美服新蓝帖,感谢google翻译
有错误请指正
Thanks for the feedback on this issue. It’s clear that we need to make some
changes here, so here are our current plans:
你们说的朕都知道了,朕知道这看起来需要改一些东西,以下是我们正确的计画
We’re removing the increase to damage dealt by creatures in the world. Our
overall goal with this change is to keep the amount of time it takes to kill
a creature from getting ridiculously short, and increasing the damage they
deal is unnecessary for that goal. Instead, this was making you feel like
they were becoming more dangerous, which was not our intent.
我们正在移除世界怪物提升伤害的部分
我们改动的最终目标是保持你还是能在短时间内拍死一只怪
增加伤害这个目标是不必要的,相反的这反而会让你觉得怪物变得更危险
这不是我们的意图
We’re significantly reducing the rate at which creature health scales with
your item level. Again, all we’re trying to do here is prevent cases where
monsters die too quickly for players to react to their presence, particularly
around World Quests.
我们大幅调降了怪物被装等强化的比例
(下面这行不确定翻得有没有准确,不过大意应该没错)
我们要再次强调,我们要防止的是玩家反映说怪死得太快这件事
尤其是在WQ的部分
Our initial tuning was far more aggressive than it
needed to be, which could make it feel like your upgrades weren't actually
helping. This change will make it very clear that you are still becoming
noticeably stronger than your enemies as your gear improves.
Those two changes are already live, and you should be seeing them in-game now.
Later today, we’ll be correcting a separate issue that’s causing
unequipping an item to drastically alter the power of enemies you’re facing.
The above changes make it so that’s never the right thing to do anyway, but
this is still a strange/buggy interaction that needs to be fixed.
我们一开始可能调整的太超过惹,这会让你觉得你提升装等并没有什么卵用
这项改动会让你明显觉得随着装等提升你会变得比怪更强
这两个改动目前已经实装,你应该已经在游戏内看到了
稍晚我们会修正拔装让怪物水平下降的事情
这些改动让你拔装打怪这件事永远不会是正确的选择
但这仍然是个需要修正的bug
It should also be noted that this change was on the Patch 7.2 PTR (and has
been since January). We didn’t communicate anything about it initially
because we wanted to get testers’ raw and honest feedback about it when they
encountered it themselves, rather than attempting to pre-empt or otherwise
influence their opinions ahead of time. When that feedback never came, we
assumed that meant it was an acceptable change – i.e., those who hadn’t
noticed it weren’t bothered by it, and those who had noticed it thought it
was fine. Clearly that was a false assumption, and we should have drawn
attention to it later in the PTR cycle, so that we could have caught these
issues before Patch 7.2 went live.
并且我们应该指出,这项改动是在1月的PTR就放上去了
我们最初并没有沟通任何事情是因为
我们想要当这些测试的人碰到这些事时
能得到他们最真诚并且最新鲜的回应
而不是提前先放风声或是用其他方式影响他们的意见
当我们没有收到任何意见后,我们觉得这是一个可以接受的改变
那些没注意到改动的人并不觉得是个困扰,然后有发现的人觉得这是个好改动
但显然这是一个错的假设,我们应该在PTR后期让这件事得到关注
这样我们才可以在7.2上线之前抓出这些问题
翻译:都是玩家的错,你们反映说怪死得太快,朕只好把怪改强一点
而且我们老早就放上PTR惹,你们没发现现在是怪朕搂QQ?
美服依旧炎上中 (拿爆米花