楼主:
yukinoba (打爆那隻波利ï¼)
2016-07-28 09:16:39※ 引述《arcross (阿插)》之铭言:
: 干你PTT好卡打个字要5秒,不想翻译了只好随便抓几个重点...
: 官网原文: http://goo.gl/ZMXqk0
: 大概就是...
: 有头晕小队来确保玩家玩游戏不会头晕不舒服。
不是头晕小队,是BZ公司内部也有会容易3D晕的员工在
原文没有说有一支头晕小队负责,只有说希望让这些特殊情况的员工跟玩家都能玩游戏
: 镜头最远距离的影响最明显,但这篇先不谈。
: 提了几个正在解决的头晕问题。
不是这篇先不谈,而是BZ官方认为会晕根本就不是最远镜头距离的问题
原文的意思是,对玩家来说最明显的改变就是最远镜头距离,所以最远距离变替死鬼
但事实上已经偷偷改了很多镜头的技术细节,不只是最远距离而已
所以BZ觉得,玩家会觉得晕干最远距离屁事,其实是其他玩家不知道的原因啦~((挖鼻
: 如果你觉得镜头让你不舒服就回报当下的情况吧,最好附个照片或影片。
: First and foremost, please know that this is a topic of discussion and
: development across multiple teams here. We have teammates who are sensitive
: to motion sickness. We care very much about making sure playing our game doesn
: ’t make you – or them – feel unwell.
: Although the maximum camera distance changes are the most immediately
: noticeable, there were several less-apparent changes made to how the camera
: functions in the pre-expansion patch, and we’ve already identified some
: cases where those changes may be causing issues. Here’s a few examples:
: We’ve found an issue with camera shake effects, which we’re currently
: working to hotfix (if you’ve run Bloodmaul Slag Mines since the patch, you’
: ve likely noticed this one).
: There was a systemic change to our graphical renderer which changes the way
: FoV is calculated. Manually resizing the viewable game area (which is usually
: done via “viewport” addons) may be affecting the game camera differently
: than before. We have identified the cause of this issue and are actively
: addressing it.
: We’re also tracking down some vehicle-related camera bugs.
: We believe that underlying issues like these are the actual source of many of
: the motion sickness concerns. To that end, if you find yourself feeling ill
: in-game, examples of where you were and what you were doing at the time would
: be very useful for helping us track down exactly what’s causing the issue,
: especially if you can provide video footage so that we can see what the
: camera was doing at the time.
: This issue is very important to us, and we’re working hard on investigating
: and correcting it as quickly as possible. Any examples you can send us are
: very much appreciated.
: Thank you very much.
作者:
sarevork (蚰梜黎h郎)
2016-07-28 09:26:00更本就是BZ自己蠢 游戏风格不同硬要搞个动态镜头然后选单又不给设定
作者:
ecat (亲亲爱爱亲爱的)
2016-07-28 09:59:00我也搞不懂最远距离变近跟头晕有什么关系
作者:
lpb (Θ_Θ)
2016-07-28 10:09:00既然无关,那锁距离做啥=_=
作者:
sarevork (蚰梜黎h郎)
2016-07-28 10:11:00是有人抱怨说距离被锁了害他常常3D晕BZ跳出来说和距离被锁无关 是其他巴拉巴拉之类的
作者:
lpb (Θ_Θ)
2016-07-28 10:13:00楼上,我的意思就是既然BZ都说无关,那干嘛锁,自相矛盾啊XD
作者: scott414 2016-07-28 10:17:00
暴雪的想法是 既然无关 干么解锁 解了你还是晕
作者:
sarevork (蚰梜黎h郎)
2016-07-28 10:18:00锁镜头的目的和头晕本来就无关阿 是有玩家硬拉再一起所以哪会矛盾?
作者:
b52618 (put)
2016-07-28 10:33:00这推文..
作者:
incKevin (南方龟龟BAND)
2016-07-28 10:36:00推文各种鬼打墙 XDDDD
作者:
ccode (废柴)
2016-07-28 10:37:00逻辑.....
作者:
teason (茶子)
2016-07-28 11:19:00奇怪 我从设定那边条 可以拉得比以前更远耶
作者:
jerfu (花特先生)
2016-07-28 11:20:00现在近距离镜头也不给了 不能拍坐骑或是套装只能故意去站在墙角旁边才会有特写镜头
作者:
Burdened (黑色便利商店)
2016-07-28 11:21:00把动态镜头造成晕 跟锁距离 弄混了吧 跟玩CS一样晕啊
作者:
txaxtatxa (孟浪有点累了,想说玩看[)
2016-07-28 11:55:00改这样我昨天打黑曜整个画面根本被强暴
作者: kcball 2016-07-28 12:44:00
玩牛头人这种大体型就需要拉远阿.
作者:
ccode (废柴)
2016-07-28 13:18:00推荐dynamicCam
作者:
asukaka (阿酥咔咔)
2016-07-28 14:23:00话说我觉得最远镜头更远了,所以都不知道大家在说什么...
作者:
yomiko (読子)
2016-07-28 14:45:00我以前没用过宏,但还是觉得现在的最远没有以前来得远
作者:
ccl007 (.......)
2016-07-28 15:07:00以前可以到3.4 现在只能到1.9 会说现在更远的 我想你大概没有用过内建指令
作者:
altcd (這是個盲從的年代~)
2016-07-28 15:21:00六楼的逻辑...
作者: jackz (呦呵呵) 2016-07-28 15:32:00
我知道镜头无法更远拉 但是为什么会晕阿
作者: moccabranco 2016-07-28 16:34:00
对远近无感 至少要平常就看到的自己的塑形才满意
作者:
Hylun (Wiz细伦)
2016-07-28 17:59:00现在还是很远啊 太远玩起来有点空虚
作者:
asukaka (阿酥咔咔)
2016-07-28 19:34:00我爬文了一下,所以大家平常打团都拉到人物头上的字会看不清楚那样?我觉得1.9就好远了= =
作者:
sarevork (蚰梜黎h郎)
2016-07-28 19:51:00王太大又会满地丢有的地板技没得出有的没的怪才会让人都想拉远一点看清楚人物的名字拉战斗时没人会注意伤害数字用UI就好
作者:
asukaka (阿酥咔咔)
2016-07-28 19:59:00soga 大概是我都玩补 只盯UI QQ
作者:
aitoyitz (ToyitzEX)
2016-07-29 13:17:00BZ表示:锁距离是因为我觉得这样比较酷