Re: [新闻] (WiiU) Cemu v1.15.3b

楼主: conpo (狮子たちの旗)   2019-03-12 10:45:22
2019.03.10
Created by Exzap, this is the second emulator of Wii U to be available to the
public but the first to push up the emulation of commercial games. It can
decrypt Wii U images that use the Wud format but also the RPS or RPL files.
The internal resolution can go up to 1920 × 1080 depending on the games.
Note that for the moment, only one controller is accepted, it is the DRC
(GamePad) of the Nintendo Wii U. This version is compatible only for Windows
x64 (from Windows 7) with a graphics card OpenGL Manager 4.1 or higher and it
will require 4 to 8 GB of RAM to run it. (ID-Title match).
https://www.youtube.com/watch?v=rQxFv983fvE
1.15.3b:
- CPU/JIT: Fixed potential instability and crashes caused by recompiler
optimizations
- debug: Fixed WUD filesystem dump feature
- debug: Frame profiler now displays 9 different stats. From bottom to top:
- gray -> Idle (waiting for more commands from CPU)
- pink -> Wait for async (waiting for texture readback, occlusion queries.
- Explicit or by GX2DrawDone)
- dark red -> Texture creation, texture upload, texture cache management,
sampler settings
- dark green -> Attribute/vertex buffer management, attribute data upload
- blue -> Shader management, shader compilation, uniform buffer management,
uniform data upload
- purple -> Index cache management, index data upload
- green -> Render target management, FBO creation, texture creation
- yellow -> OpenGL glDraw calls
- light gray -> Everything else
1.15.3:
- general: Display meta/bootTvTex.tga when booting a game and while compiling
shaders (ref: http://bugs.cemu.info/issues/1)
- general: Reworked shader cache loading screen to scale better on higher
resolutions
- general: Changed settings.xml to be more portable (use relative paths where
possible)
- CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core
recompiler is enabled (slightly reduces micro-stutter caused by recompilation)
- debug: Added debug option which dumps the WUD filesystem of the currently
running game to dump/ folder (WUD/WUX extractor)
- debug: Fixed a bug where the RAM dump feature would silently fail because it
would not create the dump folder
- GX2: Added frame profiler (can be toggeled via debug menu)
- GX2: Optimized texture loader
- GX2: Minor optimizations in various GX2 API functions
- GX2: Fixed random crash due to out-of-bounds access in texture code
- GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to
high
- GX2: Increased time before restorable textures are dropped from texture cache
(from 15 seconds to 2 minutes)
- coreinit: Fixed incorrect timeout calculation in spinlock
AcquireSpinLockWithTimeout API
- padscore: WPADGetInfoAsync no longer crashes when no callback is provided
- input: DirectInput rumble will only be initialized if the rumble value is set
to non-zero (workaround for a crash bug in a common DirectInput driver)
Note that high definition graphics packages are available here. They allow,
among other things, to increase the native resolution of games because unlike
Dolphin and because the machine is technically different it is not possible
for Cemu to increase the definition other than by this method.
Conversely, SD packs (standard and / or low definition) are available on this
link and allow some PCs lacking performance to launch games in 60 FPS.
http://cemu.info/
作者: srwcc (老马)   2019-03-12 10:48:00
看了影片,模拟发展真是日新月异
作者: sifun (米虫)   2019-03-12 15:26:00
这个主要是赞助很多 其他的都快饿死了

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