主要翻关于平衡的地方,剩下的就不翻了
小弟渣翻,请见谅
http://us.battle.net/forums/en/sc2/topic/20752415679
Balance changes during the off-season
In order to get more testing done, we’d like to change up how we do patches
just for this off-season. Instead of putting every balance change through the
balance test map process, we’ll decide on a case-by-case basis. We’ll try
to push out smaller or more known changes to the live game quickly, but we’
ll still test the larger or less certain changes on the test map before going
live.
After going through both the community and pro feedback since the release of
the patch, we’re thinking to push out these two changes rather soon:
休赛期间的平衡变化
为了做更多的测试,我们想改变我们如何为这个淡季做补丁。不是通过平衡测试地图反应
过程来改变每个平衡,我们将根据具体情况做出决定。我们会尽快推出更小或更多已知的
变化,但是我们仍然会在测试地图上测试更大或更小的某些改变。
自发布补丁后,经过社区和专业反馈,我们正在考虑尽快推出这两个更改:
Revert Cyclone range upgrade
Pro players have pointed out that they were dealing with the early game
Cyclone all-ins toward the end of the testing phase right before this nerf
went out, so we’d like to try reverting this change and go from there. We
hear the concerns that early range can be problematic in TvT in particular,
but because players were already finding solutions to some cases, we think
this could use more testing. Defending against new threats often takes longer
to learn than executing attacks, so we can come to a better conclusion in a
couple weeks.
恢复导弹车范围升级
职业玩家已经指出,他们正在处理反制早期导弹车的办法,直到测试阶段结束,在这个削
弱出来之前,所以我们想尝试恢复这个变化,并从那里。我们听到的担忧,早期范围可能
有问题,特别是在TvT,但因为玩家已经找到解决方案的一些情况,我们认为这可以使用
更多的测试。防御新的威胁通常比执行攻击需要更长的时间来学习,因此我们可以在几个
星期后得出更好的结论。
Colossus +light damage (current thinking is 12 +4 light)
We agree that with the mid/late game buffs to Zerg, Protoss looks to be
struggling at those stages. This change would help against players going
heavy Hydralisks. And with the Cyclone nerf being reverted, this change will
help in PvT as we’ve seen bio was very strong in combination with heavy
Cyclone usage before the upgrade change. We do hear concerns that this could
either bring back the colossus-dominated metagame of HotS, or make bio too
weak overall in PvT. We will be watchful going forward to ensure this does
not become the case.
巨像增加对轻甲伤害(目前想法是12 +4对轻甲)
我们同意,对于Z的中/后场比赛,P看起来在这些时段苦斗著。这个变化将有助于对抗大
量刺蛇。随着导弹车射程恢复,这种变化将有助于PvT,因为我们已经看到,在升级变化
之前,生化与强大的导弹车使用相结合是非常厉害的。我们确实听到这样的担忧,这可能
会带巨像回到HotS的核心地位,或使生化部队太弱在PvT。我们会保持警惕,以确保不会
出现这种情况。
Viper
The other main thing currently on the list is Viper strength vs. mech play. We
’d like to discuss a couple possibilities: nerfing the duration of Blinding
Cloud vs. reducing the range of Abduct. Please give us your thoughts in this
area.
飞蛇
目前列表中的另一个主要的东西是飞蛇的强度在与机械化的对抗之中。我们想讨论一下几
种可能性:解决雾的持续时间和减少劫持的范围。请给我们你在这方面的想法。
Demotions on ladder this season
There was some discussion/confusion regarding demotions at the start of this
season so we wanted to provide some clarification. Last season was the first
time that we bootstrapped your off-races to the MMR of your main race due to
the introduction of separate MMR per race. This potentially caused players to
rank higher than their actual skill level on their off-races. At the start of
this season, the boundaries automatically adjusted to the correct values, so
many players at the higher levels of the ladder were seeing lower ranks than
they did toward the end of last season. We expect player rankings to continue
becoming more accurate over time.
是关于这季天梯mmr的解释,就不翻了。