/* 情报请记得加上来源网址或出处喔! */
http://www.hearthpwn.com/
Arena
They're currently looking into ways of celebrating arena players more.
Iksar is doing a lot of work on figuring out ways to show top arena
players without incentives.
They want to be careful with incentives, they don't want players to
burnout.
It could be cool to change the arena drafting pool periodically.
竞技场:
开发组正在想办法让玩家在竞技场通关后的奖励更多一些。
Iksar正着手于让厉害的竞技场玩家与众不同,而不是透过传统的高额奖励。
对于奖励必须很小心,奖励太丰厚的话,游戏内容很快就玩完了。
每隔一段时间改变竞技场可以三选一的牌库是很酷的想法。
Priest
Priest may be the worst class now, but there could be cards that bring it
back up.
牧师:
牧师现在是最弱的职业,新资料片将有新卡让他重返荣耀。
Shaman
Shamans received very powerful cards with Old Gods because they had a lot
of room for improvement.
萨满:
萨满在WOG得到了很多强力卡片是因为他们之前有很多可增进的空间。
Warrior
Mech Warrior caught Ben and the team off guard. The cards were available
for a while but no one had picked it up.
Mech Warrior was one of the top winrate decks.
战士:
机械战让开发团队有点错手不及,那些卡一直都可以用,但有一段时间都没人开发出来。
机械战曾经是超高胜率的牌组之一。
Game Balance
Hearthstone gets compared to Overwatch, Heroes, and StarCraft quite a bit
with respect to game balance when that isn't a fair comparison to make.
It's easier to nerf and buff in other games as you can do so at a much
smaller level - micro changes.
Changing any number on a card is a major change and is more noticable.
They'd rather players come up with solutions to problems as they arise
then changing cards all the time.
Creating cards that counter other cards is stuff that they should support
more in the card pool.
One class will always be the worst, even if its by a small percentage.
这段大意就是说,因为炉石是卡牌游戏,所以游戏平衡并不需要像其他游戏的平衡一样
那么快,纵使有个职业明显过强或过弱,也应该让玩家试着能不能开发出跌破众人眼镜
的逆天牌组,这才是卡牌游戏的特色。
Card Sets
New cards added to sets aren't always for high level play.
新卡的设计并不只是为了最高阶的玩家(合理化设计废卡让新手见识)。
Tons of players have fun with Majordomo Executus, but he isn't
necessarily competitive.
很多玩家很喜欢“会让你变拉格的那张传说”,不过他在竞赛上没什么用。
Adding more cards to the reward set is tricky, since it's a wild only
set. They don't want to push new players towards wild.
增加新卡在奖励区(例如老瞎眼)上不好,因为那些卡迟早进入狂野,他们不希望把越来越
多人送进狂野区。
The way they choose what will be the next card set is by setting up a
whiteboard and shouting out ideas.
开发组设计新卡的方式是把点子写在白板上,然后大声咆啸出IDEA。
Then they talk about possible mechanics and flavor with each idea.
Ben pitched 4 different adventures with card ideas before they had done
Naxxramas. He won't talk about them though because we may see them one day.
New Features
Being able to choose random card backs is a cool idea but isn't on the
top of their list of things to do.
随机选卡背是个满酷的想法,不过这不是开发组的首要任务。
Ben is hesitant to say yes to a tournament mode built into Hearthstone,
it's a complicated issue with many different implementations.
Ben正在犹豫增加锦标赛模式到炉石里,因为这是个复杂的议题。
Golden hero borders at 500 wins for the paid heroes aren't technically
possible at this time due to the single image the entire hero backdrop uses.
Ben doesn't think that adding more classes is needed.
Ben不认为需要增加新的职业(DK,武僧,恶魔猎人,再见了。)