- Storm states that the amount of gold ammo fired per battle is usually 10-15
percent, 20-30 percent are separate cases, which are rare, on low tiers there
is a lower amount of gold shells fired
Storm 表示平均每场战斗中发射的砲弹通常金弹占10~15%,20~30%的数值是特例;低
阶场用的金弹量也较少。
- T-54, FV215b (183), T69 – they don’t belong to the tanks, that use
massive amounts of gold ammo (80 percent)
T-54、FV215b (183)、T69 不算,这些车辆大量使用金弹(高达八成)
- it’s possible FV304 will be nerfed
FV304 可能会被 nerf
- Churchill and IS HD models are not ready yet apparently
Churchill 和 IS 的 HD 模组还没准备妥当
- Storm states that he will investigate artillery accuracy, there are no
guarantees it won’t be touched (SS: earlier it was confirmed that the
developers want to nerf tank accuracy a bit)
Storm 表示他会研究 SPG 的准度,不保证不调动(SS:之前证实开发人员要降低战车的
准度)
- Veider comments the situation of Tiger P and why will it get nerfed: “It
started to be imbalanced even at the point it was buffed. And the imbalance
dynamic grows only up. It will continue go grow even more imbalanced. And
when Tiger H gets nerfed it will grow even stronger.”
Veider 评论虎P被砍的原因:“在上次 buff 它之后就 IMBA 了。而随着其他的改版,它
跟其他车比起来越来越 IMBA。而砍虎式让这情况变得更夸张”
- trees (tree render) will not be touched in 9.1
9.1 不会动科技树
- Veider confirms that there will be an option to grind credits by “tanking”
(blocking damage)
Veider 证实以后可用“坦伤”赚银币(译注:KV-4 表示晚上开香槟,它请客。)
- for now, developers keep their position about not changing (nerfing) the
armor of cast premium tank turrets (SS: for example Type 59)
目前开发人员仍保持着一贯立场,不去更动金车铸造砲塔的装甲(例如五九式)
- the “confrontation” mode stats don’t influence the tank statistics, on
which tank rebalance is based
平衡的时候不会参考“国战”的数据
- the bug that when minimized, the game still stresses GPU a lot has been
fixed in 9.1
9.1 会修正“当游戏最小化时仍然占用大量 GPU 资源”的错误
- in 9.1 the hangar stressing the GPU won’t be fixed
9.1 还不会修正车库耗 GPU 资源的问题
- Storm states that during the Ardennes and Balaton operation, there were
only a few Tigers present and they didn’t participate in fighting
Storm 表示在守望莱茵河作战和巴拉顿湖战役中,只有少量虎式参战且没有参与战斗。
- the special tank characteristics for historical battles will come soon,
developers are working specifically on this now
史实战斗专用的车辆数据快好了,开发人员正在专案处理中
- US new medium branch implemented this year? “For now, only light tanks”
今年会有美国新中坦线吗?“目前只规划轻坦”
- Storm confirms: Soviet tier 8 light tank will be the LTTB
Storm 证实苏联新八阶轻坦会是 LTTB(译注:一台只有车身图纸的架空车)
- tank surface rendering (SS: if I understand it correctly) will most likely
be fixed in 9.2 – this concerns specifically the surface colors of the tank
车辆表面着色器很可能在 9.2 修正
- the Kharkov screenies released are old, the map was actually made brighter
Kharkov 地图流出的截图是旧版的,它已被改的明亮些
- developers want to make vehicle nations diverse from one another (SS: as
in, each nation has some special traits) but it’s difficult
开发人员希望把每个国家做出特色,但很困难
- game changes will not be decided by player voting. Storm elaborates that
everything would become worse, because players see only a part of the picture.
不会用玩家投票来决定游戏的更动。Storm 解释说因为玩家只看到游戏的一部分,这样搞
只会搞砸事情。
- regarding the connection between low performance and sound: “We’ll dig
into it – the sound is not for free”
说到音效和低效能之间的关系:“我们正在处理,音效不是没有代价的”
- Veider confirms that the appearance of shitty machines in branches (SS:
Chi-Ri and Leopard prototype) is there for monetization (SS: as in players
skipping them for free XP), but he also adds that some of the nasty cases are
being reviewed
Veider 证实科技树中的确有一些坑车(SS: Chi-Ri 和 Leopard prototype)会想让人用
自由经验跳过,但他也表示正在重新检视一些特别坑的车。
- Havok will come after 9.1
Havok 会在 9.1 之后才实装(译注:八月以后吧)
- Storm confirms that the sounds in 9.1 will be reworked significantly,
shooting sounds were completely reworked, furthermore on the test, two
vehicles will have their soundsets (engine, track sounds) totally reworked in
order for the developers to gather feedback
Storm 证实 9.1 会大量重制音效;砲声会完全重制,而有两台车辆会重制所有音效以收
集玩家的意见。
http://ftr.wot-news.com/2014/05/15/15-5-2014/
作者: EddieWongF14 2014-05-16 20:45:00
现在我的PTA没有L7,有点苦不堪言,主要是那俯角…