[新闻] XCOM2开发者解释为何PC独占与不支援手把

楼主: e1472584 (冰淇淋武士)   2015-06-06 09:12:30
来源:http://goo.gl/9nG7e3
The announcement of XCOM 2 this week as a PC exclusive surprised people, but
the PC focus is allowing developer Firaxis Games to optimize the game for
computers, the studio said in an interview with IGN.
Jake Solomon, creative director on XCOM 2 and lead designer on its
predecessor, 2012's XCOM: Enemy Unknown, told IGN that Firaxis had many
"very, very ambitious goals" for the game. In particular, the developers
wanted to implement physically based rendering, better environmental
destruction, and "high-fidelity characters and environments," according to
IGN. At the top of the list was procedurally generated maps, a feature
Solomon wanted to get into Enemy Unknown but couldn't. In addition, XCOM 2
will support mods, which wouldn't be possible on consoles.
"To do that, we had to use all of our studio expertise ... and our expertise
here is PC," said Solomon. "That's our home, and that's where we're really
comfortable."
Lead producer Garth DeAngelis told IGN that the XCOM 2 development team is a
"relatively small team for the size of the game that we are" making. And with
just one platform to focus on, Firaxis can design XCOM 2 for computers
through and through, said Solomon.
XCOM 2 will be fully optimized for mouse-and-keyboard controls, and Firaxis
is also providing tactical information with text — after all, players will
be sitting close to a screen, so they'll be able to read it. In fact, IGN
reports that Firaxis is currently planning to launch XCOM 2 without gamepad
support, although the studio aims to add it in eventually.
Solomon didn't rule out the chances of XCOM 2 being ported to PlayStation 4
and Xbox One someday, but told IGN that "that's something we're not even
discussing yet." For more on the game, which will be released this November
on Linux, Mac and Windows, check out the debut trailer above.
Correction: This article previously mentioned "physics-based rendering" as a
feature Firaxis wanted to implement in XCOM 2. The feature is "physically
based rendering." We've edited the article to reflect this.
作者: nh60211as   2015-06-06 09:15:00
可是我印象中只要鼠标就能玩,没道理不能只用手把吧
作者: howar31 (Howar31)   2015-06-06 09:17:00
这一篇文章值 25 Ptt币 /pat
作者: caseyy (网络之狼)   2015-06-06 09:19:00
键盘按快捷用,一只鼠标走通关
作者: efreet (Soth)   2015-06-06 09:39:00
国外叫好的人也很多,集中资源不用分心处理不同平台
作者: MAIDic (咩滴可)   2015-06-06 09:59:00
正好来试用steam手把
作者: KisarazuCats (Cat's eye)   2015-06-06 10:01:00
不要阿…手把好用柳
作者: FaerieDragon (Puck)   2015-06-06 10:20:00
我记得steam手把有鼠标控制
作者: march55237 (永远的御三家)   2015-06-06 10:24:00
Console悲愤
作者: kme6833291 (Kme)   2015-06-06 10:56:00
可是我感觉三平台都出的话,正版销量是TV板高虽然我玩XCOM EU是用PC没改MOD,但是感觉还是PC好操作
作者: akilight (OWeeeeeeeee~)   2015-06-06 11:09:00
没,Xcom的销量PC>>>家机
作者: playerlin (PlayerLin)   2015-06-06 16:26:00
排除手感应该是要专心弄PC的控制(键盘+鼠标)吧...支援手把得要额外弄很多东西...
作者: Clavius (Clavius)   2015-06-06 18:30:00
我连手机版都买了xD多少游戏为了家机使得UX让人混乱,UI又四不像
作者: Tachikoma88 (塔奇克马88号)   2015-06-06 19:23:00
手把有限的按钮,限制了进行多工操作的可能性
作者: TCBeliever (TCBeliever)   2015-06-06 19:29:00
推推 出游戏机版本本来就是为了销量如果PC >>>游戏机那还是不用出了
作者: Legault (拉加鲁特)   2015-06-06 22:17:00
而且XCOM的游戏类型应该也是PC比家机人气高
作者: kabkglomr (砚砚砚)   2015-06-07 08:02:00
原来Xcom在PC卖的较好丫,真是特例,超好玩必买
作者: AirRider (又怎么了)   2015-06-07 09:58:00
这游戏本来就是小众游戏,推出核心向玩家的平台,很正常移植了卖不了几套,那移植的成本,上架成本,行销成本=亏本Firaxis一向就不是3A级大厂,Xcom也不是做给light user的
作者: Shinpachi (Shimura)   2015-06-07 13:50:00
Solomon:除非血源诅咒出在pc上

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