Fw: [翻译] Endless Space Wiki: Factions part2

楼主: o07608 (无良记者)   2014-06-05 12:22:30
※ [本文转录自 SLG 看板 #1JGh1TAB ]
作者: o07608 (无良记者) 看板: SLG
标题: [翻译] Endless Space Wiki: Factions part2
时间: Mon Apr 7 22:04:11 2014
这边介绍Craver(虫族)、Harmony(调和者)、Hissho(赫斯欧)三个种族
翻译到这边,开始出现FreeCol不会有的翻译问题了:
有些虚拟世界创出来的专有名词,现实世界找不到对应的翻译,必须要自己想
然后就会烦恼到底要直接音译辗过去,本义什么鬼的管他去死
还是要绞尽脑汁想个既符合本身意思又不错听的译名(个人偏好这点)
Automaton翻译成自动机、Craver翻译成虫族就是为了符合后者
(英特卫直接把Craver翻译成渴求者,我觉得很烂......)
Hissho直接音译为赫斯欧,则是实在不知道要怎么翻译只好直接音译了
==================================
Endless Space Wiki 翻译
http://endlessspace.wikia.com/wiki/Endless_Space_Wiki
google文件:http://0rz.tw/xgaJj
我把google文件的权限调到只要有连结的人就能修改
如果要修改的板友,请标明修改段落并留下您的ID
这样以后有机会发布时,我才知道感谢名单要列上哪些人
感谢
==================================
三、Cravers 虫族
(译注:英特卫说明书翻译为“渴求者”,但我觉得这个翻译很烂)
The Cravers are one of the playable factions in Endless Space. Part machine,
part-insect, their hive has only one goal: to consume.
虫族是Endless Space中其中一支可选派系。这些半机器半昆虫的生命体只有一个目的:
吞噬一切。
Background 背景
Origins 起源
The Cravers were created by the Virtual Endless to use as a weapon against
the Concrete Endless. They would swarm the enemy and use any available
resources to feed the hive, replenishing their numbers and strength.
虫族被Virtual Endless作为对抗Concrete Endless的武器而创造出来,他们会朝敌人蜂
拥而上,并用任何可得的资源来喂养整个族群以补充他们的数目和气力。
Before long, the Virtuals realized the threat this new race posed to the
galaxy, so they marooned them onto an isolated planet and then bombed the
surface in an attempt to eliminate them.
不久,Virtual们意识到这个新种族对于银河系的威胁,便把他们放逐到一个孤立的星球
并炸毁表面,意欲消灭他们。
However, the war with the Concrete eliminated the Virtuals before the
Virtuals were able to eliminate the Cravers. The insectoid race rebuilt its
"civilization" and eventually learned to become a space faring race. The
hive, at long last, could begin truly feeding.
然而在Virtual能消灭灭绝者之前,与Concrete之间的战争就消灭了Virtual。这些类虫种
族重建了他们的“文明”并最终成为一个宇宙种族。整个族群终于能开始真正的喂养。
Society 社会
The Cravers live in a colony, a superorganism. Somewhat like the ants and
bees of Earth, they are biologically divided into different subtypes. The
lowest ranks are not capable of independent thought: that is reserved for
higher subtypes like the "Bishop" level. To a certain degree, the Cravers
rely on pheromones to communicate. Reproduction is accomplished through not
one, but multiple queens.
虫族们有点像是地球上的蚂蚁和蜜蜂,他们形成一个群体、一个超级有机体,并会分成不
同的生物分层。最低等的阶层无法独立思考,只有像“主教”这种较高阶层才有独立思考
的能力。特定阶层以上的虫族依靠费洛蒙来交谈。除了数名皇后以外,没有人有生殖能力
The society has no idea of peace. The concepts of diplomacy, peace, or mercy
mean nothing to them. They only know war. The other races are merely prey.
Prey that can fight back, but prey nonetheless. As a matter of fact, should
the Cravers cease expanding, they will deplete whatever resources they
control, and the society might consume itself.
这个社会没有任何关于和平的概念,外交、和平或慈悲的观念对他们毫无意义,他们只知
道战争。其他种族只能猎物,能反击的猎物,但还是猎物。事实上,如果虫族停止扩张,
他们会耗尽所有他们控制的资源,而整个社会会吞噬掉自己。
Traits 特性
Cravers Affinity 虫族本性
+1 Locust Point (LP) per turn on each colonized planet.
每个殖民星球每回合会+1蝗虫点数(LP)
+25% FIDS for the first 40 LP, -25% after 60.
40LP以前的FIDS产量+25%,60以后-25%
Arid Epigenetics 干旱适应表观遗传学
Unlocks the Technology of the same name.
解锁同名科技
Advanced Machining 进阶机械学
Unlocks the Technology of the same name.
解锁同名科技
Militarists 军国主义
-20% Ship Cost on Empire.
帝国的船舰花费-20%
Knowledge Gathering 知识掠夺
+40 added to the current research for each destroyed enemy Command Points on
Empire.
被摧毁的敌人的每点CP都能替帝国当前研究+40科技力
Big Fleets 大舰队
+2 Command Points Cap on Empire.
帝国CP上限+2
Crowded Planets 拥挤的星球
+1 population unit on Medium.
中型星球人口上限+1
+1 population unit on Small.
小型星球人口上限+1
+1 population unit on Tiny.
微型星球人口上限+1
Eternal War 永恒的战争
Can't be at peace with other factions.
无法和其他派系保持和平
Notes 注意事项
A player using Cravers should be focused exclusively on expansion. No heed
should be paid to other empires, as they cannot be allied with anyways. Early
game, LP bonuses can provide more than sufficient Industry to steadily pump
out colony ships and military ships. To get the most out of the bonus period
for each planet, focus on food and perform in-system colonization only when
already colonized planets are population capped. Mid game might slow the
Cravers down somewhat in terms of production, as planets begin to get
depleted quicker than fresh planets can be claimed. Despite this, however, a
Craver should be actively looking for fleets to attack for Science, and
Systems to invade for FIDS in general. By the time late game roles around,
Cravers have the most impressive fleets, on par with the Hissho, thanks to a
unique research option that gives them massive CP caps on their empire. At
this point, economy will have slowed to a crawl on most systems, though
determined assaults on enemy systems can win through simple attrition.
一个使用虫族的玩家应该全力扩张,完全不用管其他帝国,因为他们永远不可能成为同盟
。游戏初期的LP加成能提供充足的工业产能以不断大量生产殖民船和军事船舰。为了在每
颗星球的加成期内获得最大效益,等已殖民星球达到人口上限后再注重食物和星系内殖民
地化就好。游戏中期应该稍微放慢虫族步调,因为一开始的星球开始消耗的比新获得的星
球还快。然而尽管如此,一个虫族应该积极派出舰队攻击以获得科技力,或入侵星系以获
得FIDS。在游戏末期时,因为其独特研究选项使之拥有大量CP上限,使得虫族拥有最可怕
的舰队,只有Hissho能匹敌。此时,多数星系的经济将会非常疲软,然而你能用消耗战来
对敌人星系发动决定性的攻击。
作者: CRPKT (crpkt)   2014-04-07 23:46:00
win through simple attrition 听起来比较像指消耗战modifier 是“加乘”approval rate 在政治上就是“支持度”collateral damage 好像翻成间接伤害比较多?
作者: vicky760801 (柠檬终究是酸的)   2014-04-08 10:39:00
Hisso-社会-段一:荣誉...紧密结合..."牵一髪而动全身"段二:...源自于文化中对鲜血的着重/崇拜(emphasis)
作者: KenshinCS (苍炎‧狂)   2014-04-08 14:10:00
Hissho是仿日本军国主义吧,所以可能是日文罗马拼音
作者: andyeva (轻微胖)   2014-04-08 16:55:00
推翻译 人家说翻译要强 不是英文好 是要中文够强 才翻的出精髓翻的到位
作者: evilcherry (邪離子)   2014-04-08 18:55:00
我直接叫他们小鸟 hoaratio=复制人prey=猎物 pray=祈祷对了 hissho 是必胜的罗马字。
作者: et134226 (YAMOTO)   2014-04-09 11:45:00
何瑞修要戴墨镜,然后要帅气的站四十五度角,手叉腰
作者: zop (ㄞ肝ㄞ肝~一元二十罐~)   2014-04-09 16:56:00
何瑞修的脖子永远倾斜
作者: vicklin   2014-04-10 20:31:00
Hissho音近"必胜"
楼主: o07608 (无良记者)   2014-04-10 20:37:00
就先维持赫斯欧吧,翻成什么“必胜客”好像......也不错?!
作者: KenshinCS (苍炎‧狂)   2014-04-11 18:06:00
必胜客 XDDDD
作者: aiiueo (aiiueo)   2014-04-27 23:38:00
Hissho这族设计明显就是在影射日本 但我认为赫斯欧就好
作者: fallschirmj   2014-06-05 20:05:00
+2 science on Planet. 翻译只有+1

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