Re: 维尼熊的话

楼主: mksykcntdnrr (アリア)   2016-06-16 22:15:19
Match plans - looking for feedback
赛事计画及战术规划
Here's a thing we are considering to add to the game:
这里有些我们正在考虑要加入到游戏的。
In the advanced settings for a match we can add an extra option "match plan".
This can be set to modify the behaviour of your players based on the result
you would like to get from that match.
在比赛的进阶设定中我们可以增加"战术规划"。这可以设定修改你的球员的行为,根据
你想获得的比赛结果。
"Default": Play the same all match regardless of the score (this is what the
players do now)
"Play to win": If the team is not winning, the players get a bonus on passing
and scoring but an (equal) penalty on dueling and blocking. The less time
remaining, the bigger the bonus and penalty.
"Play for a big win": Like before, but the bonus and penalty is always
applied regardless of remaining playing time or match score. Gives extra
fatigue.
"Settle for a draw": Get a bonus on dueling and blocking but a penalty on
scoring and passing when the team is not behind. When the team is behind
switch to attacking bonus and defensive penalty.
"Limit defeat": Like before but the team keeps playing defensively even when
they are behind.
"Lightning start": Get a bonus at the start of both halves which turns into a
penalty at the end of both halves. Gives extra fatigue.
默认:
整场都一样不管比分(现在的就是这样)。
抢胜:
假设你的球队并未领先,球员在传球和打门上会获得加成,但是会获得相对的惩罚
在抢球和阻挡上。随着时间剩的越少,加成和惩罚会随着更大。
抢巨大一胜:
就像上面所说的,不过加成和惩罚会一直存在,不管剩下多少时间或是比分多少。
会增加额外的疲劳。
逼和:
当你的球队并未落后时,在抢球和阻挡获得额外的加成,但是会获得相对的惩罚在
传球和打门上。当球队落后时就会改成加成在攻击和惩罚在防守。
输少一点:
就像上面所说的,但是球队在落后时依然会开启防守模式。
闪电战:
在开场会获得全部加成,但是在比赛接近尾声会获得额外的惩罚。会增加额外的疲劳。
What would you think about this? Possibly we could add this for next season
so it can be tested together with the season 25 engine changes.
你觉得这个怎么样?我们可能会在接下来几季实装,所以这可能会和第25季比赛引擎的
改变一起测试。
作者: asdf95 (K神我們巴西見)   2016-06-16 22:52:00
这感觉可以有
作者: nft   2016-06-17 09:39:00
感觉是医疗快点攻顶 全用闪电就对了XDDD
作者: gonnaberay (将要成为雷)   2016-06-17 16:48:00
这感觉不错 战术应用的感觉

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