足球成就,活动季过了就再也拿不到
通常一人只能拿一次
像是TOPGUN这种的战斗成就“可以重复拿取”,而不是解过就算了
其实从他们这篇的解释就可以看出这点:
"Can be awarded to multiple players per battle."
一场中可能颁发给复数玩家,一个玩家拿到的次数也可以累计
用这种角度想,这是WG试图降低拿勋章的门槛,对于新手玩家也可以有点鼓励效果
从内容来讨论,前几个PATCH更新的金中指也是一种无所谓的成就,不是吗?
就只是一个比较好拿败场M牌的东西罢了
※ 引述《hsinhanchu (hsinhanchu)》之铭言:
: http://ftr.wot-news.com/2014/08/28/9-3-official-new-awards/
: “Spotter”
: For reaching 1000 points of spotting damage in one winning battle, can be
: awarded to multiple players per battle.
: 1000侦伤
LT玩家表示舒服
: “Eye for an Eye!”
: For destroying an enemy while being destroyed by him as well, ramming and
: fire do count, is awarded to both players.
: 两台车互相击毁,起火冲撞都可以
同阶神风更好拿了(BTW还没打过两台车一起开火互爆的)
: “Arsonist”
: For destroying the enemy by setting them on fire. Can be awarded to multiple
: players per battle.
: 让敌车烧毁
“烧毁!!!”
: “Demolition Expert”
: For destroying the enemy by ammoracking them. Can be awarded to multiple
: players per battle.
: 爆弹药架
让新手开始会找弹药架在哪里也是好的
: “Hand of God”
: For surviving battle while being damaged by no less than 4 enemy players.
: Only hits that cause damage count. Fire and ramming damage also count. Can be
: awarded to multiple players per battle.
: 被四个人打没死
"being damaged",有伤害才算,冲撞伤害也算
: “Bruiser”
: For causing no less than 5 critical module hits and/or crew kills per battle.
: Can be awarded to multiple players per battle.
: 打出五个模组/组员伤害
有练死亡之眼的牙签、152神教徒表示:
(不知道把履带打黄是不是也算)
: “Duelist”
: For destroying no less than 2 enemy vehicles, which caused you damage in
: battle. Module damage counts towards this. Can be awarded to multiple players
: per battle.
: 击毁两台曾经打伤自己的车
黑枪拿不到唷YOLO
: “Shellproof”
: Awarded when the total damage blocked by armor in one battle is higher than
: that tank’s hitpoint count. The player has to survive the battle. Can be
: awarded to multiple players per battle.
: 潜伤>HP,没有被击毁
可以鼓励新手开HT上前线坦,不过会开硬车蹲在SPG旁边黑枪的猴子还是没救
: “Fire for Effect”
: For dealing more damage than is the hitpoint count of your vehicle. Not
: awarded to artillery players. Fire and ramming also counts. Can be awarded to
: multiple players per battle.
: 伤害比HP多
很OK,这至少是一个自己单场表现的指标
不开放SPG领取UCCU哈哈哈哈哈
: “Battle Buddy”
: For not dealing any damage to players in 50 battles. Battles in all vehicles
: count towards this. Damage that damages modules but does not destroy them
: does not count. Can be awarded to multiple players per battle.
: 50场未造成友军伤害
EQ成就,但是断履带不会计入唷^___<
: “Fighter”
: For destroying 4-5 enemy vehicles in battle. Can be awarded to multiple
: players per battle.
: topgun听牌,或再少一台也可以。
其实单场4-5杀已经算很CARRY了,奖励这个我觉得没啥大不了
君不见常常有抢TOPGUN造成的悲剧吗?

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