大家都只讨论敏捷闪躲换护甲的变动,好像都忽略掉Healing的改动
Healing:
The next change will be to Healing. Currently, Healing provided by gear isn't
very valuable because you receive the vast amount of your healing from Health
Globes. During internal testing, we discovered that as you reached higher
Greater Rift levels, you really wanted more of your healing to come from your
gear in order to survive. To facilitate this, we are reducing the amount of
healing Health Globes provide, but buffing Life on Hit and Life Regeneration
on gear to compensate. This change should make a more consistent experience
when you turn up the difficulty (or reach a higher tier in a Greater Rift) in
situations where you’re not killing as quickly and actually require the
increased Healing.
现在的击回跟秒回量让人觉得无感,回血都靠血球跟药水再撑,BZ很不高兴
想一下除了颠峰给的击回/秒回,如果要大家撑击回或秒回,大家愿意牺牲哪些部位去换?
补充:
突然想到,如果秒回被提高了表示死神赌注这裤子或许(机率极小)能一战?