楼主:
cycefa (莉莲娜铁粉 希司法)
2014-04-09 04:04:17Demon Hunter
夭寿猎人
Philosophy
Many skills that spend Hatred feel great, but when it comes time to
generate Hatred the single-target options don't feel meaty compared to the
generators that can hit more than one target at a time. As a result, we are
increasing the potency of a few single-target generators to be more
competitive.
吃憎恨的技能感觉良好,但是单一目标的集憎恨技能就不好了
所以强化了单一目标的集憎恨技能的伤害
Active Skills
主动技
Evasive Fire
Increased base middle shot damage from 160% to 200% weapon damage
Increased base side shot damage from 80% to 100% weapon damage
回避射击
主要目标伤害上升至200%
两个附送的伤害上升至100%
Skill Rune - Covering Fire
Bug Fix: Fixed a bug causing the side shot damage to be lower
than the amount listed
Increased the damage of the side shots from 160% to 200%
weapon damage
Increased the range of the side shots from 50% to 80% to
match the range of the middle shot
掩护射击
主要目标和两个附送的伤害都上升至200%
还有修个Bug
Hungering Arrow
Increased base damage from 125% to 155% weapon damage
追噬箭
伤害上修至155%
Sentry
Skill Rune - Guardian Turret
The damage reduction from this rune will now be reflected in
the Toughness display
卫哨
守护哨塔
现在15%减伤会显示在面板的坚韧上
Monk
武僧
Philosophy
Monks are working as intended and Dashing Strike is perfectly
balanced.
There are no Monk changes at this time. Monks are currently in a
fairly comfortable place, but as with all aspects of the game, we will
continue to monitor them and make changes as needed.
武僧现在很符合BZ的期望..没什么要改的
Witch Doctor
巫医
Philosophy
The Witch Doctor was lacking good options for when they were low on
Mana. A lack of attractive Signature spells results in builds primarily
focused on sustaining Mana for long periods of time. We are increasing the
potency of a few single-target Signature spells to be more competitive so
that there are still aggressive options while waiting for Mana to regenerate.
Haunt has received some changes to provide a low-Mana option as well
as to emphasize options for a damage-over-time (DOT) play style.
简单来说..
就是单一目标的技能要强化
Active Skills
Poison Dart
Increased base skill damage from 155% + 40% to 185% + 40% weapon
damage
毒液吹箭
伤害上升至185%
Skill Rune - Splinters
Increased damage from 65% to 105% weapon damage per dart
散射吹箭
伤害上修至105%
Skill Rune - Spined Dart
Increased amount of Mana returned from 25 to 50
尖脊吹箭
回复法力增加至50
Skill Rune - Flaming Dart
Increased damage from 275% to 425% weapon damage over 4
seconds
Damage over time from Flaming Dart can now stack with itself
烈焰吹箭
DOT伤害上修至425%
Skill Rune - Snake to the Face
Stun chance increased from 25% to 33%-35%
扑面毒蛇
击晕击率上升至35%
Corpse Spiders
Increased base skill damage from 216% to 324% weapon damage
尸蛛
伤害上修至324%
Skill Rune - Leaping Spiders
Increased damage from 238% to 383% weapon damage
跳跳蜘蛛
伤害上修至383%
Skill Rune - Blazing Spiders
Increased damage from 259% to 400% weapon damage
火蜘蛛
伤害上修至400%
Firebomb
Skill Rune - Pyrogeist
Increased damage from 560% to 880% weapon damage
火焰炸弹-烈焰火柱
伤害上升至880%
Haunt
Reduced Mana cost from 200 to 50
Increased base skill damage from 1465% over 6 seconds to 4000%
over 12 seconds
蚀魂
法力下降为50点,伤害从6秒1465%改为12秒4000%..
Wizard
秘术师
Philosophy
Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute,
have bugs with their implementation. Unfortunately, these bug fixes do have
the side effect of weakening these skills. Ultimately, this brings these
skills back in line with other Wizard skills, which is why we chose to
implement these fixes.
秘术师的2个技能有Bug,冰封球和电殛。
很不幸的,改掉这两个bug会让这两个技能变弱,
讲得很好听..但是看起来不像是修bug
而是不合BZ的期望,所以要nerf
Teleport is receiving some changes to allow it to work in more
situations. The range is being increased overall for each cast of Teleport.
As a result, the Wormhole rune is receiving a reduction in the number of
successive casts that can be completed. Previously, you could cover 140 yards
in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a
buff.
传送术做了一些更动,然后BZ认为这是个BUFF....
Active Skills
主动技能
Arcane Orb
Frozen Orb
Bug Fix: Fixed an issue where Frozen Orb was chilling for
longer than intended
Bug Fix: Fixed an issue where the Frozen Orb bonus damage
radius was hitting a larger area than intended
秘法光球-冰箭光球
修正冰封球比预想的停留时间更长
修正冰封球附送的冰箭范围
不过个人没在用冰封球,不痛不痒..(耸肩)
Electrocute
Skill Rune - Surge of Power
Reduced proc scalar from 0.25 to 0.166
电殛-能量涌现
触发率从0.25下修至0.166
Teleport
Increased range from 35 to 50 yards
传送
范围从35码上升至50码
Skill Rune - Wormhole
Reduced maximum allowed teleports from 4 to 3
时空虫洞
最大传送次数从4次变3次
Passive Skills
Arcane Dynamo
Bug Fix: Arcane Dynamo now properly grants bonus damage to
channeled spells
秘法充能
现在加成伤害会正确的在导引技能上发动
这才叫修bug嘛!
Prodigy
Bug Fix: Fixed an issue where Electrocute was granting double the
intended amount of Arcane Power when used with Prodigy
秘学奇材
修正一个电殛会触发双倍秘能的bug
这个我也要承认是修bug...=3="
作者: ghjkl1478 (kiki) 2014-04-09 04:09:00
改守护箭塔这要干么? 一点用也没有阿
楼主:
cycefa (莉莲娜铁粉 希司法)
2014-04-09 04:21:00只是改说明啊..
作者: kingheros (拔辣熊) 2014-04-09 04:38:00
推翻译
作者:
wyiwyi (纸片宅)
2014-04-09 05:21:00刚好我用追噬流....真想快点射射看@A@
作者: zapoo 2014-04-09 05:25:00
我玩电极+冰封球错了吗?
作者:
boggg5566 (掷笅才是真正云端运算)
2014-04-09 08:26:00祕法充能 是1.0拖到现在才修的意思?
作者: XinJay 2014-04-09 08:28:00
怒心火逃过一劫XD
作者:
usoko (time to face reality)
2014-04-09 08:41:00太好了 最近才迷上回避射击......
作者:
bye2007 ( )
2014-04-09 09:18:00推翻译 我秘术就是玩电殛+冰封球....看来也许要另找新招了
作者: hangEasy (和衣领) 2014-04-09 09:40:00
奔流路过,蛮爽的
作者: anita77813 2014-04-09 12:58:00
我觉得最需buff的是武僧耶 太吃装了
作者: anita77813 2014-04-09 12:59:00
总不能大家都撑坚韧,拉怪放爆烈吧
作者:
cccc18 (蛙)
2014-04-09 18:03:00祕法充能+祕法爆弹有效用吗?有没有美服的朋友可以帮测一下
作者: turtleman (★☆特透面☆★) 2014-04-09 19:48:00
巫医改噬魂是要配套装特效用的吗XD