原文来自 PlayStation Blog:https://tinyurl.com/yb63gyp6
PlayStation developers’ favorite games of 2020 PS游戏开发者的2020最爱作品
https://i.imgur.com/O3ok0Jj.jpg
片段中译版(官方):
https://tinyurl.com/y9efq3q7
不完整但至少有中译
来看看PlayStation上的知名开发工作室如 Guerrilla(地平线的工作室), Naughty Dog
、Santa Monica Studio(新战神工作室)、
Sucker Punch(对马的工作室)、Capcom....的成员们分享他们的2020最爱游戏!
作者:Gillen McAllister
Senior Specialist, Content Communications, SIE
“除了现实世界的其他方面之外,2020年的这12个月在游戏世界可说十分丰富,充满了具
有沉浸感的作品,引人入胜的游玩机制,绝妙的音效/音乐。
读者已告诉我们你的2020选择是什么,现在让业界先锋的游戏开发者们分享他们的2020 P
S之选!”
Call of Duty: Warzone 选作:《决胜时刻:现代战域》
As chosen by… 选择者:(感想略)
– Ryan Payton, Marvel’s 钢铁人VR游戏总监
– Ramone Russell, MLB The Show 20 圣地牙哥工作室 产品开发沟通与品牌策略师
Demon’s Souls 选作:《恶魔灵魂》(PS5重制版)
As chosen by… 选择者:
“Although there were many amazing games this year, my favorite has to be
Demon’s Souls. I never played the original, but got hooked on these types of
games when Bloodborne came out in 2015, so getting a new PS5 was even more
exciting because I got to play Demon’s Souls for the first time. Oh, and it
also looks amazing. Incredible job by Bluepoint Games!”
– Jason Connell, 对马战鬼 游戏创意与美术总监
(感想略)
– Ned Waterhouse, 小小大冒险游戏设计师
– Henri Markus, Returnal 游戏设计师
Doom Eternal 选作:《毁灭战士 永恒》
As chosen by… 选择者:(感想略)
– Louis Studdert, Crash Bandicoot 袋狼大进击 4 制作人
Fall Guys: Ultimate Knockout 选作:《糖豆人》
As chosen by… 选择者:
“The rules are simple, the gameplay is wild, and you can enjoy it with your
entire family. The combination of old and new elements – gameplay that
focuses on a balance of luck, mastery of action, and strategy – is great. I
think it’s fantastic that your luck depends a lot on the physics of
interacting with other players, making it hard to direct your frustrations at
the game itself. It’s been awhile since I’ve been this vocal while playing
a game.”
“游戏的规则很简单,玩起来很疯狂,能与家人一起同乐。
新旧元素的融合非常棒:游戏玩法结合运气、动作技巧与策略的平衡。
你的运气根基于与其他玩家互动的物理机制上,我觉得这点很有趣。
因为如果打输了,不太会对游戏本身生气。我很久没有玩游戏时叫得这么大声了。”
– 伊津野英昭,卡普空 DMC5:SE版总监
“I got caught up in the hype and started playing the game and before I
realized it, I had spent an entire night trying to clinch that crown…”
– 滨口直树,SE社 FF7重制版总监
Ghost of Tsushima 选作:《对马战鬼》
As chosen by… 选择者:
“It was visceral and precise like the blade itself. Legends was the best
co-op experience to date with friends.”
– Keith Lee, Godfall 众神殒落 开发工作室CEO
“Not only can you see Sucker Punch Productions’ technical finesse in this
game, but I really felt their strong commitment to craftsmanship. Even as a
Japanese person, I really enjoyed this game as a historical piece.”
“在本作中你不但能看到 Sucker Punch Production 的优秀技术,
更令人感受到他们对于游戏职人工艺的坚持。即使我自己身为日本人,
都十分享受本作作为历史时代剧(的乐趣)。”
– 横山昌义,人中之龙7 游戏设计&编剧
“Ghost of Tsushima really left an impression on me. It was a completely new
game set in Japan during the Kamakura period, which I imagine was no easy
endeavor for Sucker Punch to undertake, and they did a fantastic job with the
stunning visuals and highly polished gameplay. Here at Team Ninja, where we
have worked on a lot of sword fighting action, we were really impressed with
the game overall, and strive to create a title with as much ‘honor’ as
Ghost of Tsushima.”
– 安田文彦,Team Ninja 仁王2 制作人
“Ghost of Tsushima is a game that has a special place in my heart.
Everything in the art style, characters, music helps realizes the samurai
setting perfectly. It was one of my most anticipated games for 2020 and
Sucker Punch delivered it.”
“对马战鬼这款游戏在我心目中有特殊的位置。其美术风格、角色、音乐都完美地真实具
象化了它所选择的武士题材,本作是我2020年最投入的游戏之一,Sucker Punch办到了!
”
– Rafael Grassetti, 战神美术总监 SONY圣塔蒙尼卡工作室
“Hopping into Tsushima and clearing out Mongols from camps is exactly the
therapeutic gameplay I needed in 2020. The world is beautiful, there are tons
of things to discover, the combat is fluid and surprisingly deep, and I can
feel like I’m actually accomplishing something turning the entire map from
red to white! Sucker Punch really delivered on the samurai fantasy.”
“一头栽进对马岛,清除营地中的蒙古人正是我在2020年所需要的疗愈游戏。它的世界美
丽、有很多可以发掘的事物,战斗既流畅又令人惊奇地具有深度,当我将整张地图从红转
白时感到非常有成就感!Sucker Punch 成功呈献了一部武士传说大作。”
– Kurt Margenau, 顽皮狗最后生还者第二部 联合游戏总监
选作:Ikenfell (抱歉这片的中文翻译我不是很确定)
As chosen by… 选择者:(感想略)
– Kevin Zuhn, Bugsnax 虫虫点心创意总监
Marvel’s Spider-Man: Miles Morales 选作:《Marvel蜘蛛人:麦尔斯摩拉斯》
As chosen by… 选择者:(感想略)
– Shaun Escayg, 水晶动力Marvel复仇者联盟游戏创意总监
No Man’s Sky 选作:《无人深空》
As chosen by… 选择者:
“My personal favorite game of 2020 is the same as my personal favorite from
2019: No Man’s Sky. In a lot of ways, NMS is the opposite of the games we
make at Naughty Dog: rather than every moment being carefully crafted,
literally the entire galaxy is procedurally generated. Digging a tunnel to
take shelter from a raging radiation storm, barely avoiding freezing to death
diving for ancient secrets in a polar ocean, building my dream-base on a
forest moon filled with giant squid creatures, quietly watching flying
animals flock and undulate with the planet’s ring backing them in the sky…
Some amazing memorable moments in that game, all the more special because no
one will ever have those exact moments but me. The next-gen update on PS5 is
amazing, a great reason to come back.”
– Anthony Newman, 顽皮狗 最后生还者第二部 联合游戏总监
Resident Evil 3 选作:《恶灵古堡重制版 3》
As chosen by… 选择者:
“I was pretty busy this year, but I made time to play Resident Evil 3
because I loved the Resident Evil 2 remake. I thought RE3 was fantastic,
especially given how stressful 2020 was. The combination of horror and action
made it extremely cathartic for me to play through.”
– Derek Yu – Spelunky 洞穴冒险 2
The Last of Us Part II 选作:《最后生还者第二部》
As chosen by… 选择者:
“The original Last of Us is one of my favorite games of all time. It really
felt like they pushed the boundaries of what is possible in games and kept me
on the edge of my seat throughout the whole experience. With Part II, I
wanted to know where director Neil Druckmann would take this world. How could
he and the team possibly surpass the original, having set the bar so high?
“前作TLOU是我此生最爱的游戏之一,它推进了游戏这个媒体所能达成的界线,游玩过程
中让我感觉从头到尾都无冷场。
对于第二部,我自然也很好奇导演Neil会将TLOU的世界带往何方?
有那样的珠玉在前,他和他的团队怎么可能超越前作?”
“Well, they did, and I wasn’t let down. Existing characters are taken in
unexpected directions, and brand new characters join The Last of Us saga that
add spice to an already rich post-apocalyptic world.”
“嗯,他们成功了。我没有失望。既存的角色发展走往我所没有预期的新方向,而加入的
新角色为这个已经十分丰富的劫后世界增加了新的风味。”
– Gavin Moore, 恶魔灵魂重制版创意总监
“For me it represents the best PS4 could offer, the pinnacle of this
generation. It’s just so beautiful in every way, a masterpiece.”
“对我而言,最后生还者第二部就代表PS4所能提供的最佳(体验)、
本世代游戏的最高峰。它在各方面都是如此美丽的一款杰作。”
– Cyrille Imbert, Streets of Rage 怒之铁拳 4 执行制作人
“This game stuck with me for a long time. Humanity is shown from its darkest
angle. But in all the hatred and revenge, is also a story of empathy and
hope. A thought-provoking masterpiece.”
“这个游戏存留在我心中很长一段时间。本作中所呈现的是人性的最黑暗面,但在所有的
恨意与复仇当中,它也讲述了同情和希望。
这是一部引人深思的杰作。”
– Angie Smets, Guerrilla 《地平线:期待黎明》开发工作室总监
“There’s so many [games to choose from]! I *just* platinumed Astro’s
Playroom – and that was fantastic – a real love letter to the history of
PlayStation…. But probably the highlight of my year was seeing the
continuation of the Joel/Ellie story in the sequel to the Last of Us.”
– Stuart Whyte, SONY伦敦工作室共同负责人
“The narrative masterpiece that is The Last of Us Part II. One of the only
games where I don’t find myself trying to analyze game loops or reading Reddi
t about min-maxing builds. A game where I sit back and willingly surrender mys
elf to the brilliant minds at Naughty Dog.
Also, my wife agreed that if we ever have a daughter, her name would be
Ellie. (If you’re reading this, it’s on the internet now. No take-backs).”
另外,我太太也同意了,如果以后我们会有女儿,要叫她 Ellie。(如果你读到这段,表
示这段声明已经散布到网络上面,无法收回了。)
– Jason Chuang,原神 Impact 资深产品市场经理
“I was blown away by the experience, by far my favorite of the year. I have
always loved the craft and attention to detail Naughty Dog puts into every
game they make and with The Last of Us Part II has set the bar, once again,
for what our industry can accomplish.”
“本作的游戏体验让人印象十分深刻,是我今年为止最喜欢的一部作品。
我一向喜爱从以前到现在顽皮狗在他们游戏里投注的对细节的专注与热情,
而《最后生还者第二部》又再次推高我们游戏产业所能达成的标准。”
– Brian Horton, Insomniac Games,Marvel 蜘蛛人麦尔斯摩拉斯创意总监
Tony Hawk’s Pro Skater 1 and 2 选作:《Tony Hawk 滑板高手 1+2》
As chosen by… 选择者:(感想略)
– Anthony Pepper, 糖豆人资深游戏设计师
—–
有的开发者无法只选一部游戏出来,他们只好一次选两部:
Persona 5 Royal and Streets of Rage 4 选作:
女神异闻录5 皇家版+怒之铁拳4
As chosen by… 选择者:
“I tend to enjoy games that I can share with my family, so it’s really a
toss up between two titles for this year – Persona 5 Royal and Streets of
Rage 4. I played the original Persona 5 when it released in Japan back in
2016 and Royal has even more content and story. My wife and five year-old
daughter loved watching the characters interact and the well-developed story
unfold. I must have played for over 230 hours!
Streets of Rage 4 is a fun action game that has local co-op and it’s great
to share the experience with the fam. The controls are simple enough for my
daughter to play, and she’s pretty good. I personally love the throwbacks to
the original. The nostalgia is heavy with a booming soundtrack and homages to
the originals.”
– Peter Fabiano, 卡普空 Resident Evil 3 恶灵古堡重制版3制作人
Final Fantasy VII Remake and Ghost of Tsushima
选作:太空战士7重制版+对马战鬼
As chosen by… 选择者:
“It is so hard to pick one, as there are so many good games that shipped
this year… if I go with my heart it will have to be Final Fantasy VII
Remake. For me it was a massive hit of nostalgia. I was always a big fan of
the series even from the very first one! But if I go with my soul, Ghost of
Tsushima as it was so well done. I really like how they took this theme and
expressed it in mechanics and systems beautifully.”
– Benoit Richer, 刺客教条:维京纪元 联合开发游戏总监
Ghost of Tsushima and The Last of Us Part II
选作:对马战鬼+最后生还者第二部
As chosen by… 选择者:
“This is tough. I will get in a lot of trouble for making choices like this,
but I can’t decide between Ghost of Tsushima or The Last of Us Part II.
Ghost was such an enjoyable experience – I am so happy for the team at
Sucker Punch at the way that has gone for them. Exploring 13th century Japan
felt unique, and it’s such a beautiful game as well. The cinematic Kurosawa
Mode just felt so cool. And The Last of Us Part II was a very intense
experience. Not just because the story and characters were gripping, but also
because the world itself was so detailed. It’s the kind of memorable
experience you get from being dragged way outside of your comfort zone.
“In fact, you cannot expect me to choose just one game here. So I am not
going to. Btw, I am also very impressed with the work that Sucker Punch and
Naughty Dog did to make both titles run so well on PS5.”
顺道一提,我惊艳于Sucker Punch和顽皮狗投注的心力,让这两款游戏在PS5上表现出色
– Hermen Hulst, PlayStation Studios 负责人