Re: [情报] 3.1 Patch Note

楼主: patrickleeee (派脆)   2017-12-06 11:47:09
※ 引述《TameFoxx (foxx)》之铭言:
: 原文连结 https://www.pathofexile.com/forum/view-thread/2036284
: Added 48 new Unique items.
新增48个独特装备。
: Added 6 new Divination Cards designed by our supporters.
新增6种卡片(捐钱玩家的设计)
: Added a new Dexterity/Intelligence Skill Gem - Unearth: Fires a projectile
: that will pierce through enemies to impact the ground at the targeted
: location, creating a Bone Archer corpse where it lands.
新增 敏/智 宝石-Unearth:发射一个飞射物,会穿过敌人到达指定地点,在该处创造一个
骨弓尸体。
: Added a new Dexterity Skill Gem - Cremation: A targeted corpse explodes,
: dealing area damage and turning into a volcanic geyser, which will repeatedly
: unleash projectiles sequentially over the surrounding area for a duration.
: The explosion of the corpse is not affected by modifiers to spell damage, and
: cannot be reflected.
新增 敏宝石-Cremation:消耗指定地点的一个尸体,造成火山般的喷泉,持续一段时间
不断喷发。尸体爆炸不会被法术伤害增幅,也不会被反弹伤害。
: Added a new Intelligence/Dexterity Skill Gem - Bodyswap: Your body explodes,
: dealing spell damage in an area around you, and a targeted corpse also
: explodes, dealing damage around it. Your body is recreated at the location of
: the corpse. The explosion of the corpse is not affected by modifiers to spell
: damage, and cannot be reflected. This spell cannot be repeated.
新增 智/敏宝石-Bodyswap:你的身体爆炸,对附近造成法术伤害,而你选定的一个尸体
也会爆炸,在该尸体附近造成伤害。你会在爆炸的尸体位置出现。(跟前面一样不被增幅/
反弹),这个法术无法重复施放。(一定要用图腾?不确定)
: Added a new Dexterity/Intelligence Skill Gem - Volatile Dead: Corpses near
: the targeted location explode, dealing damage in a small area and creating an
: orb which moves towards nearby enemies before dealing spell damage in a
: larger area. The explosion of the corpse is not affected by modifiers to
: spell damage, and cannot be reflected.
新 敏/智 宝石-Volatile Dead:一样尸爆伤害,爆炸后产生一个火球自动追踪怪物,造成
法术伤害,尸爆不被增幅/反弹,。
: Vulnerability has been split into two skill gems - Vulnerability and Despair.
: Vulnerability, a Strength Skill Gem, curses all targets in an area, causing
: them to take increased physical damage and increased physical damage over
: time. Attacks against cursed enemies have a chance to inflict bleeding and
: maim.
: Despair, an Intelligence Skill Gem, curses all targets in an area, making
: them less resistant to chaos damage and causing them to take increased damage
: over time. Cursed enemies also take additional chaos damage when hit.
: Existing Vulnerability skill gems have become Despair.
Vulnerability被分为两个宝石,Vulnerability力宝:改成增加受到的物理伤害,提高
流血、致残(减速)的机率。
Despair敏宝:降低混屯抗性,增加持续性伤害,增加被击中的混沌伤。
已存在的Vulnerability会变成Despair。
: Added a new Intelligence Support Gem - Storm Barrier Support: Creates a
: barrier around you while you channel a supported skill. The barrier reduces
: the physical and lightning damage you take from hits, and grants you a chance
: to gain a power charge when hit.
辅助智宝-Storm Barrier Support:当在持续施法时,在你附近生成一个屏障,你受到的
物理/电伤降低,当你击中时,有机会得到一个蓝球。
: Added a new Dexterity Support Gem - Volley Support: Adds two projectiles to
: supported skills, and causes them to be fired from points to either side of
: you, in parallel. Projectiles Nova (found on Sire of Shards) will currently
: override the projectile source part of this support, however, this will
: change in a future patch.
辅助敏宝-Volley Support:无双的黄忠,集气招式。就平行飞射物辅助宝石。多两个飞射
物,新星状投射物效果会覆蓋此效果(目前,之后会改)。
: Added a new Intelligence Support Gem - Spell Cascade Support: Supported
: area-targeting skills will also target an area in front of and behind your
: initial target.
辅助智宝-Spell Cascade Support:范围技会在你指定的地方,前后各产生一次效果。
(所以你指定的地方是中间)
: Added a new Strength Support Gem - Ancestral Call Support: Supported
: single-target melee skills targets two additional nearby enemies.
辅助力宝-Ancestral Call Support:单体近战技能会多打附近两个敌人。(听起来很鸡肋)
: Added a new Dexterity Support Gem - Mirage Archer Support: Hitting an enemy
: with a supported bow skill creates a Mirage Archer who continues to use that
: skill for a duration.
辅助敏宝- Mirage Archer Support:被辅助的弓技击中敌人时,会产生一个幻影弓箭手
持续使用弓技(你装备的)攻击一段时间。(你可以尝试当迷宫王的感觉XD)
: Added 3D art for: Malachai's Mark, Dialla's Malefaction, Dendrobate,
: Hiltless, Void Battery, Redblade Tramplers and Lightning Coil.
增加几个独特装备的外观。
: Added a new unique Strongbox designed by one of our supporters.
新的橘色箱子(玩家创造)。
: Added a new Rogue Exile based on the winner of the Best Dressed Exile
: competition.
新增一个流亡者,根据最佳服装竞赛的赢家。
https://www.pathofexile.com/forum/view-thread/1982343
长这样。https://web.poecdn.com/public/news/2017-08-30/WellDressedExile.jpg
: The Abyss Challenge League
: Challenge leagues are a great opportunity for a fresh start in a new economy.
: All of your old characters and items are still present in the Standard and
: Hardcore leagues, but you're encouraged to join the new leagues, complete
: challenges and demonstrate your mastery of Path of Exile!
废话不翻。旧的东西还会存在。
: With 3.1.0, there are Standard and Hardcore variations of the Abyss challenge
: league available, as well as solo self-found variants of both. They have the
: same core mechanics and items. In the Abyss League, players will encounter
: cracks in the ground. Get too close, and these cracks widen and spread,
: allowing the terrible monsters to climb from their inky depths. Pursue these
: cracks, and you may discover a massive chasm from which dangerous packs of
: monsters emerge. Once you defeat these monsters, the Abyss continues to
: propagate, creating more chasms. Take too long, and the Abyss will seal shut,
: but if you're quick and deadly enough, a chest filled with valuable rewards
: will emerge from below.
深渊联盟,会在地图中遇到裂缝,靠近后会越裂越大,产生深渊怪物。越打裂缝会越大,
产生更多怪物,如果太久没清光会关闭,如果打得够快的话,最后会有一个宝箱出现。
(简单来说就是另一个BREACH,用光好点子了吗?GGG)
: As players progress through the Abyss League, some pits may offer access to
: the Abyssal Depths below. These Abyssal Depths are packed with monstrous
: creatures and valuable rewards, and culminate in an exciting boss encounter.
: Exploring the Abyssal Depths in high-level areas might result in an encounter
: with a Lich boss. These difficult boss fights are quite rare, but very
: rewarding. Defeating a Lich is the only way to earn an exclusive Abyss Unique
: item.
在升级过程中,会遇到一些地洞,会有深渊洞(两个字都深渊的意思),会遇到深渊王,在
高等洞中会有巫妖王,很难打,但是会给你深渊的独特装备。
(就是又一个瓦尔区的概念,我为什么要说又呢?)
: Monsters and chests from the Abyss can drop Abyss Jewels. Like other Jewels,
: these can be placed in sockets in your passive tree to grant powerful
: bonuses. Unlike other Jewels, they have a set of exclusive new properties and
: can also be placed in Abyssal Sockets on your items! These sockets can be
: found on the new Abyss Uniques and a new base type of Abyss-socketed belt:
: the Stygian Vise.
深渊怪会掉深渊珠宝,可以放在天赋树中,也可以放在深渊物品(装备)的洞上。
: The Abyss League includes a set of 40 new challenges. When you complete 12
: challenges, you receive the Abyss Helmet skin. At 24, you receive the Abyss
: Wings. When you complete your 36th challenge, you receive the Abyss Portal
: effect. These microtransactions are exclusively available in the Abyss League.
: From the 19th challenge onwards and for every third challenge after that, you
: receive pieces of an Abyss Totem Pole decoration to display in your hideout.
: The Totem Pole permanently showcases how many of the Abyss challenges you
: completed during this league.
深渊联盟多40个挑战,完成会有奖品,就不翻了。
: Minor Features:
小改变
: The targeting behaviour of many skills has been improved, especially against
: large targets such as Kitava and Arakaali.
很多技能改进对付大型的目标(BOSS)的瞄准模式。像是X尾王,SILK的大蜘蛛WAIFU。
: Updated the item frames to fit the current user interface.
物品的框架改进。
: Updated the Stash chest model. So new! So shiny!
仓库箱子更新,好新!好闪亮!(案阴阳)
: The tutorial has been slightly adjusted to better direct players who are
: having trouble very early on.
改进新手教学。
: Added a tutorial element for using Portal scrolls, and improved the Waypoint
: tutorial.
改进新手教学的使用传送卷轴、传点。
: Added a visible Tutorial barrier to the entry of Lioneye's Watch, which
: vanishes after a passive skill point is applied.
新手教学相关,不翻了。
: You can now open the Help Panel by pressing ';'. This can be changed in the
: Options menu.
";"分号按钮开HELP分页。
: You can now dismiss Help Panel notifications by right-clicking them. They
: will disappear by themselves after 6 seconds.
右键点HELP,他会在六秒后消失。
: You can now turn Divination Cards in at Navali in the Epilogue town or in
: your hideout. The description of the Divination Card achievement
: "Soothsaying" has been updated to reflect this.
预言大师可以缴卡片了,在最终章(11)或是藏身处都可以。
: The Forsaken Masters have moved back to Oriath, and can now be found in the
: Epilogue town.
大师移到最终章(11),可以在城里找到。
: An effect is now played on corpses which disappear due to hitting the
: corpse-creation limit for skills like Desecrate and Unearth.
两个产生尸体的技能,当尸体到达上限消失时,会有一个效果提醒你。
: Values for ailments, such as Shock and Chill effectiveness, can now be viewed
: in the Character panel.
状态栏现在会显示各种特效,像是冰缓、感电。
: Added a system for scaling the visual effects of ailments based on the size
: of the monster.
新增个系统,根据怪物大小会增加各种冰、电特效。
: Added voice acting for many NPCs and story glyphs which were missing them
: when they were added in The Fall of Oriath.
增加一些NPC、故事的语音。
: Added images to the map pin hovers for areas added in The Fall of Oriath.
增加一些上个联盟新增地图的标记。
: Added an option to leave your current party to the character portrait
: drop-down menu.
人物肖像新增离开队伍的选项。
: The league selected on the drop-down menu on the Character Selection screen
: is now saved, and will be the selected league whenever you open your client.
在选择人物选单,筛选联盟选项现在会存盘了,不用每次登入都显示所有角色。
: Improved the quest reward selection user interface.
改进任务奖励选择接口。
: Added a timer below each flask icon which, while the flask is active,
: displays the remaining duration for that flask.
在水瓶标志下方会有计时器,提醒你水瓶效果还在作用中。
: Debuffs are now displayed on a separate line to buffs, flask effects and
: charges.
减益效果现在会跟其他效果分开显示(不同行)。
: Auras you have activated that are affecting you are no longer displayed in
: the buff bar as the skill icon shows which auras are active. Auras from other
: sources will still appear in your buff bar.
自己的灵气将不会显示在上方效果栏,但是别人的你吃到,他会显示。灵气现在只会在
技能栏那边显示(启动中)。
: Skills with modified cooldowns now show their final cooldown rather than the
: cooldown modifier.
技能冷却效果现在会直接显示CD时间,而不是CD减少多少%。
: Monsters will now show their rarity as they're emerging.
怪物会在出现的时候显示稀有程度。
: The Challenges tab now displays the number of challenges you have completed
: at the top.
挑战选单会在最上方显示你完成了多少挑战。
: The default minimum for Dynamic Resolution Scaling is now set to 30 frames
: per second. You can change this in the Options menu.
最低动态分辨率设定成30FPS,可以在选单改。
: Improved the effects for monster rarities and ailments.
怪物的稀有度会影响他的特效(冰火电之类)。
: Added support for subsurface scattering. Check out the ice and candles!
新增表面效果,看看冰、蜡烛。
: Optimised a lot of skills, areas, monsters and effects.
优化很多技能、区域、怪物、特效。
: Continued to incrementally improve the sound, art, effects and environments.
继续改进各种东西(废话)。
: Character Balance
角色平衡(NERF)
: Intimidate now causes enemies to take 10% increased Attack Damage (rather
: than 10% increased Damage).
: 威吓现在改成使敌人增加10%承受的攻击伤害 
: 而不在是增加10%承受伤害(很公平...几乎都是伤害偏低的必中近战在用这个)
: Skill Balance
: Existing Vulnerability Skill gems are now Despair gems. Despair curses all
: targets in an area, making them less resistant to chaos damage, and causing
: them to take increased damage over time. Cursed enemies also take additional
: chaos damage when hit. There is a new red skill gem called Vulnerability.
前面说过了,诅咒分成两个。
: Your minions (and their minions) will no longer deal or take damage while you
: are dead.
你的招换物跟她们的招换物,不会在角色死亡后造成伤害或受到伤害。(躺着过流哭哭)
: Dark Pact no longer gains bonus radius when using your life. The damage bonus
: from using your life grows less quickly as the gem levels up, dealing 76%
: more damage at level 20 (down from 95%).
Dark Pact当你用HP时,没有额外范围加成,LV20伤害从95%调降到76%。
: Detonate Dead now deals spell damage based on the level of the skill gem, in
: addition to damage based on the corpse's maximum life. The base fire damage
: dealt by the spell part of the explosion has been significantly increased.
尸爆现在的法伤是看等级,而尸体的最大血量变成ADD伤害。法术的基本火伤显著的增加。
: The skill now gains additional area of effect radius as it levels, and its
: base critical chance has been increased from 5% to 6%. The cast time has been
: lowered to 0.6 seconds (from 0.8).
依照技能等级增加范围,爆击率从5%升为6%。施法时间从0.8降到0.6秒。
: Raise Spectre now grants additional accuracy to Spectres based on the level
: of the gem.
招唤Spectre会依技能等级增加准确率。
: Bear Trap and Vaal Rain of Arrows now remove all movement speed, as opposed
: to reducing it by 300%.
熊陷阱跟瓦尔剑雨,现在会移除所有的跑速。以前是移除300%跑速。
: Raging Spirits now have a 15% less Added Damage multiplier, up from 30%.
招换火灵现在从15%减少ADD伤害,以前是30%。
: Summoned Skeletons now have a 50% more added damage multiplier, up from 30%
: less added damage.
招唤哭篓50% more伤害,以前30%。
: Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls
: from the Essence of Insanity can no longer taunt their enemies.
大蜘蛛招换的蜘蛛、火灵,Essence of Insanity的特效,都不会再taunt他的敌人。
: The amount of burning damage dealt by the burning ground created by a Burning
: Arrow on a character with the Pitch Darkness threshold jewel is now
: determined by the level of the Burning Arrow skill gem.
火箭珠宝的特效,产生的火地板伤害改成依照火箭等级。
: Orb of Storms can now trigger lightning strikes from channelled skills.
暴风漩涡现在可以从引导技能中的lightning strikes。
: Desecrate: Now creates 5 corpses (up from 3). The cooldown has been reduced
: to 3 seconds per stack (down from 5), and the cast time has been reduced to
: 0.8 seconds (down from 1). Desecrate's maximum corpse level now grows more
: steadily as the skill gem levels up. It can now create higher level corpses
: at most levels, except level 19 of the gem, in which the maximum corpse level
: has been lowered from 100 to 81.
Desecrate现在可以产生5个尸体(以前3),CD时间从5秒改成3秒,施法时间从1秒降成0.8
秒。创造的最高尸体等级,现在会依照宝石等级稳定提升,在大部分的等级能创造出高等
尸体,除了19级,最高等级尸体从100降到81。
: Lightning Tendrils has been reworked. It is now a channelled skill, and deals
: more damage on every 4th pulse. It has also received a visual overhaul. The
: new version hits slightly less frequently than previously, but has higher
: sustained damage overall.
Lightning Tendrils重新设计,他现在是引导技能,然后每四波会打一下比较痛,攻击频
率下降,但是总伤害变高。
: Minion Life Support now affects Minion Life multiplicatively (it now provides
: 30% MORE Minion Life rather than 30% increased Minion Life) at level 1 of the
: gem (up to 49% more life at level 20).
招换物生命从increased 30%改成 MORE 30%,LV20 19%。
: Dark Pact now counts as being a Minion skill gem, and will thus interact with
: effects such as the one found on Cloak of Tawm'r Isley.
Dark Pact改成招换物相关技能,可以被 Cloak of Tawm'r Isley影响。
: Ruthless Support can no longer support Channelled skills.
Ruthless Support不再对引导技能产生效果。
: Cyclone can no longer be supported by Ruthless Support.
同上,旋风也无法被Ruthless辅助。
: Iron Will can now support Summon Skeleton and will affect the damage dealt by
: Skeleton Mages if you are using the Dead Reckoning threshold jewel.
Iron Will现在可以用在招换骷髅上,以及骷髅法师。
: Arctic Armour's chilling effect now slows enemies by 30% when you are hit (up
: from 10%).
极地装甲现在缓速改成30%(以前10%)。
: Melee attacks supported by Multistrike now more accurately take attack range
: (including area of effect modifiers) into account when checking for targets
: for subsequent attacks. This has negatively impacted some skills and
: positively impacted others, but in general melee skills supported by
: Multistrike will target monsters that better fit the behaviour of the attack.
总之就是多重攻击改变攻击模式,有些近战技能会变烂,有些变强(没说哪招)。
: Bladefall's area of effect was wider than intended close to the caster. The
: area of effect now better matches the area the blades visually land. The
: total width of Bladefall's area of effect has been increased slightly to
: compensate for the now-narrower early stages.
刀雨范围大,第一波比以前的宽,总宽度也变长。
: Storm Burst is now correctly modified by factors based on the state of the
: projectile (such as Powerful Precision's "Projectiles have 100% increase
: Critical Strike Chance against Targets they Pierce").
Storm Burst现在会被正确的增幅,例如 Powerful Precision穿过怪物会增加100%爆击率

: Charged Dash is now limited to a maximum of 15 strikes per skill use, as well
: as limited by distance travelled.
Charged Dash现在一次只能打15下,也会依照移动的距离来限制。
: Static Strike's radius has been increased from 19 to 20, bringing its total
: radius to 24 at gem level 20. Static Strike's explosion now correctly applies
: ailments with 40% less effect. It was previously applying ailments without
: taking the less-damage modifier into account.
Static Strike的距离从19改成20,LV20距离24,以前没改到,现在40%减少效果实装。
: Ice Crash's radius has been increased from 8 to 9 for the first stage, from
: 16 to 18 for the second stage, and from 24 to 26 for the third stage.
Ice Crash距离从8改9,第二阶段16改成18,第三阶段24改成26。
: Earthquake's radius has been increased from 25 to 28 for the second stage.
: Reave's radius has been increased from 17 to 20, bringing it up to 24 at gem
: level 20.
地震范围从25改成28, Reave的范围从17改成20,lv20达到24。
: Wither now increases Chaos damage taken by 6% (down from 7%), and stacks up
: to 15 times (down from 20).
Wither的增加受混伤从7%改道6%,加叠20层改成15。
: Vaal Power Siphon's radius has been reduced to 70 units (down from 120).
瓦尔力抽范围改成70单位(以前120单位)。
: Item Balance
物品平衡
: Divination Cards: The locations, drop rates and requirements for many
: Divination Cards have been reworked, in part due to the changes to the Atlas
: in this patch, and in part to better integrate Divination Cards into areas
: introduced in The Fall of Oriath.
卡片掉落地点、掉落率、需求都重做。因为有新地图,所以有改变。
: Life regeneration mods have been slightly renamed and reordered as two higher
: tiers have been added.
回血MOD被重新命名,而且增加两个更高的等级。
: Life regeneration mods on rare items have been buffed across the board, with
: the existing highest tier mod now granting up to 20 life per second. Existing
: items can be updated to these new values using Divine orbs.
所有黄装的回血MOD被BUFF,现存最高的等级是每秒回20血,可以用Divine orbs去洗。
: When used on a belt, Essence of Insanity now grants 10% increased Movement
: Speed during any Flask effect, up from 5%.
精随加强的腰带,使用水瓶增加跑速从5%改成10%。
: Atlas-only item basetypes can no longer be found in Vaal Side Areas.
只存在ATLAS的物品白装,现在不会在瓦尔区找到。
: Unique Item Balance
: Atziri's Acuity: No longer instantly leeches Life from critical strikes, and
: instead grants Vaal Pact if you have dealt a Critical Strike Recently. This
: does not affect existing versions of the item. See the Passive Tree Changes
: section for more information regarding changes to Vaal Pact.
女王手因为VP改动,所以也跟着改。
: Witchfire Brew: Now creates a Despair curse aura on use. This affects all
: versions of the item.
蜜酿因为脆弱诅咒改了,所以得到的诅咒光环也改了。
: Doomfletch: Now adds 100% of Physical Damage as Damage of a random Element
: (down from 110%). No longer has increased Critical Strike Chance, and instead
: has (12-16) to (20-24) added Physical Damage. Divining an existing Doomfletch
: will change the added physical damage and the added damage of a random
: element, but will not remove the critical strike chance.
Doomfletch物伤转元素伤改低
: Doomfletch's Prism: Now adds 100% of Physical Damage as Damage of each
: Element (down from 110%). This change can be divined.
同上。
: Kongming's Stratagem: No longer creates a smoke cloud when a socketed trap is
: triggered. Instead, grants the "Fog of War" skill, which creates a smoke
: cloud when any of your traps are triggered. This skill has a cooldown.
Kongming's Stratagem的烟雾云原本是装备在上面的陷阱触动才会产生,现在改成所有装
备的陷阱都可以触动,但是现在这个烟雾有CD时间。
: Lion's Roar: Now only grants knockback to melee attacks during flask effect.
Lion's Roar只有水瓶效果下,近战攻击才会击退。
: Lycosidae: Chance to drop from monsters has been greatly reduced. This item
: was being used on a significant portion of melee characters across all levels
: as an extremely cheap way to get around accuracy requirements.
Lycosidae掉落率大大的降低,因为对任何等级近战脚色都有很大的帮助。
: Bisco's Collar: Chance to drop from monsters has been greatly reduced.
Bisco's Collar掉落率大大的降低。
: Queen of the Forest: Now has 200 to 240% increased Evasion Rating (down from
: 240 to 380%). This change can be divined. The movement speed bonus this item
: can provide has been capped at 100% for all versions. Changes to evasion
: basetypes in The Fall of Oriath both pushed the evasion rating of this item
: too high, and took the movement speed this item granted to extremes.
森后的闪避现在的最大值,是以前的最低值,然后跑速加成最多100%,
: Rise of the Phoenix: Maximum Fire Resistance granted has been reduced to 5%
: (from 8%). Life regeneration has been increased to 15 to 20 per second (from
: 6). These changes can be divined. New versions now also grant 40 to 60 Life
: (this cannot be divined).
正火顿最大火抗从8%降到5%,回血从每秒提升到15~20(以前6),然后新版增加40~60血。
: Omen on the Winds: Now allows Ice Shot to pierce 3 additional targets (down
: from 5). This can be divined.
Omen on the Winds现在让冰箭穿透3个目标(以前5)。
: The Dancing Dervish: While Manifest Dancing Dervish is active, the Dancing
: Dervish now has a 25% chance to grant you a Rampage kill when it hits a
: unique enemy. The minion created by this unique can no longer cross
: unwalkable gaps. These changes affect all versions of the item.
这个启动的时候,打橘色怪物会有25%机会发动RAMPAGE KILL,而这怪招换的小兵无法
穿越障碍。
: The Pandemonius: The chilling effect now slows enemies by 30% when you are
: hit (up from 10%). These changes affect all versions of the item.
The Pandemonius的冰冷效果提升到30%(以前10%)。
: The Baron: Now adds half of your Strength to your Minions (rather than all of
: your strength). This affects all versions of the item.
The Baron增加你脚色一半的力量给你的招换物(以前是全部)。
: Dead Reckoning: Now correctly replaces a number of Skeleton Warriors with
: Skeleton Mages when using Vaal Summon Skeletons.
当使用招换瓦尔骷髅的时候,Dead Reckoning现在会招换几个骷髅法师代替骷髅战士。
: Death's Oath: Now properly updates its behaviour when items, passives or
: skills change it in some way.
Death's Oath改变行为模式(没说啥)。
: Auxium: Clarified that Freeze Duration (not Effect) is based on Energy
: Shield. The functionality has not changed.
澄清 Auxium冰冷时间是依照护盾。只是修改说明。
: Monster Balance
怪物平衡
: New monsters have been added to areas all throughout Wraeclast and Oriath,
: including newer, more difficult versions of the Parasites found throughout
: Acts 6 and 7, and Kitava-fied versions of the Blackguards found throughout
: Act 5.
ACT6 7加入 寄生虫,ACT5加入X王版本的黑卫士。
: The number of monsters found in areas throughout the campaign has been
: adjusted, and the number of monsters found throughout the game should be more
: consistent across multiple instances. This particularly affects The Old
: Fields, The Vaal Ruins, The Sewers, The Marketplace, The Battlefront, The
: Ebony Barracks and The Crystal Veins, but is not strictly limited to those
: areas.
某些怪待在某些地图,现在会比较一致。
: The following unique monsters are no longer Immune to Freeze, and instead
: have a minimum action speed that they will be set to if they are frozen: The
: Shaper, Guardian of the Chimera, Guardian of the Minotaur, Guardian of the
: Hydra, Guardian of the Phoenix, Vision of Justice, The Goddess, Argus,
: Abaxoth, the End of All That Is, Haast, Unrelenting Frost, Atziri, Queen of
: the Vaal, Vessel of the Vaal, Atziri's Devoted, K'aj A'alai, K'aj Y'ara'az,
: K'aj Q'ura, A'alai, Y'ara'az, Q'ura, Tormented Temptress.
: Monsters which trigger skills based on the damage they take can now trigger
: those skills from taking damage over time.
这些橘怪以后不会再免疫冰缓了。总之冰缓打越痛越缓。
: Infested monsters that can spawn parasites when slain now grant increased
: experience and drops when shattered or exploded, to compensate for them not
: releasing their parasites on death.
被寄生的怪物,如果他死亡会掉寄生虫的话,当他被冰碎或是爆炸时,得到的经验跟物品
会比不掉寄生虫的怪好。(就是会掉虫的经验比较多)
: Shield Crabs now give additional experience if destroyed before they would
: unleash their final form.
两条命的螃蟹,如果能在他把装甲脱掉前打爆(冰碎、爆炸),会得到比较多经验。
: Crimson Scholars also give additional experience if shattered.
Crimson Scholars被冰碎会额外给经验。
: Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have
: been reworked. They now appear as Nemesis mods. Attacking a monster with
: Physical or Elemental Reflect now triggers a mortar spell targeted at your
: location. This spell has a cooldown.
物反、元反改变,现在会对你的所在地放(迫击砲)法术,应该是指抛物线的法术,也就是
说可以闪避掉、走位。
: Both versions of Reflect now only appear on Nemesis rare monsters.
: The effects created by Flame Bearer, Frost Bearer and Storm Bearer Bloodlines
: monsters now appear more quickly and should be more clearly visible.
两种反伤都只会出现在Nemesis的黄怪上面,应该会比较简单清掉。
: The Ryslatha fight in Act 6 has been significantly changed: Ryslatha's eggs
: now explode and create damaging patches on the ground, and Ryslatha herself
: is much more mobile. The monsters spawned by her pods are possessed by more
: difficult Parasites. Ryslatha herself is now immune to Knockback.
第六章的踩蛋引起怪的愤怒,现在他经过的地方会有伤害地板效果,他本身不会被击退了
(现在才有)。
: The Lightning Thorns skill (used by the Blackguard Mages as well as others)
: no longer deals a flat amount of reflected Lightning damage to attackers.
: Instead, it triggers a nova of lightning projectiles with a short cooldown.
第四张的女黑卫放的闪电盾,现在不会再反电伤到攻击者身上,改成发出新星状的闪电
飞射物,而此技能的CD很短。
: The parasite infesting Hollowskull, the Willing Host is now called
: Encephalophage.
某个怪被寄生会招换Encephalophage
: Encephalophage can now Leap Slam.
承上,那个招出来的怪会LEAP SLAM。
: Parasites that drop off of slain monsters will now match their host's rarity.
寄生虫的掉落物,会符合牠门的宿主的等级。
: Riptide now better signals when it will use its dangerous skills, and creates
: fewer vortexes.
Riptide(应该是水球怪)如果要使用危险技能的时候,会有比较明显的特征。减少漩涡的
使用。
: Captain Arteri and Captain Aurelianus can now drop items
作者: TameFoxx (foxx)   2017-12-06 12:00:00
666666
作者: PeriodDark (黑暗时期)   2017-12-06 12:01:00
先推,感谢翻译
作者: bij831 (睡猫)   2017-12-06 12:08:00
没库房改善?
作者: dl4303 (歪头)   2017-12-06 12:10:00
我要支持佛心公司 我要买特效
作者: RuinAngel (左)   2017-12-06 12:14:00
Abyssal Depths 真是翻译恶梦XD 深渊深处庭院深深深?
作者: gugugaga (guga)   2017-12-06 12:14:00
感恩幻影射手可以支援图腾吗XD 应该不行吼
楼主: patrickleeee (派脆)   2017-12-06 12:17:00
应该是你要攻击才能 应该拉LOL
作者: a0165749 (bleqdyce)   2017-12-06 12:18:00
Storm barrier 应该是被击中拿球
作者: pipsik (LJS)   2017-12-06 12:20:00
感谢翻译,另外药水终于有计时了 opop
作者: a431170 (安)   2017-12-06 12:21:00
作者: LooolOAO (阿鬼)   2017-12-06 12:40:00
想知道之前公布的新仓库的消息
作者: greedystar1 (小狼)   2017-12-06 12:44:00
现在还有啥东西可以设计仓库页的 我想不到
作者: s58111158 (左手只是辅助)   2017-12-06 12:46:00
太猛啦
作者: westwade (秋思化刃)   2017-12-06 12:50:00
啥时要开放旁边可以直接拉仓库页功能 一堆仓库页整理超累 还不定时被弄乱= =
作者: telluImsorry (Come up to meet you )   2017-12-06 12:53:00
...公..仓...使用...纪...录...啥时.....来....
作者: s953412 (辉煌圣殿)   2017-12-06 12:54:00
地图仓库页(X
作者: yehjack   2017-12-06 12:57:00
看来绿球逃过一劫 可以练侠客搂
作者: doom3 (ⓓⓞⓞⓜ③ )   2017-12-06 13:02:00
独特装备仓库页 一页屌打十页
作者: PNwan (花生)   2017-12-06 13:05:00
翻译推
作者: Trippinglove (Mr.Wang)   2017-12-06 13:12:00
翻译推
作者: s37166117 (ace)   2017-12-06 13:17:00
卡等下一页
作者: risk0717 (Eustars)   2017-12-06 13:26:00
公仓使用记录让我想到之前某个公会,笑死
作者: NIOHA (爱的箴言)   2017-12-06 13:28:00
巫妖王跑错棚了吧
作者: sharpwolf (萧狼)   2017-12-06 14:13:00
单体技能可以多打两个应该会大幅强化冰霜之刃,闪电打击,熔岩打击,野性打击之类的后续爆发效果
作者: Regition (器根G刃)   2017-12-06 14:16:00
熔打多两坨速度也是慢 只能期待有小弟的的王能吃更球冰霜跟闪电原本清图就蛮快了 目前看下来野性契合度最高不过我比较有疑问的是融打跟闪电都是敲地板就有为何野性还要A到怪才有==
作者: nahsnib (æ‚Ÿ)   2017-12-06 14:20:00
充能打击也要A到怪才有,哭哭喔存在感爆低的
作者: s58111158 (左手只是辅助)   2017-12-06 14:21:00
可能比较像冰刃那样打到怪才爆出来后续的东西吧volley和GMP是不同的清怪感觉,速刷应该还是选GMP
楼主: patrickleeee (派脆)   2017-12-06 14:22:00
休息一下 晚点继续
作者: Regition (器根G刃)   2017-12-06 14:23:00
这设定大幅度的影响游戏体验 改了也不会过强,GGG在想啥
作者: greedystar1 (小狼)   2017-12-06 14:33:00
辛苦了
作者: s58111158 (左手只是辅助)   2017-12-06 14:51:00
蜜酿>//<
作者: kiokami (akiko)   2017-12-08 14:43:00

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