Re: [情报] PTR2.1传奇特效(含宝石)

楼主: Dialysis (           )   2014-06-27 17:01:24
根据先前情报,传宝只能装在饰品上,也就是只能装3个,
倘若以大秘境为终点,个人是预测增加生存力的宝石是重点,反正武器拿CB槌就好...
以下为增加生存能力的宝石:
Gem of Primary Skill Hit Harder
Primary: Increase the damage of primary skills by [VALUE]%.
Secondary: Primary skills heal you for 2% of maximum health on hit.
产资源技在击中时回复2%生命,照原理,2%应该会乘上击中系数 (打折)。
Gem of Increased Attack Speed
Primary: [VALUE]% chance on hit to increase your Attack Speed by 2% for 3
seconds, stacking up to 10 times.
Secondary: Also Gain [VALUE]% Cooldown Reduction per stack.
击中敌人时减固定CD,最多10层。这个就是配上保命技。
Gem of Damage Reduction while CCed
Primary: While under any control-impairing effects, reduce all damage taken
by [VALUE]%.
Secondary: Heal for [VALUE]% of maximum life when hit by control-impairing
effect.
很类似野人的势不可档(HC神防技),被控场时就自动回%命,此还多了被控场时自动减伤
Gem of Pet Crit Chance
Primary: Increase the Critical Hit Chance of your pets by [VALUE]%.
Secondary: Your pets are unkillable.
这个大概是巫医专用吧,宠物不会死,就是一堆坦,生存力等于大增
Gem of Stagger Damage
Primary: 50% of all damage taken is instead staggered and dealt to you over
[VALUE] seconds.
Secondary: [VALUE]% chance on kill to clear all staggered damage.
将一半的瞬伤变成DOT,然后,当杀死敌人时,有会将此DOT的累积伤害消去。
这个就值得配上秒回了....
Gem of Increased Damage after Spending Resource
Primary: Gain 1% increased damage for 3 seconds after spending primary
resource. This effect stacks up to [VALUE times. Gaining a stack refreshes
all existing stacks.
Secondary: Gain 1% increased Armor for every stack.
用耗资技会叠1%护甲,不知可叠到几层?第一个想到的就是元素弓DH专用

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