原文: http://goo.gl/veuHEV
我英文不好,我就大概翻译一下,有错的话请帮订正
Hello everyone,
We wanted to let you guys know that we're aiming to push the map updates
discussed last week to the live game this Thursday.
上次跟大家说要更新天梯图的方案,会在这礼拜四上
We also wanted to give an update on the next balance update:
除了地图的东西外,还有其他平衡补丁想跟大家说说
First, we agree with your feedback regarding the cool factor of Overlord
drops and so we're going to spend more time considering other solutions.
王虫二本空投的方案这礼拜四不改拉,我们会想其他办法来解决虫族空投的问题
Second, recent events and feedback are causing us to examine the PvZ matchup
very closely. The latest Kespa pro feedback is that Zerg has a very low
chance vs. Protoss due to changes in the meta. We also pinged a few
non-Korean Protoss players regarding this, and they had a very similar
sentiment.
最近的比赛 (大概是SSL决赛吧) 和一些大家的意见也让我们开始关注PvZ的对抗,我们也
向很多Kespa的职业选手以及非韩的神族选手寻求了很多意见,大家给的回馈都差不多,
都指说在现今META下ZvP中虫族比较难和神族对抗
From our perspective, early/mid game issues look as though they're not as
problematic as before due to Protoss players learning to react better vs.
different Zerg threats. And the Immortal buff in LotV looks like it could
have been too much. Last weekend's SSL finals showed Dark using a new
strategy and we don't quite know where that would lead PvZ once other players
start trying out this playstyle. All of these factors are being weighed by
our team right now, and because there is no one source of data or feedback
that is 100%, we need to work together to locate the current, exact state of
the game.
因为最近的神族玩家已经学会去应对虫族早(中)期的压制,所以现在前期神族玩家的压力
看起来已经没有以前那么大了 (所以看起来不太会改弱虫族前期了吗?)
再来,我们觉得不朽者在虚空里面变强的太夸张了,但SSL决赛Dark使用了新的ZvP战术,
所以我们无法确认PvZ接下来会演变成怎样,也不确定其他玩家会不会去尝试这新的打法,
总之就是我们会再研究看看
(简单说就是暂缓先不改,因为现在资料还看不懂PvZ的生态)
For the next balance test map update, we would like to look at a refined list
of what we have been testing, as well as focus on potentially changing
Libertor's AA damage focus to be vs. light, while at the same time changing
the Thor's AA role to be high, single target damage instead of splash vs.
light. We will have more info on this area later in the week.
等到地图上线后,我们会再收集资料的,
然后我们会先关注解放者对轻重甲AA的效果还有雷神对单体AA的改动,这些改动我们这礼
拜会再跟大家说明。
注: 之前有说解放者和雷神两种AA的改动,
解放者的AA改成对重甲比较不痛,轻甲貌似一样? 我不确定
而雷神的AA则是把扩散改成对单一目标,印象上次有说会改动画细节
Thank you, and let's get discussions going on these fronts.
心得:
虫族一本空投又回来啦,可以开始研究Dark的VOD了