QA 新增
https://www.pathofexile.com/forum/view-thread/3452002
12/8 新增
Q. 苦行印记召唤出来的幻影有多少生命? 他们能传染毒吗?
A. A Phantasm's maximum life depends on the level of the Penance Marked monster.
In a level 83 area, they will have about 20,000 life. It is possible for
poisons to be proliferated from Phantasms to the marked target, as long as
the Phantasm is close enough for the proliferation.
幻影的血量看你标记的那只怪的等级,地图等级83的区域幻影约2万血
他们能帮忙传染毒只要距离够近
Q. 迷宫分别会给几次工艺?
A. This depends on the difficulty of the Labyrinth.
Normal: 1 craft, 2 options
Cruel: 1 craft, 3 options
Merciless: 1 craft, 4 options
Eternal: 2 crafts, 4 options
Gift to the Goddess: 8 crafts, 4 options
普通 : 1次工艺,2个选项
残酷 : 1次工艺,3个选项
无情 : 1次工艺,4个选项
uber : 2次工艺,4个选项
女神 : 8次工艺,4个选项
12/7 新增
Q. 荒林升华的苦行印记吃印记效果吗?
A. Yes, Penance Mark scales with Mark Effect. Scaling Mark Effect increases the
number of enemy Phantasms spawned.
吃,印记效果可以增加产生的敌人幻影数量
Q. 能详细说明那些变异召唤宝石吗?
A. The empowered chaos DoT aura from Summon Chaos Golem of the Maelström deals
approximately 2.5 times the damage of the regular version, has a duration
equal to its cooldown, and 50% more area of effect. It applies Withered once
per second to enemies in the storm.
The impact from Flame Golem of the Meteor is an attack that also leaves an
area of burning ground. Because Flame Golem's other skills are all spells a
direct comparison isn't possible, but the damage is fairly high.
The dash attack from Summon Reaper of Eviscerating is identical to the
regular version, but has no cooldown.
Raise Zombie of Slamming uses the same slam attack that default Raise Zombie
used to use.
混沌魔像的DOT伤害为普通的2.5倍,持续时间等于冷却时间,范围增加50%,每秒对
DOT内的敌人上一次凋零
烈焰魔像的冲击地面会留下一片燃烧地板,由于魔像的其他技能都是法术,
无法直接比较,但伤害相当高。(蛤?
of Eviscerating的夺魂镰(不会主动攻击只会跟在你旁边那版本)
冲刺攻击与一般版本相同,但没有冷却时间。
of Slamming的僵尸的猛击与一般的相同
Q. of Hordes的魔像(加上限的)的上限词是全域还是针对该魔像
A. It is specific to that instance of the skill. For example, if you have both a
normal Stone Golem and an Ice Golem of Hordes socketed, you could have 3 Ice
Golems summoned, or 2 Ice Golems and 1 Stone Golem, but not 3 Stone Golems.
The same principle applies to different versions of the same type of Golem.
针对该魔像。如果你有一般巨石魔像跟变异冰魔像,你可以召唤3冰或2冰1石,但不能3石
同样的原理也适用于同一类型魔像的不同版本。
(多重图腾的上限计算方式)
Q. 荒林升华的苦行印记是如何运作?
A. Whenever the marked enemy is hit, it spawns 3 phantasms, no more than once
per second. The phantasms are regular enemies and will fight you while they
live, but expire after a few seconds if not already killed. They grant flask
charges and vaal souls when slain (but don't drop loot or leave corpses).
有印记的敌人被击中时,产生3个幻象,每秒最多一次,他们会攻击你
但如果没死的话几秒后会消失
他们被杀会有药剂充能跟瓦尔灵魂,但没有尸体跟掉落物
Q. 有木质外肤的说明吗?(荒林升华给的)
A. Barkskin is a persistent buff that reserves 25% of your mana. Its effects are:
Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently
Lose 1 Bark when Hit by an Enemy Attack
15% increased Armour per Bark
-15 Physical Damage taken from Attack Hits per Bark
2% more chance to Evade Attacks per Bark below maximum
Maximum 10 Bark
他是一个buff,要保留25%法力
如果您最近没有被敌人攻击击中,则每秒获得 1 层木质
受到敌人攻击时失去 1 点木质
每层木质护甲提高 15%
每层木质受到攻击命中 -15 点物理伤害
当木质低于最大值时,每层木质有 2% 闪避攻击击中率
最多 10 木质
Q. 荒林升华岚之术士(血魔法那位)的召唤黑暗雕像是什么?
A. Creates a Dark Effigy tethered to you. Damage you take from enemy hits is
taken from the Effigy's life before yours, and 200% of damage the Effigy
takes from enemy hits is taken from your life before its own. The Effigy is
destroyed if you get too far away from it. The effigy is not a minion. Its
life scales based on your character level.
创造一个拴在你身上的黑暗雕像。
你被敌人击中时先扣雕像的血才扣你的血
雕像因敌人攻击而受到的伤害的200%则先从你的生命中扣除(WTF)
雕像不是召唤物。 它的生命会根据你的角色等级而改变。
Q. of Arcing's的闪电打击是如何运作
A. It causes projectiles to deal 10% more damage for each time the projectile
has chained. This stat will be reworded to be less ambiguous.
连锁后的投射物都会使该投射物的伤害10%更多
(不太确定)
Q. 只有冰魔像有Hordes变异吗?(加上限那个变异)
A. No, all Summon Golem gems will have the "of Hordes" Transfigured variant to
make up for the Anima Stone Unique Jewel no longer having the "+1 to maximum
number of summoned Golems" stat, as mentioned in the patch notes.
没,所有魔像都有"of Hordes"变异
12/6 新增
Q. 分割野兽配上简纯护身符会发生什么事? 会出现蓝色护身符但是有辞缀吗?
A. 会
(他这题就只回答一个 Yes. 没有更细的说明..)
Q. 瓦尔变异宝石如何运作?
A. Transfigured gems can be corrupted to Vaal versions of the gem, but the Vaal
Skill that gets added to the Transfigured gem will be the normal Vaal Skill
and not a Transfigured version of the Vaal Skill.
变异技能可以瓦,但是他的瓦尔技能会是正常的版本的
不会是变异版本
Q. 魅影射击跟闪现射击的元素打击会是几等的?
A. It is not directly comparable to the player version of Elemental Hit. It has
the same base behaviour of picking an element and ignoring damage of other
types, and can be manipulated by Combat Focus jewels, but it does not have an
area of effect component or deal more damage to enemies per ailment on them.
It also only has a 20% chance to freeze, shock and ignite. The description
will be updated to refer to it by a different name to avoid being misleading.
Similarly, the Bombarding Clones variations will be updated to not call out
Rain of Arrows by name, as the clones only fire 11 arrows by default rather
than any of the amounts available to players. The skill is otherwise
mechanically identical.
他们用的不能视为玩家版的[元素打击],他们只是一样随机挑属性攻击且可以用专精作战
他没有元素异常增伤,也只有20%造成冰冻、感电与燃烧,我们之后会改名字以防搞混。
箭雨版本也会改名字,他们只会射11发箭矢跟玩家的可用数量无关
Q. 变异旋风斩的叠层上限会增加吗?
A. No, it has 6 maximum stages at all levels.
没有,都是6层
Q. 红球版变异奉献之路(Consecrated Path of Endurance),你消耗掉的那颗红球
还会给变异奉献之路加乘吗?
A. 不会
Q. 女神献礼,女神之赠,女神奉献 有改动吗?
A. The Eternal Labyrinths of Fortune and Opportunity are unchanged. The Eternal
Labyrinth of Potential does something a bit different to what it used to, but
you'll have to find out exactly what for yourself!
奖励变丰富跟额外附魔没变,腰带的换了,但请自行在游戏中看变成了什么!
Q. 瘟疫变异1(Contagion of Subsiding)提到每次传染只会造成之前四分之三伤害
那传染2次后是 56.25% 还是 50%?
A. 56.25% (which also prevents it from running out of damage entirely after 4
spreads).
56.25%,以预防传染4伺候直接没伤害
Q. 我用混沌石,花园工艺那些去洗简纯护身符,是否都是只有3词
A. 是
Q. 我拿改造石点简纯护身符是不是就是个没有词的蓝装?
A. 是