https://goo.gl/8nxLc1 最新回应
To be clear, it's unacceptable to us for the "right" thing in any form to
ever be equipping weaker gear, unequipping items, or doing things that in any
way lower your "absolute" power. There are a couple of loopholes where that
is true currently, and they'll be high-priority fixes for us in the next day
or two.
Also to be clear, scrapping the entire system is certainly still an option.
My post was not meant to be a "too bad, get used to it" proclamation.
But I did want to lay out what we consider to be the very real problem we're
trying to solve here. I also understand that to many folks it doesn't appear
to be a real problem at all, and it seems like we're just trying to throw up
pointless obstacles.
Power always feels good. It feels better to kill something in 5 seconds than
in 10, especially when you remember when it took 10. Even better when you can
do it in 2. Better still when you can kill 4 or 5 things in that time. But is
there a point where that goes too far? We think so, and we're just looking to
ease up off the gas pedal a little bit. We don't want to halt the power
curve, and certainly never to go in reverse, but rather to take a bit longer
on our road to an endgame world where everyone effectively walks around
death-touching mobs for quest credit.
翻译:
话说在前头,我们不接受降装等、不穿装或任何能降低你"绝对强度"的方法。目前确实
有一些小问题,未来的一两天内我们会优先修正。
就算我想穿最高装等,有的装属性就是废啊
澄清一点,把这个系统打掉重来是有可能的,我的文章并不是在说"喔对不起囉,就这样"
但我还是想解释一下我们到底想解决什么问题,我也知道这对很多人来说不是个大问题,
导致看起来就像在无意义地增加难度。
强就是爽,花5秒宰怪总是比花10秒宰掉爽,尤其当你还记得当初要花10秒宰掉,2秒又更
爽,2秒宰掉4~5只又更爽,但是不是有个特定点让人觉得太超过了? 我们是这么想的,所
以想帮你们收一点油门不要冲太快。我们不想看到停滞的强度增长曲线,也不想让他往下
掉,但是我们更不想看到满装玩家一路摸过去WQ怪都死光光。
说得好像满装玩家很想解WQ一样