[情报] 5/14 Q&A

楼主: tomwei34 (tlmk)   2014-05-15 10:53:15
原文连结: http://ftr.wot-news.com/2014/05/14/14-5-2014/#more-11892
- VK Porsche not buffed while it needs a buff? “It happens”
VK Porsche需要buff但没buff? 有时就是有这样的事。
- Storm states that the nerf of imbalanced tanks WILL come, developers did
not decide to leave them
Storm表示不平衡战车的nerf将会来到,开发者们没有决定弃置计画。
- gold ammo shots make 10-15 percent of all shots fired, sometimes up to 20
percent – there are peaks of more, but they are rare, official statistics won
’t be disclosed
金弹大概占所有开炮量的10~15%,有时甚至达到20%-还有更高的尖峰值,但是很稀少,
详细统计资料不会公布。
- Storm confirms that gold ammo statistics do not show “terrible dominance
of gold ammo”
Storm确认金弹统计资料并没有显示出可怕的金弹优势。
- the gold ammo statistics are about the same for tier 10 and the entire game
10阶金弹统计资料跟全游戏比较起来大致相同。
- Storm states he could partially agree with the increase of role of armor
Storm表示他部份同意增加装甲的作用。
- skill MM? Storm: “If it will come, then in a separate mode, such as ‘
ranked random’ as an addition to normal random battles”
技术分房? Storm:如果实作,他会是一个分离的游戏模式,例如以"随机阶级战斗"
当作一般随机战斗的附加模式。
- normalization will not be further reduced, it’s small as it is
转正角度不会再进一步的降低,他已经够小了。
- T18 will still be too strong in 9.1? “You can play on T18〃 (Storm states
later that T18 will be nerfed)
T18在9.1还是一样过强? 你可以玩T18。(Storm表示T18之后会被nerf)
- developers are slowly working on (now admitted) issue of freezes whenever
you detect (light up) a new tank
开发者们正在缓慢的改善点亮敌人时会有的画面冻结状况。
- one of the variants is making nerfs/buffs in batches by tiers (for example
“in patch 9.2, tanks of tier 6 will be rebalanced”)
其中一个不同的nerf/buff方法是以阶级为一组来处理。(举例"在9.2中,6阶战车
会被重新平衡")
- Q: “On forums, noobs are being all happy, they are going to play with T18
and Hellcat!” A: “Well, at least someone is happy”
Q:"在论坛上,noobs很开心,他们要去玩T18跟地狱猫!" A:"至少有人开心。"
- on tier 6 balance: “Well, if we are to rebalance Hellcat, we also need to
rebalance KV-1S so the tier is fixed”
6阶平衡:"如果我们要重新平衡地狱猫,我们也必须重新平衡KV-1S,然后这一阶
就被修正了。"
- in 9.2, “more complex approach” to rebalance will come (Storm adds: “if
we manage to do it”)
在9.2中,"更多复杂的重新平衡将会来到(Storm补充:如果我们打算做的话)。"
- 9.1 will not bring any HD models, it’s not connected
9.1不会有任何HD模型。
- players pointed out to Storm that there are other guns, where gold ammo
damage doesn’t correspond to silver ammo damage, Storm stated he would
investigate (SS: it’s a bug, they should correspond)
玩家们向Storm指出有些主炮,金弹的伤害跟银弹并不一致,Storm表示他会调查。
(SS:这是bug,应该要一致。)
- Storm confirms: all LT tier 4-7 (apart from exceptions) will have their MM
spread improved by removing the top battletier
Storm确认:所有4-7阶的LT(除了一些例外)会移除顶阶分房来改善MM分布。
- carrying capacity of M46 Patton will not be buffed in 9.1
M46的弹药携弹量不会在9.1被buff。
- Veider states that the point of the Hellcat nerf is the fact that now it is
too unversal, it’s not like a TD, more like a MT, that’s why the Hellcat
parameters that are more like MT-ish were supposed to be nerfed in 9.1, while
the TD-ish parameters stayed the same, the nice gun and depression were left
alone
Veider表示地狱猫要被nerf的原因是它太万能了,它不像台TD,反而更像是MT,
这也是为何地狱猫那像MT的参数需要在9.1被nerf,而它像TD的参数则被保留,
像是好的主炮跟俯角会留下来。
- the 9.1 patch will be technical with various fixes, not much on a content
(just one map)
9.1会是许多技术修正,内容不多。(只有一张新图。)
- Storm admits that FPS issues were not fixed unfortunately in 9.1
Storm承认FPS问题很不幸的没在9.1修正。
- Storm states that increasing the penetration drop over distance is not a
good solution to improve the role of armor, as vehicles with low penetration
as it is will suffer while those with a really big one will not even notice
Storm表示提高"穿甲衰减随距离增加的数值"不是一个用来增加装甲作用的好办法,
这样改的话,低穿甲的战车会很痛苦但是高穿甲的战车却几乎无感。
- Q: “Is general nerf of Soviet tier 10 mediums planned for 2014? Veider: “
Why just Soviet ones?”
Q:"2014会有苏联10阶MT的的全面nerf计画吗?" Veider:"为何只有苏联?"
- gun accuracy will be reduced by a little via accuracy mechanism, not by
nerfing tank stats because the general accuracy is too high, this concerns
tanks – not arty (SS: or at least arty will be considered separately)
准度会借由准度机制来稍微降低,而不是由nerf战车参数来达成,因为目前
平均准度太高了,这边指战车-不是自走砲(SS:或至少自走砲会被分开来考虑)。
- Assault on Sand River will still be removed if I understand it correctly
(SS: this is unclear)
Sand River的突击模式会被移除,如果我理解正确的话。(SS:这点不清楚。)
- Storm confirms that patch 9.1 has FPS issues, they are looking for the
problem
Storm确认9.1有FPS问题,他们正在找原因。
- Storm states that they made “too many paper tanks” (SS: lol at Soviet LT8
and WT E-100)
Storm表示他们"做太多纸战车了"(SS:lol 苏联LT8跟WT E-100。)
- Christie tanks will come but not soon
克利丝蒂战车会有但是不会太快。
- Storm states that making more smaller patches (for exmaple with tank
changes only) is not impossible, but difficult to do due to the amounts of
testing, WG won’t do that
Storm表示制作更多小更新(例如只有战车更动)不是不可能,但是却很难进行测试,
WG不会这么做。
- currently the rate is 1 patch per 1,5 months
目前速率是1.5个月1个更新。
- Veider explains that the nerfing of both Tigers (P and H) is connected –
Tiger P is currently imbalanced (SS: but not by much), but it would become
more imbalanced after the nerf of Tiger H, both have to be nerfed at once
Veider解释两台虎式一起nerf是有关连的-虎P目前不平衡(SS:但不是很多),但是在
虎式nerf后它会变得更不平衡,他们必须赶快被nerf。
- WT RhB is OP and will be nerfed
WT RhB OP并且会被nerf。
- Veider states that Maus is fine, it’s just not for everybody
Veider表示鼠式很正常,它只是不适合所有人罢了。
- Storm states he plays on tier 10 and there aren’t too few TD’s, but there
also aren’t too many for it to be a problem
Storm表示他有玩十阶战斗,而且TD没有太少,但同时也没有太多而造成问题。
- according to Storm, TD’s make 25-30 percent of tier 9-10 tanks in battles,
he adds that players posting screenies with tons of TD’s are not right,
single screenies do not reflect the general situation
根据Storm表示,TD在战斗中占9-10阶战车中的25~30%,他补充道,玩家贴的有一堆
TD的图是不正确的,单张贴图不能反应整体状况。
- Storm doesn’t play much himself, he says he has too much work, he trusts
his co-workers, who DO play a lot
Strom自己玩的不多,他说他有太多工作,他相信他玩很多的同事。
- SU-101 buff? “We will work on that. For now no comment”
SU-101 buff? "目前正在处理,不予置评。"
- ARL V39 will also be watched
ARL V39 也会被观察。
- there is an idea at WG to generally shift the main value (SS: as in, the
main factor deciding how much money you earn) of the tank from damage done
(by for example adding bonus for blocking damage by your armor)
WG有一个点子是普遍地将战车的主要收入(SS:也就是说,决定你有多少收入的侦测机制)
从伤害转移到别的地方(例如坦伤奖励。)。
- while the point above might seem logical, Veider explains that it’s not
that easy. For example, when you implement a bonus from deflecting damage
using your armor, a light tank can ricochet a 750 dmg shell and immediately
gets much more bonus than it should have since that shell could for example
be more than it actually has hitpoints
Veider解释道上述的论点或许很合逻辑,但是却没那么容易达成。举例,当你为坦伤加入
奖励时,LT可以因为弹开一发伤害比自身HP还高的弹头马上获得更多奖励。
- premium TD’s will not be nerfed
金车TD不会被nerf。
- +/-25 RNG will not be reduced
+/-25 范围不会被降低。
- for now, there are no exact plans for changing the FV215b (183)
目前,没有明确计画更改FV215b(183)。
- the reasons why gold ammo amount is not limited in the game (harcapped) are
the reduction of profit for Wargaming and the fact that people, who run full
gold ammo setup would find the game less interesting
金弹在游戏中不被限量的原因是会降低WG收益,并且用全金弹的人会觉得游戏
变得不有趣。
- historical battles don’t have some tanks, that actually participated in
the respective battles (such as KV-1 in Kursk), because they would be
completely useless there and they would only be cannon fodder
史实战斗各自缺少某些实际参战的战车(像是KV-1在Kursk),是因为它们会完全没用
而且会成为肥肉。
- the digs on the main Kharkov square on the Kharkov map are historical, they
were there in WW2 according to Wargaming history consultants
在Kharkov地图上,Kharkov广场上的房子是符合史实的,根据WG的历史顾问,
它们在WW2时就有了。
- Kharkov will not come out in HD
Kharkov不会以HD推出。
- Evilly confirms that the “leaked HD content selector” is legit, it’s
work in progress
Evilly确认流出的HD内容是正确的,它目前正在制作中。(译著:翻译可能有误)
- lighting in 9.0 started consuming massive GPU resources, developers
switched the Ambient Occlusion (SS: I think) to a high quality one
9.0的打光消耗大量GPU资源,开发者们将Ambient Occlusion(打光方式)切换到
另一个高品质的方式。
- compressed sounds do not reduce the game performance, Storm states they
tested it and the difference between compressed and uncompressed sound was
like 0,1 percent
压缩音效并没有降低游戏表现,Storm表示他们测过了而压缩跟非压缩音效的差别
只有大概0.1%。
- the only difference between HD and non-HD models will be texture quality
HD跟非HD模型的唯一差别只有材质品质。
- there are fixes planned for the lower quality textures that are too bright
in 9.0, soon
9.0低品质材质太亮的bug会有修正计画,快了。
- the info that T23E3 will have the same speed backward as forward is
obsolete, it will be reduced to 11 km/h
T23E3的资讯显示前进后退的时速一样是过时的,会被降低到11km/h。
作者: akalashnikov (我爱雨天!)   2014-05-15 11:21:00
hellcat 机动被砍也算相对 buff ELC Cromwell 等打接合线!!IS-7 正面还不错硬说 之前有提过目前没计划改我觉得不太可能 最多会改SPG准度或修正圈外砲弹bug不过说真的套句老话利大于弊 XDD 很多人不会打像 T110E3 左上角有个用雪曼 76mm 就可以打穿的点不会打的就不知道 远距离就算会打的也打不准< 常开 KV-2 表示 IS-7 火控好像不错对 T95 使用应该可以 XD
作者: EddieWongF14   2014-05-15 20:53:00
M46 的携弹量很够吧

Links booklink

Contact Us: admin [ a t ] ucptt.com