这是该游戏论坛一位Music大大发表的高见,我仅代为转贴。
So, the FAQ isn't up yet and we have to rely on what we THINK each
attribute means. So, I present to you my thoughts on what each attribute
means, and I dearly hope that the devs will confirm or deny them
eventually. This is for the Players ONLY, not the owners. We can tackle
that one once we get our player attributes defined.
NOTE: THESE ARE ONLY MY SPECULATIONS - TAKE IT OR LEAVE IT UNTIL CONFIRMED
OR DENIED
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General Attributes
Agility:
Quickness and acceleration. For a fielder, this calculates into how fast
you will get to a ball from the moment it leaves the bat. For a pitcher, it
does the same. I doubt that agility is taken into account on the actual
throwing of the ball. I could see it being a measure of accuracy of
pitches, but their already seems to be an accuracy attribute. For batters
and base runners, agility will allow you to get out of the batters box
quicker, and will help acceleration when stealing bases. I could see it
helping in avoiding the tag as well. Additionally, it may help with bat
acceleration and hitting accuracy.
Awareness:
Awareness can be linked to "game situation intelligence." This will
determine how well you perform under specific baseball circumstances
compared to everyone else. It will directly affect what decisions you make
during a play. For instance, when running the bases on a long single, the
awareness attribute would tell the base runner whether or not to risk
stretching it into a double. For a batter, it might help with identifying
pitches better, and what pitch you are likely to get from the specific
pitcher given the current situation in the ball game, pitch count, hit
count, etc. For a fielder, it would help in determining things like the
likely hood of turning a double play, or how environmental factors are
effecting the ball in flight. For a pitcher, it would help them identify
which pitch would most likely succeed to a particular batter. For instance,
knowing a certain batter likes fastballs behind in the count would usually
mean not to throw one, or better yet throw a changeup when you know the
batter is looking fastball. This attribute has a lot of factors it would
seem, and is one of the more complex to fully understand.
Confidence:
For all players, this attribute determines how well they will perform in a
given circumstance. For instance, its the bottom of the 9th, 2 outs, ahead
one run and bases are loaded...and its a full count. A pitcher with a high
confidence level will not be shaken, thus lessening the probability that
the batter will reach base. You could apply the same concept to all of the
other players and circumstances. In addition, a high confidence level will
tend to make the player perform well more consistently. A pitchers pick-off
move or a catchers throw to second to prevent a steal would be successful
more than with a low confidence.
Luck:
Self explanatory really. The higher your luck, the better your probability
of succeeding in whatever you do. Id imagine someone with a high amount of
luck would not see a major difference in their performance, however minor
victories will probably be evident.
Speed:
This will determine your raw ability to perform actions which require
speed. Base running, stealing bases, beating out a throw, ability to catch
a ball hit far from you, etc...these are the things that the attribute
speed will help with.
Stamina:
This attribute usually determines the ability to perform well even on low
energy, and to lower the energy drain throughout the game. The higher your
stamina, the more likely it is you will not need to be replaced for your
backup. For a pitcher, it would seem to allow you to go deeper into games.
There is probably a direct correlation between pitch count and stamina.
Vision:
This attribute deals directly with the intuition of a player to perform a
specific baseball act. For instance, an outfielder with high vision would
get a better jump on a ball hit based on the trajectory of the ball and
environmental factors than a lower vision outfielder. An infielder would be
able to get a better jump on a hard hit ball their way, and would be less
likely to make an error on it. A base runner thinking of stealing a base
would have a better chance of timing when to leave the base, therefore
giving a better jump. A pitcher however with a high vision would have a
better chance of picking off a runner on base. A player with a high vision
would be an instinctual base runner who more times than not takes advantage
or a situation that allows the runner to move up or score on a wild throw
or passed ball.
Offensive Attributes
Bunting:
Probably essential for Pitchers to have a good level of skill in this. The
better the skill, the more likely you will put down the bunt successfully.
Might also be good for speedy base runners who can bunt for a hit.
Coordination:
This might be better as a general attribute than a strictly offensive one.
However, from the offensive perspective, coordination would effect how well
a batter is able to hit the ball. I suspect a correlation between a higher
batting average and a high coordination rating due to the ability to make
better contact with the ball, and being able to place the ball where you
want it.
Power:
This attribute as well should be in general, however... Offensively, power
means how far you can hit a ball. It also probably helps with base running
acceleration and speed.
Defensive Attributes
Accuracy:
From a defensive perspective, accuracy can be defined as the ability of a
player to hit their mark. A pitcher will throw more strikes if he has a
higher accuracy. An outfielder will make a better throw to the plate. A
catcher will throw out base runners attempting to steal or to pick off
base. It might possibly help with the fielders ability to adjust to a short
hop or unexpected change in the balls progress. As a reach, it might help
the base runner slide better.
Arm Strength:
For a fielder, this is essential to be able to make your throws to get a
runner out, or to relay the ball to the infield more quickly. An outfielder
would get the ball faster towards home plate. A third basemen would be able
to fire the ball better after making a bare-handed grab. For a pitcher,
this is a no-brainer. The higher this stat is, the faster you can throw the
ball. I would warn against pouring ALL of your points into this stat and
none into accuracy, or you will develop into the next "Wild Thing." Throws
110mph, and hits the batter more times than the catcher's glove. A balance
will have to be found through research.
Sure-handedness:
This will be important for infielders who have a lot of hard hit balls
fired at them. A high rating in sure-handedness will allow the fielder to
be able to catch the ball better and more consistently. It will also
increase the likelihood of turning a double play, allowing the fielder to
get the ball out of their glove quicker. First basemen and catchers
especially should have a high rating in this, as they field a lot more
balls per game than anyone else.
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So, here are my recommendations for Major/Minor skills based on Position:
(note that I assume 1B,3B,RF,LF are power hitters, and 2B,SS,CF are
speedsters)
Pitchers:
Major: Arm Strength, Accuracy, Awareness, Bunting
Minor: Coordination, Vision, Confidence, Stamina
1st Basemen:
Major: Power, Coordination, Sure-Handedness
Minor: Agility, Confidence, Awareness
2nd Basemen
Major: Speed, Sure-Handedness, Accuracy
Minor: Vision, Awareness, Agility, Coordination, Bunting
Shortstop
Major: Speed, Sure-Handedness, Accuracy
Minor: Vision, Awareness, Agility, Coordination, Bunting, Arm Strength
3rd Basemen
Major: Power, Coordination, Sure-Handedness, Arm Strength
Minor: Agility, Confidence, Awareness
Catchers
Major: Sure-Handedness, Arm Strength, Accuracy, Confidence
Minor: Vision, Coordination, Agility
Left Fielders
Major: Power, Arm-Strength, Accuracy
Minor: Speed, Confidence, Awareness
Right Fielders
Major: Power, Arm-Strength, Accuracy
Minor: Speed, Confidence, Awareness
Center Fielders
Major: Speed, Vision, Arm Strength
Minor: Accuracy, Confidence, Agility