Hello everyone,
We’re trying to finalize the changes we’d like to look into with a balance
test map very soon. Like we said recently, our main focus has been on Protoss
strength, especially against Terran.
P最近好像有点猛,把T当亲儿子在打,我们可能要观察一下这个状况。
Photon Overcharge duration decreased from 60 to 50
大光砲时间改成50秒
We’d like to try a smaller change with Photon Overcharge duration than we
previously proposed because we agree that going too low on this side could
negatively affect PvP. On the balance test map, we must make sure to not only
test how the change works out against the other races, but also in one-base
PvP play.
我们想要把大光砲时间变短一点,但我们怕改太多会影响到PvP
所以先改成这样看看
Time Warp energy cost increased from 75 to 100
缓速力场能量从75改100
This is another option we can go with. We hope this will decrease the
effectiveness of early game Protoss strength, as well as somewhat decrease
the power of Blink-based strategies, which have become a lot more effective
recently.
最近P好像用缓速闪追把T打成狗了,我们想要让这打法不要那么猛
Ghosts build with the energy upgrade built in
鬼子初始能量不用升级,改为内建
We believe this change will not only help Terran against Protoss, which is
our top concern right now, but it’ll also help with TvP mech. Right now, we’
re seeing a lot more mech usage in both TvT and TvZ, and as far as mech buffs
go, we’d like to only touch TvP right now.
我们相信这会改善TvP的惨状,并且也会让机械化出现在TvP的机率高一点。
最近在TvT和TvZ都看到了不少机械化,避免影响到这两种对抗,所以我们只想
针对TvP来加强机械化。
Hydralisk cost decreased from 100/50 to 100/25
刺蛇造价从100/50改成100/25
We’re most concerned about PvZ with this change since Hydralisks are really
only a core unit in that matchup. We’d love to see how the testing goes for
this change on the next balance test map.
最近PvZ刺蛇出现的有点少,来看看改这样会怎样。
We don’t think this will be problematic for either side in TvZ right now. It
’s very Zergling/Baneling/Mutalisk focused for Zerg, whereas Terran players
are exploring mech play and have the already solid option to go bio. We were
thinking this buff will potentially help open up some more options for Zerg
in this matchup.
TvZ中Z几乎不太出刺蛇,看这样会不会让Z选择多一点。
至于平衡方面我们相信不会有什么影响啦。
In ZvZ, we’re seeing a lot more Roach focused strategies than before and
believe this change will allow for easier Roach/Hydra transitions.
在ZvZ呢,主要还是蟑螂为主,这样改看看会不会多点蟑螂混刺蛇的组成。
Overall, we want to check what a general Hydralisk buff would do for all
three matchups in the next balance test map.
Late game PvZ
PvZ的后期
Additionally on the Zerg front, we’re seeing a bit more in the way of super
long and dragged out PvZ games in Europe. We’ve been discussing this
internally and believe the main issue comes from using Swarm Hosts in a
completely defensive way while taking additional expansions, massing Spore
and Spine Crawlers, then continuing to play passively while using Vipers to
pull key Protoss units into the forward, massed Zerg defenses. For this
strategy, there are two main units involved, as well as the massing of base
defenses, and we’d like a change that only hits this specific part of the
PvZ game. We believe that when Swarm Hosts are not used in this manner, they
aren’t an issue at the moment, especially when we see them being used in a
lot of games coming from Korea. Similarly, when Vipers aren’t comboed with a
mass of base defenses, we also don’t see the Viper being too powerful in
other scenarios.
最近在欧洲PvZ的对抗,不少Z都打的又臭又长,一切好像都是百生虫惹的祸。
不少玩家都用百生虫打泉水沟,然后打的非常被动,就只尝试用飞蟒来拉神族
的重要单位,这种打法的关键就是百生跟飞蟒。
So the change that we’re thinking about is:
A Passive Tempest ability that allows them to deal 2-3 times more damage vs.
Structures (We’re not 100% set on the actual value yet.)
让暴风鉴打建筑的能力加成2~3倍
Protoss players who are facing this very passive Zerg style can get Tempests
without too much trouble, and they come into play late enough that we’d like
to test this change. If Tempests can not only kill the Crawlers much faster,
but also allow Protoss to make cost effective trades more easily in this
mid-map standoff scenario, we believe there will be much less incentive for
Zerg to play this way.
这种打法P通常可以出得了暴风鉴,我们想看看可不可以让暴风鉴打地刺的速度快一点
同时也让神族在战损上可以比较好。
Again, none of this is final. We haven’t published a balance test map on it,
yet. Your feedback is welcome, and if this process goes smoothly, we will
look to publish a balance test map within the next couple of weeks at the
latest.
Thank you.
这很酷唷