[情报] Hermen Hulst 接任 Sony WWS 负责人

楼主: kylefan (袖子)   2019-11-07 21:31:36
https://www.sie.com/en/corporate/release/2019/191107.html
Guerrilla Games (地平线:期待黎明)常务董事兼共同创始人 Hermen Hulst 升职 Worl
dwide Studios Chairman,接替之前离职的 Shawn Layden 。
另外,吉田修平退任 Worldwide Studios President 并改任一个负责培植独立工作室的
新单位的负责人
完整新闻稿:
Sony Interactive Entertainment (SIE), the company responsible for the PlayStat
ion brand and family of products, has today announced the promotion of Guerri
lla’s Hermen Hulst to Head of Worldwide Studios (WWS) effective immediately.
In this role, Hulst will manage and lead all game development across the 14 st
udios that form Worldwide Studios. The company also announced that Shuhei Yosh
ida will leave his current position as President, WWS, to become head of a new
ly formed initiative that will focus on nurturing external independent creator
s.
“Hermen is one of the most effective and well-respected leaders in the video
game industry. He is a passionate advocate for the teams he leads and understa
nds how to empower creative talent to build great experiences,” said Jim Ryan
, President and CEO of Sony Interactive Entertainment. “Worldwide Studios is
a critical part of the future success of the company, and we must deliver on t
he promise we have made to gamers to create imaginative and exciting content t
hat is truly unique to PlayStation. I have no doubt Hermen can lead our teams
to deliver compelling and diverse experiences at a steady cadence.”
Hulst co-founded Amsterdam-based Guerrilla, and most recently served as Manag
ing Director. The studio is best known for the Killzone franchise, which debut
ed on PlayStation 2 in 2004, and the acclaimed Horizon Zero Dawn, which launch
ed in 2017 on PlayStation 4. Under Hulst’s leadership, Guerrilla has continue
d to innovate and developed Decima, a proprietary game engine launched in 2013
and used for the production of a range of titles, including the upcoming Deat
h Stranding by Kojima Productions. Sony Computer Entertainment acquired Gueril
la in 2005. Angie Smets, Jan-Bart van Beek and Michiel van der Leeuw will take
over Hulst’s duties at Guerrilla as joint studio heads.
“I have worked closely with PlayStation and the entire Worldwide Studios fami
ly since 2001, and I have the utmost respect and admiration for the creative t
alent and ambitious ideas within the network of studios across the US, Europe,
and Japan,” said Hulst, Head of Worldwide Studios. “I am beyond excited to
have the opportunity now to lead such an inspired and talented team whose sing
ular mission is to build amazing games for PlayStation fans.”
Today, SIE also announced a new company initiative led by PlayStation veteran
Shuhei Yoshida and focused on celebrating external developers that are creati
ng new and unexpected experiences for the gaming community. Reporting directly
to Jim Ryan, Yoshida will leave his role at WWS to concentrate on our diverse
community of independent developers, ensuring they have the tools, technology
, and services to reach PlayStation’s large community of gamers successfully.
“I am thrilled to announce Shu Yoshida as head of this new initiative. Every
body knows just how passionate Shu is about independent games – they are life
blood of the industry, making our content portfolio so special for our gamers.
These wildly creative experiences deserve focus and a champion like Shu at Pl
ayStation who will ensure the entire SIE organization works together to better
engage with independent developers through a culture of supporting and celebr
ating their contributions to PlayStation platforms,” added Ryan.
作者: kokokko416 (百合凝望)   2019-11-07 21:43:00
这篇同时间刊登的Jim Ryan(CEO)的访谈有时间可看一下,谈到为何PS品牌近年来要重整与对现今市场上一些事情的看法(收购、订阅服务潮流...等),并提及次世代https://bit.ly/2NRWhDs
作者: kimisawa (杨)   2019-11-07 21:43:00
到底诡异的圣光SJW是谁的政策
作者: aterui (阿照井)   2019-11-07 22:25:00
欧美一直都那样,任天堂要搞世界统一版一样也是遮光光去年的问题在索尼把欧美那一套架在日版游戏审查上可能反弹太大最近感觉就又恢复了,JET神田川也能出了
作者: pttbook (pttbook)   2019-11-07 22:48:00
重心就放在欧美 神田川能解放到什么程度还很难说 观望中
作者: patrickleeee (派脆)   2019-11-07 22:50:00
所以现在舞台会换这一位上是吗?
作者: ga2006221985 (野生小妹)   2019-11-07 22:54:00
JET神田川是改完了吧,原本尺度一定更大,闪乱都还在憋怎么会觉得审查这件事搞定了= =
作者: pttbook (pttbook)   2019-11-07 23:03:00
制作人原本尺度想要多大都没意义 最后符合审查标准才能过
作者: ga2006221985 (野生小妹)   2019-11-07 23:08:00
我觉得神田川是因为新作所以要改尺度比较简单,闪乱的话之前说是连旧作有的东西都被要求改掉,老玩家怎么会接受,原本就小众了还被这样逼= =
作者: pttbook (pttbook)   2019-11-07 23:09:00
所以我最有兴趣的是现在索尼的标准到底是如何:)先不用太担心 闪乱出来再说吧 标准差异老玩家一看就知道如果真的有什么大人的理由 虽然无奈 也是没办法的事

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