[情报] 3.1 Patch Note

楼主: TameFoxx (foxx)   2017-12-06 09:01:27
原文连结 https://www.pathofexile.com/forum/view-thread/2036284
Major Features
A mysterious entity, known only as The Elder, haunts the Atlas of Worlds,
spreading decay and battling The Shaper for control. For more information
about the War for the Atlas, check out www.pathofexile.com/war
总之就是一个舆图战争
Added 32 new maps including two new Unique maps.
新增32张新地图 其中包括2张新传奇图
(126+32=158 未来不控图舆图全开能有58%机率升两等!?)
Added new boss fights with The Elder and his four Guardians.
新增Elder头目战与他的四个守卫
Introduced Shaped and Elder items. These items can only be obtained in areas
where the Shaper or the Elder holds influence, or by defeating the Shaper or
Elder themselves. Shaped and Elder items can obtain mods not found elsewhere,
as well as higher-tier versions of some existing mods.
新增 Shaper和Elder的物品,这些东西可以在Shaper或Elder控制的区域找到,或是
在击败Shaper或Elder后得到
这些物品会有特殊词缀
Added a new quest: The Queen of the Sands. This quest can be obtained by
talking to Petarus and Vanja in Act 9 after completing the prerequisite quest
The Storm Blade. The Book of Skill quest reward for completing The Storm
Blade has been moved to the Queen of the Sands. The Storm Blade now rewards
players with their choice of several rare weapons.
新增一个沙后的任务,这个任务会在解完飞刀任务后得到
原本飞刀任务会得到天赋书,现在这个天赋书挪到沙后这个任务
原本飞刀任务的奖励变成稀有武器
Added 48 new Unique items.
新增48新传奇
Added 6 new Divination Cards designed by our supporters.
新增6种赞助者设计der命运卡
Added a new Dexterity/Intelligence Skill Gem - Unearth: Fires a projectile
that will pierce through enemies to impact the ground at the targeted
location, creating a Bone Archer corpse where it lands.
投射物法术,会在落地的地方产生尸体
Added a new Dexterity Skill Gem - Cremation: A targeted corpse explodes,
dealing area damage and turning into a volcanic geyser, which will repeatedly
unleash projectiles sequentially over the surrounding area for a duration.
The explosion of the corpse is not affected by modifiers to spell damage, and
cannot be reflected.
就是一个尸爆后开始火山喷发的新技能
Added a new Intelligence/Dexterity Skill Gem - Bodyswap: Your body explodes,
dealing spell damage in an area around you, and a targeted corpse also
explodes, dealing damage around it. Your body is recreated at the location of
the corpse. The explosion of the corpse is not affected by modifiers to spell
damage, and cannot be reflected. This spell cannot be repeated.
灵体转移:指定一个尸体然后你跟那个尸体都爆炸 
爆炸后你传送到那个尸体所在位置
Added a new Dexterity/Intelligence Skill Gem - Volatile Dead: Corpses near
the targeted location explode, dealing damage in a small area and creating an
orb which moves towards nearby enemies before dealing spell damage in a
larger area. The explosion of the corpse is not affected by modifiers to
spell damage, and cannot be reflected.
灵体火球 引爆尸体然后制造出一颗会自动追踪敌人的火球
Vulnerability has been split into two skill gems - Vulnerability and Despair.
Vulnerability, a Strength Skill Gem, curses all targets in an area, causing
them to take increased physical damage and increased physical damage over
time. Attacks against cursed enemies have a chance to inflict bleeding and
maim.
脆弱诅咒被重制成一个力量宝石,增加被诅咒承受的物理伤害和持续性物理伤害
攻击被脆弱诅咒的敌人有机率造成瘫痪和流血
Despair, an Intelligence Skill Gem, curses all targets in an area, making
them less resistant to chaos damage and causing them to take increased damage
over time. Cursed enemies also take additional chaos damage when hit.
Existing Vulnerability skill gems have become Despair.
Despair,被诅咒的敌人会降低混沌抗性并增加承受的持续伤害与额外的混沌点伤
现存的脆弱宝石会变成Despair
Added a new Intelligence Support Gem - Storm Barrier Support: Creates a
barrier around you while you channel a supported skill. The barrier reduces
the physical and lightning damage you take from hits, and grants you a chance
to gain a power charge when hit.
风暴屏障:在你使用引导技能时这个屏障会让你减少承受的物理和闪电伤害
且击中敌人时有机率获得暴击球
Added a new Dexterity Support Gem - Volley Support: Adds two projectiles to
supported skills, and causes them to be fired from points to either side of
you, in parallel. Projectiles Nova (found on Sire of Shards) will currently
override the projectile source part of this support, however, this will
change in a future patch.
齐射,投射物会平行射出
Added a new Intelligence Support Gem - Spell Cascade Support: Supported
area-targeting skills will also target an area in front of and behind your
initial target.
多重范围施法,会在指定地点的前后也各施放一个被辅助的范围法术
Added a new Strength Support Gem - Ancestral Call Support: Supported
single-target melee skills targets two additional nearby enemies.
单体攻击技能会额外攻击附近的两个目标
Added a new Dexterity Support Gem - Mirage Archer Support: Hitting an enemy
with a supported bow skill creates a Mirage Archer who continues to use that
skill for a duration.
在你使用被辅助的技能击中敌人后,会产生一个射击小帮手用一样的技能继续射
Added 3D art for: Malachai's Mark, Dialla's Malefaction, Dendrobate,
Hiltless, Void Battery, Redblade Tramplers and Lightning Coil.
Added a new unique Strongbox designed by one of our supporters.
新增一种传奇保险箱
Added a new Rogue Exile based on the winner of the Best Dressed Exile
competition.
新增一个盗贼流亡者,摁...长得会跟之前造型比赛的赢家一样
The Abyss Challenge League
Challenge leagues are a great opportunity for a fresh start in a new economy.
All of your old characters and items are still present in the Standard and
Hardcore leagues, but you're encouraged to join the new leagues, complete
challenges and demonstrate your mastery of Path of Exile!
With 3.1.0, there are Standard and Hardcore variations of the Abyss challenge
league available, as well as solo self-found variants of both. They have the
same core mechanics and items. In the Abyss League, players will encounter
cracks in the ground. Get too close, and these cracks widen and spread,
allowing the terrible monsters to climb from their inky depths. Pursue these
cracks, and you may discover a massive chasm from which dangerous packs of
monsters emerge. Once you defeat these monsters, the Abyss continues to
propagate, creating more chasms. Take too long, and the Abyss will seal shut,
but if you're quick and deadly enough, a chest filled with valuable rewards
will emerge from below.
As players progress through the Abyss League, some pits may offer access to
the Abyssal Depths below. These Abyssal Depths are packed with monstrous
creatures and valuable rewards, and culminate in an exciting boss encounter.
Exploring the Abyssal Depths in high-level areas might result in an encounter
with a Lich boss. These difficult boss fights are quite rare, but very
rewarding. Defeating a Lich is the only way to earn an exclusive Abyss Unique
item.
Monsters and chests from the Abyss can drop Abyss Jewels. Like other Jewels,
these can be placed in sockets in your passive tree to grant powerful
bonuses. Unlike other Jewels, they have a set of exclusive new properties and
can also be placed in Abyssal Sockets on your items! These sockets can be
found on the new Abyss Uniques and a new base type of Abyss-socketed belt:
the Stygian Vise.
The Abyss League includes a set of 40 new challenges. When you complete 12
challenges, you receive the Abyss Helmet skin. At 24, you receive the Abyss
Wings. When you complete your 36th challenge, you receive the Abyss Portal
effect. These microtransactions are exclusively available in the Abyss League.
From the 19th challenge onwards and for every third challenge after that, you
receive pieces of an Abyss Totem Pole decoration to display in your hideout.
The Totem Pole permanently showcases how many of the Abyss challenges you
completed during this league.
Minor Features:
The targeting behaviour of many skills has been improved, especially against
large targets such as Kitava and Arakaali.
Updated the item frames to fit the current user interface.
Updated the Stash chest model. So new! So shiny!
The tutorial has been slightly adjusted to better direct players who are
having trouble very early on.
Added a tutorial element for using Portal scrolls, and improved the Waypoint
tutorial.
Added a visible Tutorial barrier to the entry of Lioneye's Watch, which
vanishes after a passive skill point is applied.
You can now open the Help Panel by pressing ';'. This can be changed in the
Options menu.
You can now dismiss Help Panel notifications by right-clicking them. They
will disappear by themselves after 6 seconds.
You can now turn Divination Cards in at Navali in the Epilogue town or in
your hideout. The description of the Divination Card achievement
"Soothsaying" has been updated to reflect this.
The Forsaken Masters have moved back to Oriath, and can now be found in the
Epilogue town.
An effect is now played on corpses which disappear due to hitting the
corpse-creation limit for skills like Desecrate and Unearth.
Values for ailments, such as Shock and Chill effectiveness, can now be viewed
in the Character panel.
Added a system for scaling the visual effects of ailments based on the size
of the monster.
Added voice acting for many NPCs and story glyphs which were missing them
when they were added in The Fall of Oriath.
Added images to the map pin hovers for areas added in The Fall of Oriath.
Added an option to leave your current party to the character portrait
drop-down menu.
The league selected on the drop-down menu on the Character Selection screen
is now saved, and will be the selected league whenever you open your client.
Improved the quest reward selection user interface.
Added a timer below each flask icon which, while the flask is active,
displays the remaining duration for that flask.
Debuffs are now displayed on a separate line to buffs, flask effects and
charges.
Auras you have activated that are affecting you are no longer displayed in
the buff bar as the skill icon shows which auras are active. Auras from other
sources will still appear in your buff bar.
Skills with modified cooldowns now show their final cooldown rather than the
cooldown modifier.
Monsters will now show their rarity as they're emerging.
The Challenges tab now displays the number of challenges you have completed
at the top.
The default minimum for Dynamic Resolution Scaling is now set to 30 frames
per second. You can change this in the Options menu.
Improved the effects for monster rarities and ailments.
Added support for subsurface scattering. Check out the ice and candles!
Optimised a lot of skills, areas, monsters and effects.
Continued to incrementally improve the sound, art, effects and environments.
Character Balance
Intimidate now causes enemies to take 10% increased Attack Damage (rather
than 10% increased Damage).
威吓现在改成使敌人增加10%承受的攻击伤害 
而不在是增加10%承受伤害(很公平...几乎都是伤害偏低的必中近战在用这个)
Skill Balance
Existing Vulnerability Skill gems are now Despair gems. Despair curses all
targets in an area, making them less resistant to chaos damage, and causing
them to take increased damage over time. Cursed enemies also take additional
chaos damage when hit. There is a new red skill gem called Vulnerability.
Your minions (and their minions) will no longer deal or take damage while you
are dead.
Dark Pact no longer gains bonus radius when using your life. The damage bonus
from using your life grows less quickly as the gem levels up, dealing 76%
more damage at level 20 (down from 95%).
Detonate Dead now deals spell damage based on the level of the skill gem, in
addition to damage based on the corpse's maximum life. The base fire damage
dealt by the spell part of the explosion has been significantly increased.
The skill now gains additional area of effect radius as it levels, and its
base critical chance has been increased from 5% to 6%. The cast time has been
lowered to 0.6 seconds (from 0.8).
Raise Spectre now grants additional accuracy to Spectres based on the level
of the gem.
Bear Trap and Vaal Rain of Arrows now remove all movement speed, as opposed
to reducing it by 300%.
Raging Spirits now have a 15% less Added Damage multiplier, up from 30%.
Summoned Skeletons now have a 50% more added damage multiplier, up from 30%
less added damage.
Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls
from the Essence of Insanity can no longer taunt their enemies.
The amount of burning damage dealt by the burning ground created by a Burning
Arrow on a character with the Pitch Darkness threshold jewel is now
determined by the level of the Burning Arrow skill gem.
Orb of Storms can now trigger lightning strikes from channelled skills.
Desecrate: Now creates 5 corpses (up from 3). The cooldown has been reduced
to 3 seconds per stack (down from 5), and the cast time has been reduced to
0.8 seconds (down from 1). Desecrate's maximum corpse level now grows more
steadily as the skill gem levels up. It can now create higher level corpses
at most levels, except level 19 of the gem, in which the maximum corpse level
has been lowered from 100 to 81.
Lightning Tendrils has been reworked. It is now a channelled skill, and deals
more damage on every 4th pulse. It has also received a visual overhaul. The
new version hits slightly less frequently than previously, but has higher
sustained damage overall.
Minion Life Support now affects Minion Life multiplicatively (it now provides
30% MORE Minion Life rather than 30% increased Minion Life) at level 1 of the
gem (up to 49% more life at level 20).
Dark Pact now counts as being a Minion skill gem, and will thus interact with
effects such as the one found on Cloak of Tawm'r Isley.
Ruthless Support can no longer support Channelled skills.
Cyclone can no longer be supported by Ruthless Support.
Iron Will can now support Summon Skeleton and will affect the damage dealt by
Skeleton Mages if you are using the Dead Reckoning threshold jewel.
Arctic Armour's chilling effect now slows enemies by 30% when you are hit (up
from 10%).
Melee attacks supported by Multistrike now more accurately take attack range
(including area of effect modifiers) into account when checking for targets
for subsequent attacks. This has negatively impacted some skills and
positively impacted others, but in general melee skills supported by
Multistrike will target monsters that better fit the behaviour of the attack.
Bladefall's area of effect was wider than intended close to the caster. The
area of effect now better matches the area the blades visually land. The
total width of Bladefall's area of effect has been increased slightly to
compensate for the now-narrower early stages.
Storm Burst is now correctly modified by factors based on the state of the
projectile (such as Powerful Precision's "Projectiles have 100% increase
Critical Strike Chance against Targets they Pierce").
Charged Dash is now limited to a maximum of 15 strikes per skill use, as well
as limited by distance travelled.
Static Strike's radius has been increased from 19 to 20, bringing its total
radius to 24 at gem level 20. Static Strike's explosion now correctly applies
ailments with 40% less effect. It was previously applying ailments without
taking the less-damage modifier into account.
Ice Crash's radius has been increased from 8 to 9 for the first stage, from
16 to 18 for the second stage, and from 24 to 26 for the third stage.
Earthquake's radius has been increased from 25 to 28 for the second stage.
Reave's radius has been increased from 17 to 20, bringing it up to 24 at gem
level 20.
Wither now increases Chaos damage taken by 6% (down from 7%), and stacks up
to 15 times (down from 20).
Vaal Power Siphon's radius has been reduced to 70 units (down from 120).
Item Balance
Divination Cards: The locations, drop rates and requirements for many
Divination Cards have been reworked, in part due to the changes to the Atlas
in this patch, and in part to better integrate Divination Cards into areas
introduced in The Fall of Oriath.
Life regeneration mods have been slightly renamed and reordered as two higher
tiers have been added.
Life regeneration mods on rare items have been buffed across the board, with
the existing highest tier mod now granting up to 20 life per second. Existing
items can be updated to these new values using Divine orbs.
When used on a belt, Essence of Insanity now grants 10% increased Movement
Speed during any Flask effect, up from 5%.
Atlas-only item basetypes can no longer be found in Vaal Side Areas.
Unique Item Balance
Atziri's Acuity: No longer instantly leeches Life from critical strikes, and
instead grants Vaal Pact if you have dealt a Critical Strike Recently. This
does not affect existing versions of the item. See the Passive Tree Changes
section for more information regarding changes to Vaal Pact.
Witchfire Brew: Now creates a Despair curse aura on use. This affects all
versions of the item.
Doomfletch: Now adds 100% of Physical Damage as Damage of a random Element
(down from 110%). No longer has increased Critical Strike Chance, and instead
has (12-16) to (20-24) added Physical Damage. Divining an existing Doomfletch
will change the added physical damage and the added damage of a random
element, but will not remove the critical strike chance.
Doomfletch's Prism: Now adds 100% of Physical Damage as Damage of each
Element (down from 110%). This change can be divined.
Kongming's Stratagem: No longer creates a smoke cloud when a socketed trap is
triggered. Instead, grants the "Fog of War" skill, which creates a smoke
cloud when any of your traps are triggered. This skill has a cooldown.
Lion's Roar: Now only grants knockback to melee attacks during flask effect.
狮吼水:现在击退效果限定近战攻击 原本没限定
Lycosidae: Chance to drop from monsters has been greatly reduced. This item
was being used on a significant portion of melee characters across all levels
as an extremely cheap way to get around accuracy requirements.
Bisco's Collar: Chance to drop from monsters has been greatly reduced.
Queen of the Forest: Now has 200 to 240% increased Evasion Rating (down from
240 to 380%). This change can be divined. The movement speed bonus this item
can provide has been capped at 100% for all versions. Changes to evasion
basetypes in The Fall of Oriath both pushed the evasion rating of this item
too high, and took the movement speed this item granted to extremes.
Rise of the Phoenix: Maximum Fire Resistance granted has been reduced to 5%
(from 8%). Life regeneration has been increased to 15 to 20 per second (from
6). These changes can be divined. New versions now also grant 40 to 60 Life
(this cannot be divined).
Omen on the Winds: Now allows Ice Shot to pierce 3 additional targets (down
from 5). This can be divined.
The Dancing Dervish: While Manifest Dancing Dervish is active, the Dancing
Dervish now has a 25% chance to grant you a Rampage kill when it hits a
unique enemy. The minion created by this unique can no longer cross
unwalkable gaps. These changes affect all versions of the item.
The Pandemonius: The chilling effect now slows enemies by 30% when you are
hit (up from 10%). These changes affect all versions of the item.
The Baron: Now adds half of your Strength to your Minions (rather than all of
your strength). This affects all versions of the item.
Dead Reckoning: Now correctly replaces a number of Skeleton Warriors with
Skeleton Mages when using Vaal Summon Skeletons.
Death's Oath: Now properly updates its behaviour when items, passives or
skills change it in some way.
Auxium: Clarified that Freeze Duration (not Effect) is based on Energy
Shield. The functionality has not changed.
Monster Balance
New monsters have been added to areas all throughout Wraeclast and Oriath,
including newer, more difficult versions of the Parasites found throughout
Acts 6 and 7, and Kitava-fied versions of the Blackguards found throughout
Act 5.
The number of monsters found in areas throughout the campaign has been
adjusted, and the number of monsters found throughout the game should be more
consistent across multiple instances. This particularly affects The Old
Fields, The Vaal Ruins, The Sewers, The Marketplace, The Battlefront, The
Ebony Barracks and The Crystal Veins, but is not strictly limited to those
areas.
The following unique monsters are no longer Immune to Freeze, and instead
have a minimum action speed that they will be set to if they are frozen: The
Shaper, Guardian of the Chimera, Guardian of the Minotaur, Guardian of the
Hydra, Guardian of the Phoenix, Vision of Justice, The Goddess, Argus,
Abaxoth, the End of All That Is, Haast, Unrelenting Frost, Atziri, Queen of
the Vaal, Vessel of the Vaal, Atziri's Devoted, K'aj A'alai, K'aj Y'ara'az,
K'aj Q'ura, A'alai, Y'ara'az, Q'ura, Tormented Temptress.
Monsters which trigger skills based on the damage they take can now trigger
those skills from taking damage over time.
Infested monsters that can spawn parasites when slain now grant increased
experience and drops when shattered or exploded, to compensate for them not
releasing their parasites on death.
Shield Crabs now give additional experience if destroyed before they would
unleash their final form.
Crimson Scholars also give additional experience if shattered.
Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have
been reworked. They now appear as Nemesis mods. Attacking a monster with
Physical or Elemental Reflect now triggers a mortar spell targeted at your
location. This spell has a cooldown.
Both versions of Reflect now only appear on Nemesis rare monsters.
The effects created by Flame Bearer, Frost Bearer and Storm Bearer Bloodlines
monsters now appear more quickly and should be more clearly visible.
The Ryslatha fight in Act 6 has been significantly changed: Ryslatha's eggs
now explode and create damaging patches on the ground, and Ryslatha herself
is much more mobile. The monsters spawned by her pods are possessed by more
difficult Parasites. Ryslatha herself is now immune to Knockback.
The Lightning Thorns skill (used by the Blackguard Mages as well as others)
no longer deals a flat amount of reflected Lightning damage to attackers.
Instead, it triggers a nova of lightning projectiles with a short cooldown.
The parasite infesting Hollowskull, the Willing Host is now called
Encephalophage.
Encephalophage can now Leap Slam.
Parasites that drop off of slain monsters will now match their host's rarity.
Riptide now better signals when it will use its dangerous skills, and creates
fewer vortexes.
Captain Arteri and Captain Aurelianus can now drop items
作者: wxes50608 ([Intellect/_______/VWB])   2017-12-06 09:03:00
PSA *女王手有遗产版本*
作者: IamCoolKing (我是酷国王!!!)   2017-12-06 09:09:00
% chance for maps to drop one tier highter另外的重点是 Reflect反伤 跟 Lightning Thorns
作者: Daichiuri (大地瓜)   2017-12-06 09:11:00
看玩了 说好的Buff呢??
作者: cxzqwer (我不当死士啦,ジョショ!)   2017-12-06 09:15:00
Your minions (and their minions) will no longer dealor take damage while you are dead.(HYPE)石像幽魂躺尸流掰掰~
作者: IamCoolKing (我是酷国王!!!)   2017-12-06 09:17:00
Lab 的反伤骷髅冷将军 跟 女王的镜子反伤, 不知道会不佰一起改动?
作者: patrickleeee (派脆)   2017-12-06 09:20:00
已经全贴上来了吗 我接手
作者: cxzqwer (我不当死士啦,ジョショ!)   2017-12-06 09:26:00
升华几乎没动 失望
作者: victor5517 (CompileError)   2017-12-06 09:26:00
Lion's Roar瞬间变垃圾
作者: risk0717 (Eustars)   2017-12-06 09:28:00
Lion’s raor增伤还在吧@@,他只是把击退限制在近战而已buff有点少,天赋树改动也有点少QQSunder没有调整只有修一个bug
作者: Daichiuri (大地瓜)   2017-12-06 09:36:00
下个联盟起手挺好选的 ㄏ
作者: BMotu (BMotu)   2017-12-06 09:37:00
躺地流站不起来了
作者: Dannyx   2017-12-06 09:39:00
男爵力量加成到召唤物效果减半正火熊 正火燃烧伤害被削弱
作者: s92510292849   2017-12-06 09:43:00
我有看错吗 札娜没有复仇可以开?
作者: boreguy (无聊男子)   2017-12-06 09:48:00
躺尸流真的躺了...XD
作者: necrophagist (Hogong-Yeah)   2017-12-06 09:48:00
旋风斩不能被残爆辅助.. why? 然后蜘蛛神魂还是没动
作者: kingoflag (kingoflag)   2017-12-06 09:50:00
处刑者又被砍一刀
作者: Daichiuri (大地瓜)   2017-12-06 09:50:00
因为转两次之后 转第三次的旋风斩在停下来之前都会被残暴增伤
作者: kingoflag (kingoflag)   2017-12-06 09:52:00
没事看错
作者: necrophagist (Hogong-Yeah)   2017-12-06 09:52:00
旋风没人在算转几次的 你肉眼看不出 又不是bf
作者: RuinAngel (左)   2017-12-06 09:53:00
Div Card 改动超棒,Despair 我觉得做坏...
作者: Dannyx   2017-12-06 09:54:00
Tukohama's Vanguards图腾持续时间从10下降到5
作者: necrophagist (Hogong-Yeah)   2017-12-06 09:54:00
毕斯寇被砍不意外 终于能用其他项链了
作者: ahadears (.....)   2017-12-06 09:54:00
=========== 女王手遗产 各大奸商注意!!! =============
作者: Daichiuri (大地瓜)   2017-12-06 09:55:00
你是不是误会我的意思 ……
作者: RuinAngel (左)   2017-12-06 09:56:00
"转"几次是"启动"几次的意思,第三次按著不放会一直吃到 Ruthless 的效果超威
作者: risk0717 (Eustars)   2017-12-06 09:56:00
狼蛛也是调掉落率,虽然前几版就有差了
作者: Dannyx   2017-12-06 09:57:00
Tukohama's Vanguards不再召唤复数图腾
作者: Daichiuri (大地瓜)   2017-12-06 09:57:00
感谢帮解释
作者: necrophagist (Hogong-Yeah)   2017-12-06 09:58:00
不会一直吃啊 第三倍数耗魔的才会吃 我玩一整季会不知道?
作者: PeriodDark (黑暗时期)   2017-12-06 09:59:00
有懒人包下板是什么联盟吗
作者: boreguy (无聊男子)   2017-12-06 09:59:00
DP新增召唤物技能 但是应该还是不吃召唤物增伤吧??
作者: tatamikuo (我想是这样啦)   2017-12-06 10:04:00
Bisco没被砍阿,反而BUFF了吧(价格?
作者: necrophagist (Hogong-Yeah)   2017-12-06 10:07:00
原来是改"chance to drop"掉落率 误解成iq加成
作者: warden1030 (hh)   2017-12-06 10:08:00
冰川竟然没事...
作者: risk0717 (Eustars)   2017-12-06 10:11:00
是不是很多技能都有新珠宝可以用,所以才没buff阿?
作者: b20124 (火燐o)   2017-12-06 10:13:00
eq又增加范围了
作者: guitarspirit (e^ipi=-1)   2017-12-06 10:19:00
Nerf很有感 Buff无感的一次改版
作者: dream2 (假猛真龟流)   2017-12-06 10:33:00
跟台湾改劳基法的方法好像
作者: hanmas   2017-12-06 10:34:00
反伤等于消失了 我猜还是追猎游侠 人都秒掉就不用vp了
作者: kevin8487331 (kevin8487)   2017-12-06 10:48:00
我大冰川地雷依旧强势
作者: victor5517 (CompileError)   2017-12-06 10:52:00
原来是我搞错意思,好险没有变垃圾
作者: Arofate (阿洛肥)   2017-12-06 11:07:00
这版本来玩玩看冰川地雷拓荒好了
作者: necrophagist (Hogong-Yeah)   2017-12-06 11:11:00
Sunder其实有nerf 不过它写在bug fix里 目前的sunder移除bug后 单体伤害还会再掉
作者: s92510292849   2017-12-06 11:34:00
所以到底有buff 什么东西吗
作者: gugugaga (guga)   2017-12-06 11:42:00
多重范围支不支援范围投射物啊?? 像火球之类的冰刃可以配远祖呼唤变成一次打三个吗?
作者: RuinAngel (左)   2017-12-06 12:04:00
Wiki 有写啊,同理也作用在其他招上https://pathofexile.gamepedia.com/Ruthless_Support
作者: Regition (器根G刃)   2017-12-06 12:16:00
骷髅伤害也BUFF太多 30% less->50% more
作者: Dannyx   2017-12-06 12:21:00
Iron Will可以辅助骷髅连骷髅法师都行
作者: Regition (器根G刃)   2017-12-06 12:21:00
不过他是写more added damage multiplier 不知道是伤害
作者: necrophagist (Hogong-Yeah)   2017-12-06 12:21:00
你旋风串残爆去转直线图就知道了 残爆触发时怪会有晕眩特效 它的触发并不是从头到尾都存在即使你鼠标压住不放 wiki写的只针对bf 因为channel skill在同一阶段的channel都是算同一cast 所以可以去锁住残爆增伤 旋风并非channel 每次扣魔都是一个独立cast
作者: Dannyx   2017-12-06 12:22:00
应该是指附加伤害
作者: Regition (器根G刃)   2017-12-06 12:23:00
恩 那就是提高光环效益ㄌ 钢铁意志要配巴龙头才有效果ㄅ
作者: chiefviola (豪A)   2017-12-06 13:00:00
电甲跟潜能总算有自己的模组
作者: s37166117 (ace)   2017-12-06 13:13:00
推推
作者: peacesb (~烦~)   2017-12-06 13:39:00
3.1不知道起手哪只拓荒会比较好@@
作者: comi0530 (笨橘子)   2017-12-06 13:48:00
骷髅这样有搞头吗? 火灵也从15%变30%说错 从30%less 变15%less added
作者: Regition (器根G刃)   2017-12-06 13:53:00
骷髅主流还是法师 这样变成开愤怒效果或许不错?
作者: yehjack   2017-12-06 13:57:00
新的女王手废成这样根本不会有人想打绿门啦
作者: Regition (器根G刃)   2017-12-06 14:03:00
还有斧头R3.1女王衣对速刷流派说不定会有奇效就是
作者: kihki478   2017-12-06 15:12:00
骷髅一个改强欸
作者: a37821910 (ji3cl3ap)   2017-12-06 15:18:00
不要在误导了 旋风斩并没有第三次晕人 出现那个转圈圈是瘫痪的效果zz
作者: necrophagist (Hogong-Yeah)   2017-12-06 15:33:00
谁在误导?maim基础持续4秒 你看过那圈圈持续4秒吗?Boss也能被maim 你看过打boss时圈圈常驻吗?圈圈是晕眩特效 平时看不到是因为你没事不会撑晕眩时间 残爆处发后只要能造成晕 那下晕眩基础时间就是以0.8秒开始算 所以圈圈特效会很明显
作者: reix85 (尚由)   2017-12-06 18:32:00
瘫痪是缓速吧,残暴的0.8晕眩应该很好分别啊?
作者: bps05 (゚∀。)   2017-12-06 23:22:00
骷髅法师能吃的伤害光环只有愤怒比较有用基伤本来就高附加伤害改150%也差不了多少
作者: steven68680 (Rong)   2017-12-08 14:11:00
Spell Cascade不知道有没有散弹效应
作者: MEKE0000 (DouYa KerKer)   2017-12-11 17:43:00

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