[情报] Content Update 2.5.0 Patch Notes

楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 09:34:16
原文:https://www.pathofexile.com/forum/view-thread/1773975
The Breach Challenge League:
- Challenge leagues are a great opportunity for a fresh start in a new economy.
All of your old characters and items are still present in the Standard and
Hardcore leagues, but you're encouraged to join the new leagues, complete
challenges and demonstrate your mastery of Path of Exile!
- With 2.5.0, there are Standard and Hardcore variations of the Breach
challenge league available. They have the same core mechanics and items.
- Tears in the fabric of reality have formed throughout Wraeclast. Engage them
to expose an alternate realm and reveal those who dwell there. Slay monsters
inside the Breach to keep it open long enough to reap your bounty.
- Deep in the Breach, you may draw the ire of horrific new bosses: Breachlords.
The more damage you inflict on them, the more treasure they'll part with
during their escape.
- Among the riches found in the Breach, you may also encounter Splinters.
Combine 100 Splinters of the same type together to create a Breachstone. When
placed in the Map Device, a Breachstone allows travel into a Breachlord's
Domain, the one place where they are truly vulnerable.
- Monsters from the Breach drop new unique items that are specific to their
Domain. When slain in their Domain, Breachlords are able to drop Blessings
that allow these new uniques to be upgraded.
- There are a total of 35 new unique items specific to the Breach league.
- The new challenge leagues include a set of 40 new challenges. When you
complete 12 challenges, you will receive the Breach Footprints Effect. At 24,
you will receive the Breach Portal Effect. When you complete your 36th
challenge, you will receive the Demonic Wings Back Attachment. These
microtransactions are only obtainable in this league.
- From the 19th challenge onwards and for every third challenge after that, you
will receive pieces of the Breach Totem Pole decoration to display in your
hideout. The Totem Pole permanently showcases how many of the Breach
challenges you completed during the league.
New Content:
- Added 55 new unique items, 35 of which are exclusive to the Breach challenge
league.
- Added a new Intelligence/Dexterity Support Gem - Cast while Channelling:
While casting supported channelling skills, trigger another linked spell at
regular intervals, with a small damage penalty. This support gem is available
from the Sharp and Cruel quest reward in Cruel difficulty for the Witch,
Templar, Shadow and Scion. It is available for all classes from Petarus and
Vanja after completing The Eternal Nightmare in Normal difficulty. There's a
new Channelling tag on relevant skill gems.
- Added a new Neutral Skill Gem - Vaal Breach: Creates a Breach at your
location, making you vulnerable to its powerful inhabitants.
- Before her rescue, Navali is now guarded by The Faun.
- Very early areas in Act One have been cosmetically improved.
Hellions have had their art replaced with a new model.
New Features:
- Many of 2.5.0's features including the new renderer were deployed early with
update 2.4.2. Thank you for your testing and feedback.
- The DirectX 9 renderer is still the default. You can change to the DirectX 11
renderer in the options. We will make the DirectX 11 renderer the default
once we're sure there are no remaining problems.
- Melee action targeting has been greatly improved.
The challenge and achievements panel now has progress bars for numeric
challenges. Your overall challenge progress and challenge reward milestones
are also shown.
- Weapons now display their range on their item descriptions.
- Improved early tutorials.
- Added support for the slash symbol in Premium Stash Tab price fields.
- Various improvements to preloading have been made.
Essence Changes:
- Added the contents of the Essence League to the core game. You can now find
monsters trapped in Essences throughout Wraeclast, but at a lower rate than
when it was the current challenge league.
- The rate of finding multiple essences at once has been significantly
increased in maps (especially higher maps).
- At level 47 areas and above, Whispering Essences can no longer appear.
- At level 67 areas and above, Muttering Essences can no longer appear.
- The values of mods from Wailing Essences of Woe and above have been reduced,
resulting in a notably lower value of all mods from higher-tier Woe essences.
- Fixed a minor issue where the Muttering Essence of Woe amulet mod granted
values that were 1% too low.
- The gloves mod from Essence of Insanity now grant "Socketed gems have 16%
More Attack and Cast Speed" (down from 20%). Existing items will not be
changed.
- The weapon mod from Essence of Horror now grants a 16% chance to gain a
power, frenzy or endurance charge on kill (up from 10%). Old versions of this
mod can be updated using a Divine Orb.
- The weapon mod from Essence of Delirium now deals 750 chaos damage per second
for 10 seconds (down from 1,000).
Map Mod Changes:
- A large variety of new map mods have been added to the map pool.
- The "Grounded", "Molten" and "Incombustible" map mods that granted specific
elemental resistance will no longer appear on maps. They've been succeeded by
a new global elemental and chaos resistance map mod with lower values.
- The "of Stasis" mod that previously prevented player life and mana
regeneration will now also prevent energy shield regeneration. Existing
versions of the mod will continue to prevent only life and mana regeneration.
- The "of Smothering" map mod now only affects recovery rate of Life and Energy
Shield, no longer affecting mana recovery. This includes existing versions of
the mod.
- The "Splitting" mod previously added multiple projectiles at yellow and red
tier maps. They now only add two projectiles at all tiers. Existing mods will
not update unless a Divine orb is used on the map.
- "of Hemomancy", the mod that gave all characters Blood Magic, will no longer
appear on maps.
- "of Exposure" will now reduce maximum resistances by a lower amount. In
mid-tier maps, it'll reduce maximum elemental resistances by -5% to -8% now.
In higher-tier maps, it'll reduce maximum elemental resistances by -9% to
-12%. Existing mods will not update unless a Divine orb is used on the map.
- The "of Frenzy", "of Endurance" and "of Power" mods will no longer appear, as
they could cause performance issues in areas with many monsters.
General Balance Changes:
- Increased the range of all melee weapons. This is also a significant buff to
the radius of Cyclone.
- In addition to the existing Forsaken Masters "quality of life" improvements
made in 2.4.2, the experience progression of non-Zana Masters has been
adjusted. It is now 30% easier to reach level 8 from 7, 20% easier to reach
level 7 from 6 and 10% easier to reach level 6 from 5.
- The Sextant Mod for additional currency items from Nemesis monsters is now
only available on red maps.
- Many monsters in end-game maps have been rebalanced, fixing cases where they
did too little damage.
- Reduced the damage of the bosses in the Overgrown Ruin map and chaos Warbands
leaders in general.
- Increased the damage of the bosses in the Shipyard map and lightning Warbands
leaders in general.
- Reduced monster pack density in the Twilight Strand slightly.
- Increased most totem damage, totem additional physical damage reduction and
totem attack and cast speed skills in the passive tree by 20-25%. This
doesn't apply to the Totemic Mastery notable passive.
- Doubled all sources of totem elemental resistance in the passive skill tree.
- Bleeding effects from non-puncture sources are now affected by the same
(additive and multiplicative) duration modifiers as bleeding effects from
puncture sources.
- Poison from non-Viper Strike sources is now affected by multiplicative skill
effect duration modifiers. Additive skill effect duration modifiers were
already being applied.
Unique Item Balance Changes:
- Cospri's Malice and Mjölner now have 250ms cooldowns on triggering socketed
skills (up from 100ms).
- Reduced block and spell block values on Rumi's Concoction by around 33%. A
Divine Orb can be used to reroll the stats within this new range.
- Facebreaker's critical strike multiplier has been reduced to 45%. A Divine
Orb can be used to reroll the stats within this new range.
- Grand Spectrum's increased elemental damage has been reduced to 4%. A Divine
Orb can be used to reroll the stats within this new range.
- The Aylardex now has an additional property: "80-100% increased Power Charge
Duration". This change does not apply to old versions of this item. Using a
Divine Orb on this item doesn't cause the new stat to appear.
- Nuro's Harp now has an additional property: "40% increased effect of Chilled
Ground". This change does not apply to old versions of this item. Using a
Divine Orb on this item doesn't cause the new stat to appear.
- Soul Strike's faster start of energy shield recharge has been reduced to 80%.
A Divine Orb can be used to reroll the stats within this new range.
- Energy From Within's additional energy shield has been reduced to 3-6%. A
Divine Orb can be used to reroll the stats within this new range.
Skill Balance Changes:
- Blade Vortex has been refactored. Instead of separate hits for each active
blade, the blades now increase the frequency at which all enemies in the
radius take damage, and the amount of damage they take. The skill now has a
base hit frequency of 600ms and has 10% increased hit rate per active blade.
Its damage has been reduced by 30% at all levels and it deals 30% more damage
per active blade.
- Reduced the maximum number of Summoned Raging Spirits to 20, but we have also
increased damage as the gem levels up to compensate. It's intended to be a
similar damage output but with less casting needed and less effective area of
effect.
- Ancestral Warchief now does 10% less damage at all levels. Fixed behaviour
with the center of the slam being significantly further away than the totem's
melee range. The skill now has +10 melee range at all levels, and the slam
will always be centered at melee range away from the totem.
- Scorching Ray now deals 10% more damage at gem level 20, tapered down to no
change at gem level 1.
- Raise Spectre now grants +30% elemental resistances to its minions.
- Decoy Totem can no longer evade and has a 4 second cooldown at all levels.
- Blade Flurry's "More attack speed" modifier has been reduced from 65% more to
60% more attack speed at all levels. Blade Flurry's targeting range has been
reduced by 16.6%, and the damage radius of slashes has been reduced by 14.2%.
- Blight's damage has been increased by 5% damage at level 1 of the gem, up to
35% more damage at level 20 of the gem.
- Totems and all other minions now have 40% elemental resistance and 20% chaos
resistance. This also includes minions that didn't have resistances
previously, like wolves.
- Fire, Cold, and Lightning Golems now have 70% resistance to their respective
element. Chaos Golems now have 60% resistance to Chaos.
- Flame Golem's damage has been increased by 200%.
- Ice Golem's damage has been increased by 75%.
- Lightning Golem's damage has been increased by 75%.
- Stone Golem's damage has been increased by 100%. Its chance to taunt on slam
has been lowered. Its melee attack range has been increased.
- Chaos Golem's damage has been increased by 65%.
- Melee Skeletons from the Summon Skeletons skill now deal 25% more damage.
Summon Skeletons and Vaal Summon Skeletons skills now have a cast time of 0.8
seconds, down from 1 second.
- Some triggered skills can now find targets that are farther away than they
could before.
- Reduced the damage penalty on Ranged Attack Totem to match Spell Totem. At
gem level 1, it has changed from -50% to -35%. At gem level 20, it has
changed from -31% to -26%.
- The Minion and Totem Elemental Resistance support gem now has a
multiplicative minion and totem elemental damage stat on it, scaling from 10%
at level 1 to 19% more elemental damage at gem level 20.
Trickster Ascendancy Changes:
- Weave the Arcane now also reduces damage taken by 8% if you have spent a
total of 200 mana recently.
Raider Ascendancy Changes:
- Avatar of the Veil's elemental damage has been increased to 40%.
- Avatar of the Chase's increase to Onslaught effect has been increased to 100%.
- Way of the Poacher now has a 20% chance to gain a frenzy charge on kill or on
hitting a rare or unique enemy.
- Rapid Assault now has a 100% chance to gain Onslaught on kill.
- Quartz Infusion now has a 100% chance to gain Phasing on kill.
- The minor Ascendancy skills leading up to Avatar of the Chase now grant 20%
increased Onslaught duration, instead of 5% attack speed.
Flask Charge Generation on Critical Strike:
- A character can now only receive one flask charge per Critical Strike every
200ms. This is shared across all flasks.
- The Harvest and Master Surgeon now follow this rule. Instead of giving a
charge to each of your flasks, they will only grant it to one.
- The Master Surgeon Node now has 100% chance to trigger (up from 15%) to help
compensate for this change.
Zana League Mods Available During 2.5.0:
- Level 2: Onslaught
- Level 3: Bloodlines
- Level 4: Beyond
- Level 5: Warbands
- Level 6: Ambush
- Level 7: Perandus
- Level 8: Nemesis
One-time Passive Skill Reset:
- Due to balance changes, every existing character has been granted an optional
full passive skill reset.
- This process will also reset your allocated Ascendancy points.
- To perform this operation, click the "Reset all Passives" button on the
passive skill screen. Note that you must use this before allocating or
refunding any other points otherwise the option will go away.
Bug Fixes:
- Fixed a bug where "Culling Strike Against Burning Enemies" only applied to
ignited enemies, rather than enemies burning for other reasons (such as
Scorching Ray).
- Fixed a bug where you wouldn't be able to see someone casting Blight or
Scorching Ray if you entered their proximity after they had started casting
it.
- Fixed a bug where Temporal Chains didn't affect Blight.
- Fixed a bug where alt-tabbing in fullscreen mode would change to windowed
mode.
- Fixed a bug where Navali could grant Prophecies to players who had not
rescued her yet.
- Fixed various problems with the Twinned Kaom boss fight.
- PvP spectators can no longer use flasks or perform triggered actions.
- Blade Flurry now uses the average of both main and off-hand attack speeds if
using two valid weapons.
- Fixed a bug where Blade Vortex ending could end other buffs.
- Monsters that use Herald skills can no longer turn them off.
- Fixed a bug where Scorching Ray would not switch targets correctly if they
were far away or if they changed to same team/party.
- Bonespire from the Necropolis boss once again deals damage over time.
- Fixed a bug where status ailments that were auras couldn't be removed from
players. This prevented removal of ailments that had proliferation.
- Fixed an issue with Scorching Ray and Spell Totem where the ray could be
visually separated from the totem after being knocked back.
- Fixed a bug where Scorching Ray's targeting could get stuck on item
highlights.
- Fixed a bug where manually selected chat channel numbers were not being
remembered.
- Fixed a bug where Summoned Stone Golems would attack enemies much further
from their target location than other golems.
- The 40 quality recipe now ignores six-socket items.
- Fixed two instance crashes.
作者: gugugaga (guga)   2016-11-30 09:36:00
请问台版什么时候改版\
作者: steven70101 (老人)   2016-11-30 09:39:00
12/19前后吧,可以去查精髓开始时间推3个月
作者: Silwez (Essence:Homomorphism)   2016-11-30 09:41:00
新触发宝石CwC 会有什么玩法呢?
作者: steven70101 (老人)   2016-11-30 09:43:00
bv这样满层是差多少,目前乍看看不太出来,火灵感觉buff,拿球火灵打王更痛,bf直接3刀www
作者: alanhwung (Alan)   2016-11-30 09:44:00
Bv是伤害-30% 新增转速设定吗w 感觉很微妙火灵增加上限限制 还要看看才知道吧?不过火灵装备变宽很多
作者: steven70101 (老人)   2016-11-30 09:50:00
召唤全面提升,看样子会有3魔像推朔界XD,图腾坦度也提高了
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 09:52:00
不考虑频率的话现在叠满约600%就是7倍伤害
作者: brokenXD (杂碎王)   2016-11-30 09:52:00
打脸手nerf? 看来爆手可以拿出来用用了
作者: Silwez (Essence:Homomorphism)   2016-11-30 09:55:00
BF不意外被小砍一刀 但应该还会是下季主流
作者: IamCoolKing (我是酷国王!!!)   2016-11-30 09:56:00
之前 BV 的频率是多少啊?
作者: bnn (前途无亮回头是暗)   2016-11-30 10:00:00
旋风和近战武器raneg buff...还是等著被BF洗脸
作者: phi0918   2016-11-30 10:00:00
还是要玩ES,血量根本没动
作者: bnn (前途无亮回头是暗)   2016-11-30 10:02:00
冰剑Cospri's Malice CD 250ms (from 100ms)
作者: dichenfong (S级英雄第一位 唬烂超人)   2016-11-30 10:03:00
...大家都看的懂ㄇ
作者: bnn (前途无亮回头是暗)   2016-11-30 10:03:00
雷槌也一起250ms...血雷bye
作者: DiAbLoE (?)   2016-11-30 10:04:00
绿巨光谱居然做遗产 = =
作者: bnn (前途无亮回头是暗)   2016-11-30 10:05:00
鲁米格档水砍~33%,打脸手爆伤砍成45%,巨光谱剩4%,有遗产
作者: Silwez (Essence:Homomorphism)   2016-11-30 10:06:00
放在通货页供奉的聚光谱要涨了吗XDD
作者: bnn (前途无亮回头是暗)   2016-11-30 10:06:00
Soul strike(灵魂打击箭袋)快回砍到80%,生命转ES珠宝小砍先祖图腾砍10%,但是获益于近战range+10图腾和招唤物元素抗性有了19%(Lv20)more,正火图腾多颗辅助了侠客升华猛攻效果50%变+100%,击杀获得猛攻/Phasing都变100%药水暴击充能现在有200ms CD(全部药水共用),Harvest也只能一杀虫流真的整天被针对....
作者: webermist (岚湘)   2016-11-30 10:19:00
豆页女子痛 跪求翻译
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 10:21:00
新增“持续施法时施放”
作者: ahadears (.....)   2016-11-30 10:21:00
我的雷垂阿~~~~为什么又躺着也中枪
作者: branch0703 (落枕)   2016-11-30 10:23:00
聚光谱起飞了
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 10:25:00
感觉就是拿来配怒焰奔腾用的
作者: bnn (前途无亮回头是暗)   2016-11-30 10:26:00
CwCh目前就是罗米拉烧毁解放可以自行发动了,不用CwDT
作者: qscf753 (夜月風翔)   2016-11-30 10:27:00
没有人看到外科医生和收割者的那条吗ㄎㄎ
作者: brokenXD (杂碎王)   2016-11-30 10:28:00
侠客要起飞了
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 10:30:00
bnn有提到药剂充能 追猎大砍
作者: qscesz943 (MT)   2016-11-30 10:30:00
!!esc买了20个巨光谱的我表示愉悦
作者: chita0258 (大报社)   2016-11-30 10:31:00
收割者躺着也中枪 虫虫流RIP
作者: a860204 (小平)   2016-11-30 10:36:00
冰剑拜拜?
作者: bnn (前途无亮回头是暗)   2016-11-30 10:37:00
狮眼水 雷王水 恨意 女王水 通通没事跑去砍鲁米,放弃防御吧
作者: DiAbLoE (?)   2016-11-30 10:38:00
天赋树血量/ES都没改 上面珠宝洞数也是 没有新家具 hmmm
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 10:39:00
大概是因为某实况主说他的超级build喝鲁米可以满格
作者: i300ml (锦衣)   2016-11-30 10:42:00
侠客 星爆气流斩 CI 棒棒追猎这刀砍下去算全残了吧 帮QQ
作者: GuJiCing (AHao)   2016-11-30 10:44:00
追猎没砍阿
作者: bnn (前途无亮回头是暗)   2016-11-30 10:47:00
追猎的爆击药水充能提高到100%充一,但是受CD影响,没到全残
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 10:48:00
砍很大 现在充能平均1秒1点,一次消耗15的话你得充15秒才能用
作者: qscf753 (夜月風翔)   2016-11-30 10:49:00
不但CD 现在暴击一次只能充能其中一贯 这样不算残ㄇ
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 10:49:00
除非只放一瓶水 这样三秒可以喝一次
作者: Puye (PUYE)   2016-11-30 10:50:00
药水这样砍 感觉就死去了阿 顶多五充能 而且不是每一瓶
作者: bnn (前途无亮回头是暗)   2016-11-30 10:51:00
还好吧,追猎都用Unique水,原本升华是15%爆击充一*5瓶受影响的是普通洗出Surgeon的跑速水之类的
作者: Puye (PUYE)   2016-11-30 10:53:00
等实际上了 再测试看看
作者: et310   2016-11-30 10:53:00
残的是外科水吧概是因为某实况主说他的超级build喝鲁米可以满格 XDDDDD
作者: pzs   2016-11-30 10:55:00
火灵这buff很大耶只数上限从50只变20只伤害差不多
作者: qscf753 (夜月風翔)   2016-11-30 10:56:00
"Master Surgeon now will only grant it to one"外科医生根本没被提到 是手术大师才会跟着这项改动有误请指正
作者: RuinAngel (左)   2016-11-30 10:59:00
几年没玩中文版了不会翻译只能自己看懂就好QQDelirium 这刀好像有点小?
作者: a860204 (小平)   2016-11-30 11:16:00
BF叠满变100% 攻速变more 60%
作者: tony820708 (freezingkills)   2016-11-30 11:37:00
@qscf A character can now only receive one flaskcharge per Critical Strike every 200ms. This isshared across all flasks.的确是没提到外科 只是对一个角色的所有水瓶加限制BV没搞错的话 满层200% increased也就是0.6/(1+200%) = 0.2秒一下原本20层 每层每秒1下 现在是每秒5下 打击次数变1/4
作者: necrophagist (Hogong-Yeah)   2016-11-30 11:44:00
bf几乎没伤 dot震地死去 bv剩一刀 hit数大减 不过药水改了所以也没差(?)
作者: tony820708 (freezingkills)   2016-11-30 11:45:00
但是满层单下伤害变成原来的(1-30%)*(1+30%*20)=4.9倍所以总共来说满层DPS上升 不过药水也被砍 喝不饱了@a860204 我没看到BF叠满变100%耶? 哪里看到的0...0
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 11:51:00
bv现在满层200%击中数, 600%更多伤害,总共21倍伤害与原本差不大砍30%伤害可以看成直接砍30%
作者: bnn (前途无亮回头是暗)   2016-11-30 11:52:00
BV hit数变少让CwDT-BV-Blind这类辅助死去而已,当DPS没差多少
作者: et310   2016-11-30 11:54:00
对所有水瓶加限制 那不就是间接砍外科吗等于没办法用全外科词水了
作者: encoref72915 (EnJaSToNe)   2016-11-30 12:01:00
Delirium可以叠加吗
作者: dreamdds (腻腻腻腻)   2016-11-30 12:27:00
一直nerf是杀小
作者: UniversalGod (UniversalGod)   2016-11-30 12:28:00
干。又nerf干
作者: qscf753 (夜月風翔)   2016-11-30 12:28:00
药水回不起来 雷王水回不起来 对于"药娘"BV来说=死亡了吧外科一点点影响 你不是药娘或收割 外科医生一样暴击回全部的水
作者: tony820708 (freezingkills)   2016-11-30 12:30:00
你只带一罐雷王其他不带应该还是回得起来吧0.0
作者: qscf753 (夜月風翔)   2016-11-30 12:31:00
是阿 只带一罐雷王水的确没影响XD
作者: tony820708 (freezingkills)   2016-11-30 12:32:00
外科爆击应该也是只回一罐
作者: qscf753 (夜月風翔)   2016-11-30 12:33:00
药娘给的冲能只会回一罐 但是外科医生本身也有暴击冲能那个不受影响
作者: UniversalGod (UniversalGod)   2016-11-30 12:35:00
干。收割者帮QQ
作者: BearLong (熊长)   2016-11-30 12:35:00
......英文苦手看不懂QQ
作者: qscf753 (夜月風翔)   2016-11-30 12:36:00
药娘烂掉还能转BD 收割烂掉真的只能帮QQ
作者: UniversalGod (UniversalGod)   2016-11-30 12:40:00
干。我的收割者~~~~不~~~~~
作者: GuJiCing (AHao)   2016-11-30 12:42:00
还是可以回起来吧? 只是你不能常驻嗑5灌水只喝 雷王水 女王水 还是ok的
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 12:44:00
reddit上有人算出BV满层伤害比现在多22.5%
作者: jasop (PapayA!)   2016-11-30 12:45:00
药娘断水可能就直接去了 怎么可能没影响
作者: boreguy (无聊男子)   2016-11-30 12:45:00
好险我本就穷,玩不起药水流(?)
作者: GuJiCing (AHao)   2016-11-30 12:45:00
改成100%充能 就撑充能获取 腰袋绑传奇吧
作者: abcrr123 (赵云)   2016-11-30 12:45:00
但问题是药娘改这样 BV用什职业才是最好的??
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 12:47:00
另外新BV在2~12层间的伤害比现在低另外暴击充能应该连外科也有改到
作者: et310   2016-11-30 12:48:00
刺客BV啊 反正OP毒伤还没改不过下版还是跟风BF最实在 召唤就算buff传统召唤感觉还是..
作者: Dannyx   2016-11-30 12:53:00
传统召唤算爽了
作者: qscf753 (夜月風翔)   2016-11-30 12:53:00
Flask第二条 我觉得也是影响最大的一条 没提到外科医生
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 12:57:00
重点是第一条,第二条算是举例吧
作者: qscf753 (夜月風翔)   2016-11-30 12:59:00
第一条是讲200MS可以充能一次 第二条是讲手术大师和收割暴击冲能只会给其中一罐水 理解错误的话欢迎指正反正药娘BV大概没救了
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 13:04:00
第一条的主词是1个角色 不是一瓶水1个角色200MS内只能由暴击充能1点
作者: smmoon (邦)   2016-11-30 13:09:00
火灵gg了吗? oh no!
作者: tony820708 (freezingkills)   2016-11-30 13:11:00
@BILL BV伤害我上面不是算给你看了= =???4.9 * 1/4 = 1.225 就是多22.5%阿XD是的 第一条才是重点 第二条是说不管是药娘还是传奇装都逃不出这个限制而已第一条是"每个角色" "每次爆击"只能获得"1个药水充能"
楼主: BILL6042665 (苏察哈尔汗)   2016-11-30 13:16:00
喔喔 没注意到tony大早就算好了
作者: tony820708 (freezingkills)   2016-11-30 13:16:00
共用冷却时间200ms不过新BV中段的确感觉比较弱 2~12是清图最常用的区段
作者: brokenXD (杂碎王)   2016-11-30 13:19:00
撑药剂充能比较实际
作者: necrophagist (Hogong-Yeah)   2016-11-30 13:26:00
火灵要看它伤害补多少 如果补齐就是buff 因为满灵施速/持续门槛降很多 跟上版bv其实是buff同理
作者: Voegelin (星辰塔的沃格林女士)   2016-11-30 13:31:00
大家要不要一起玩Overwatch ????????
作者: doom3 (ⓓⓞⓞⓜ③ )   2016-11-30 13:33:00
懒得看 只好坐等下一季新世界的神
作者: Voegelin (星辰塔的沃格林女士)   2016-11-30 13:34:00
我是觉得先练源式。
作者: qscf753 (夜月風翔)   2016-11-30 13:35:00
我烂电脑还是打噜阿噜就好
作者: IAmLaguna (拉古那)   2016-11-30 13:36:00
这个raider看起来有点诱人..XD 第二只来玩玩看
作者: nkky123 (突如其来的悲伤)   2016-11-30 13:43:00
拉古纳要回归了?
作者: IAmLaguna (拉古那)   2016-11-30 13:44:00
拓荒是一定要的 不过4号5号要去医院没办法玩..OrzBF双持时会使用两把武器平均起来的均速做为攻速这个更动放在bug fix那边干嘛..XD
作者: necrophagist (Hogong-Yeah)   2016-11-30 13:52:00
两把都是valid武器才会平均 算修bug没错 你主手拿stat stick还是只算副手攻速
作者: ke1vin (球主)   2016-11-30 13:59:00
药剂cd+只能回一罐, 这绝对是半残起跳啊bottom-line 是你不能爽喝很多罐水, 一两罐还回得起来
作者: IAmLaguna (拉古那)   2016-11-30 14:06:00
RT系列的表示我从来都没想过攻击可以回水..XD
作者: necrophagist (Hogong-Yeah)   2016-11-30 14:20:00
"Nerfed"BF DPS比较图: http://imgur.com/a/rmQph
作者: encoref72915 (EnJaSToNe)   2016-11-30 14:24:00
都没说到悲痛砍多少欸
作者: dchain (BlackScreen2099)   2016-11-30 14:47:00
两根6 stack突破天际阿
作者: rickyhoney (你想要过怎样的生活)   2016-11-30 14:47:00
某实况主说他的超级build喝鲁米可以满格XDDDD
作者: terasono (Alice in Underworld)   2016-11-30 14:50:00
原来Kripp现在已经变成"某实况主"的等级了XD不过他现在是炉石BOY 说好的又不玩了
作者: IAmLaguna (拉古那)   2016-11-30 15:12:00
kripp没办法冲首日拓荒拼第一干脆放弃因为炉石改版刚好在POE改版前一天
作者: good90150   2016-11-30 15:17:00
一大串英文,豆页痛如果血量没增加,瓦尔冥约没移,那我还是玩es爪bf好了看完了,好像没改多少..
作者: poppipe (poppipe)   2016-11-30 16:26:00
反正每次都会有新OP build 大家懒的开发直接玩主流也可
作者: a860204 (小平)   2016-11-30 16:40:00
BF看错惹QQ 跌满还是120%
作者: hgy32 (Back)   2016-11-30 17:24:00
下一版,火灵的荣耀时代来临,快跟风喔!
作者: tszyi (奶茶加台球)   2016-11-30 18:14:00
推情报 well done GGG! good job! www
作者: vergilmir (.)   2016-11-30 19:25:00
砍那个灵魂打击真的看不懂,没人用就算了ES流有几个是在跑步等CD绝大部份是用吸的还是秒回
作者: good90150   2016-11-30 20:10:00
砍到80%真的蛮多的,火灵弓表示...
作者: music120 (梦想与幻想之间 是现实)   2016-11-30 21:07:00
+3火仗来涨一波~
作者: yehjack   2016-11-30 21:17:00
是说爪到底有没有打算要救啊 把偷取改成攻击偷取应该会好过一点 可以玩元素爪
作者: HSUFIT (FireDance)   2016-11-30 21:29:00
干.....才准备了一把要来玩火灵弓 结果砍箭袋... G__G
作者: xk78765   2016-11-30 21:42:00
砍灵魂打击真的莫名其妙.. 一次也砍太多
作者: TotemArt (TotemArt)   2016-11-30 21:52:00
灵魂打击被砍没有很意外,只要争取几秒就能把ES回满了
作者: moto5210256 (烨啼)   2016-11-30 22:23:00
陷阱吧 只是有陷阱流派点ES+弓的吗..
作者: phi0918   2016-11-30 22:42:00
法师拿弓用精随洗作法伤或是+3弓 配灵魂打击再点精纯之潮
作者: necrophagist (Hogong-Yeah)   2016-11-30 22:51:00
箭袋不改 精髓还在 大概法系没人用长杖
作者: GuJiCing (AHao)   2016-12-01 11:07:00
箭袋我忘记之前是几%了 记得在es回复改2秒就有说要改了
作者: xc356321 (加油啦)   2016-12-01 13:12:00
吗的垃圾GGG 我精髓就用一只药娘打天下他这样搞
作者: tony820708 (freezingkills)   2016-12-01 13:51:00
有玩到一个联盟已经OK了吧...连续2个联盟以上都用同一个技能反而无趣
作者: brokenXD (杂碎王)   2016-12-01 16:23:00
一个bf死去就是告诉你玩下一个op bd啊说错 是bd死去
作者: frankfay (frankfay)   2016-12-01 17:11:00
楼上一只药娘打天下是在反串吧0.0
作者: xc356321 (加油啦)   2016-12-01 20:23:00
我就是用药娘一只打到底 干嘛反串
作者: IAmLaguna (拉古那)   2016-12-01 20:32:00
事实上不就是因为药娘BV打天下才变成这样搞吗....XD
作者: e2167471 (乔妹)   2016-12-01 22:27:00
又不是只有你药娘打天下...XD
作者: phi0918   2016-12-01 23:37:00
就是一堆药娘打天下才会被砍阿
作者: Rudycran (Rudy)   2016-12-03 22:12:00
问一下为什么上面那张图bf 6层后放开伤害会突破天际比持续6层还高啊?
作者: tony820708 (freezingkills)   2016-12-03 22:56:00
放开的时候会看几层多打几下 伤害还是满层的120%more
作者: Rudycran (Rudy)   2016-12-04 00:24:00
了解 感谢 之前一直没有认真看他的技能说明哈哈

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