※ 引述《superRKO (挖洗RKO)》之铭言:
: https://youtu.be/r1HbGf2R7yk
: DF这次做了1.0.4版更新后的三机比对
: 蛮有趣的是
: PS5更新后 效能降低了
https://reurl.cc/r8GVK4
原文连结
第二段
While there's broad consensus that the performance situation is much improved
on Xbox Series X,
another narrative has emerged suggesting that the PlayStation 5 version now
runs worse than it did.
但又出现了另一种说法,表明PlayStation 5版本现在的运行情况比以前差。
To clear this one up straight away, we could only find one example of this
actually being the case -
the introductory cutscene takes an occasional, small drop to frame-rate we
didn't see in our first test.
In every other stress test we have, PlayStation 5 runs at the same frame-rate
with the same dynamic
resolution result as it did previously.
为了查明是否有此事,我们只能找到一个实际的例子-开场场景偶尔会出现小幅下降,
这是我们在第一个测试中没有看到的。
在我们进行的所有其他压力测试中,PlayStation 5以相同的帧速运行,并具有与以前相
同的动态分辨率。
心得:应该没有劣化吧
: XSX更新后 效能提升了
All versions of Assassin's Creed Valhalla support dynamic resolution scaling,
adjusting the amount of pixels drawn on a per-frame basis in order
to hit the target frame-rate. At launch, the 'window' of potential
resolutions for both consoles scaled from 1440p at the lowest to circa 1728p
at the highest - 67 per cent to 80 per cent of full 4K resolution on both
axes. This remains the case for the PlayStation 5 version of the game,
but lower bounds for Series X has reduced to 1188p - 55 per cent of full 4K.
To be clear, Series X will only tap into these newly introduced lower
resolutions when it has to. For the majority of play, pixel counts are
considerably higher.
PS5和XSX一开始都是1440P-1728P
但更新后PS5维持原本设定,XSX的低标却从1440P变成1188P,所以是牺牲分辨率达成流畅
度
心得:也非单纯效能提升而是牺牲了最低的分辨率
: XSS就... 依旧是那个XSS
It's a welcome addition to the Series S version, demonstrating that there was
plenty of CPU overhead available -
enough to run the game flat out at full 60fps - but the question is whether
the reduced four teraflop GPU can keep up.
By and large, the answer there is positive, but there are clear caveats.
First of all, resolution takes a big hit:
the dynamic resolution window opens up, with a lower bounds of just 720p,
often running around that resolution or up to circa 800p
during typical gameplay.
XSS最惨,为了维持流畅度,分辨率最低是720-800p
(补充:这是新增的性能模式,因此XSS在此模式会跑60fps但分辨率会下降至720-800P
根据本篇原文,XSS原本是降画质跑动态分辨率最高1296P,没有写fps,推测是30fps)
: 我说育碧阿,众生平等也不是这样搞的吧
心得:有众生平等吗wwwww