[闲聊] D3 PTR 设计师蓝帖patch说明

楼主: MotoDawn (折)   2017-10-02 14:01:04
https://us.battle.net/forums/en/d3/topic/20759207386?page=12#post-231
这篇基本上是干话 没有什么新东西 只是我想混点P币(误
是D3设计师Don Vu昨天发的对于这次PATCH的看法
(不严谨翻译 含有大量个人主观立场 不用太认真 慎入 轻喷!)
Hey everyone,
There has a been a lot of discussion about some of the changes in the most
recent PTR Patch and I wanted to chime in and hopefully give some insight as
to why we made some of the decisions we made.
First I’d like to try and quell some misconceptions that I’ve noticed
within the community
YOOOOOOOO~新PATCH出来后你们好像意见一堆R~
本设计师来给你们翻译翻译 首先呢 你们好像有点误会唷
Big number changes don’t necessarily mean big buffs and/or nerfs. Increasing
a damage bonus from 6,100% to 10,100% sounds like a lot, but Greater Rifts
scale on an exponential curve. For each successive Greater Rift level, you
need roughly 17% more damage than the last to complete it. Going from 6,100%
to 10,100% is roughly a 66% increase, which is only about 3 Greater Rift
levels.
不要看到大数字的调整就吓到吃手手阿!以为我们BUFF/NERF很多
像是6100%=>10100%看来差很多 但其实大秘每往上一层就要多17%伤害左右才过得去
也就是说6100=>10100大约加强了66% 但大秘只高3层而已啦
The leaderboards aren’t all the data we use. Oftentimes one player will have
a really high Greater Rift clear with a specific spec, but also have almost
as high Greater Rift clears with other specs. Those almost as high Greater
Rift clears aren’t shown on the leaderboards. We have data from every
Greater Rift clear to analyze and action upon. This is partly what we mean
when we say sometimes things don’t show the whole picture.
我大BZ要砍谁 从来不是只看天梯榜 你们很多BD我大BZ都清清楚楚der
所以我们可以从许多内部数据分析来决定如何改动
这也就是我们常说的很多东西不能只看表面
We don’t just look at the Greater Rift level and time cleared. We look at
paragon, legendary gems, augments, stats – just a whole slew of data from
our Business Intelligence team – and do internal tests of our own. We have a
target Greater Rift level with specific paragon, legendary gems, augments,
stats, etc. derived from the top clears on Live and PTR and we try to hit
that target by tweaking changes over the course of the PTR. Some of the
reasons why you saw some specs get buffed, then nerfed, then buffed, then
nerf again are because sometimes we don’t hit our target and because the
goalpost moved after players cleared higher with the Blood Lancer Necromancer
on Live.
我也不是只看层数跟时间好ㄇ!巅峰阿~传宝阿~绝望阿~技能阿~我们也知道der~
而且我们也有作内测阿!正服跟ptr我们都有纳入考量 我们有订个目标
在看你们有没有如同预期 你们看到一些流派 一直增强~再砍~再增强~再砍~
就是因为没有达到预期的目标啦 像是正服的尻枪死灵这么猛 预期目标就会变R
We’re not trying to keep the Necromancer at #1. In addition to the above
bullet point, when we look at data on clears from Live vs. from PTR, we
consider the amount of effort the Live person put in vs. the one on PTR.
Oftentimes PTR players simply don’t put in as many attempts as someone as
Live. We also keep in mind that not everyone plays on the PTR, so we aren’t
necessarily receiving data from all of the best players for each spec.
我们没有刻意把课金职业保持在NO.1的位置!我大BZ知道你们现在都成精了
PTR都变成演员训练班 正服你们才会全力去肝 也不是所有人都会去玩PTR
所以每个流派都收集到全部的玩家最佳数据4不可能的
The Whirlwind changes have been a hot topic, so I wanted to dig a little
deeper and explain those. A couple of PTR Patches ago, we fixed a bug with
Battle Rage: Bloodshed that nerfed it’s damage quite a bit. Before we fixed
the bug, the top Whirlwind build used Battle Rage: Bloodshed, so the increase
on damage from 1700% to 3400% on Wrath of the Wastes was meant to compensate
for the nerf on damage on Battle Rage: Bloodshed. However, the recent high
Greater Rift clears with Whirlwind started to use Battle Rage: Swords to
Ploughshares. We considered the paragon, legendary gems, etc. of the player
that cleared Greater Rift 118, but we also considered how fast after the
patch the player cleared it. All of the things considered, we decided to
decease Whirlwind damage a little bit – roughly 2 Greater Rift levels.
我这次砍了旋风蛮 求给个机会说明一下 之前砍了血溅的触发系数...
欸不是啦 是修BUG B乙己:修...修BUG的事...能算砍么?
因为你们之前都用血溅 所以后来旋风套BUFF到3400%是要补偿你们
阿结果你们现在都改用爆击回血的符文 那个过118的蛮子 考虑到他的巅峰跟传宝
这么快就打上118了 我大BZ觉得不妥 所以小砍一刀
其实也才少了2层左右 没事儿~没事儿
With all of the things we have to consider, sometimes we do get things wrong.
The testing, feedback, and discussion we’ve received from the community has
helped us tremendously. Hopefully we’ve done some things right during this
patch cycle. Thanks again and have a great rest of your weekend!
我们做事是深思熟虑的 但我大BZ也会有犯错的时候
所以需要你们的反馈跟讨论 好啦 周末愉快 ㄅㄅ~
============================================================================
之前的美队跟这次的旋风都是PTR打到#1后被砍
然后BZ说有作内测&砍人不是看天梯榜
死灵超出预期目标=>那我们改变预期目标
旋风超出预期目标=>那我们改变旋风蛮子
你不可质疑的BZ逻辑lol~~~
作者: shepherdhunk   2017-10-02 14:24:00
演员训练班是真的 XD
作者: xxxx9999xxxx (star)   2017-10-02 16:02:00
ㄕㄡˇ狩魔神人搞挂美国队长…
作者: violetflames   2017-10-02 21:04:00
这翻译水准之上!

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