[闲聊] HoloCure 苦难之塔 Calli通关

楼主: kuoyipong (petohtalrayn)   2024-11-18 14:36:46
https://x.com/moricalliope/status/1858354066742735137
https://pbs.twimg.com/media/GcozH55boAAjRoa.jpg
死神不仅通关了苦难之塔,还问Kay要不要做DLC给他跳 XD
Kay的感言:做这游戏超好玩的
https://x.com/holocuredev/status/1858359917742072269
My secret minigame here was one of the things I was (and still am) the most
excited about in this update.
I woke up one day and thought I haven't really designed anything
platformer-like before, and it could be a great experience in game Level
Design, so then the idea hit me
https://x.com/holocuredev/status/1858359919432311203
It was INCREDIBLY fun for me to make this. I did nothing but write the
physics code and design the entire level for like a week straight.
I loved the experience so much, that when I finished the tower, I wanted to
make the next part immediately.
https://x.com/holocuredev/status/1858359920803856681
And I absolutely will for another future update. I learned I really enjoy
level designing in this way.
If it makes anyone feel any better, I too suffered through it myself many,
many, many times to test it constantly during development. Hours of pain
https://x.com/holocuredev/status/1858360778652344608
And again I'll just re-address it, yeah I figured not everyone will enjoy
this kind of game in HoloCure, but that's why it's entirely side content in
da HoloHouse area. I put it in because it's something I personally really
enjoy, and I enjoyed making it as much as playing it
https://x.com/holocuredev/status/1858361036341928123
Initially I thought it's fine to have it as an achievement, but I totally
understand and agree with the argument that core players want to complete
this game as a "VS" genre game, not a rage game.
I think that's a very fair point so I made the decision to separate it later
https://x.com/holocuredev/status/1858361665110102438
And with that, a lot of Holo House activities will be separated as well. But
in turn, they will be changed to require much more effort
For example, 50 fishing chain achivement? Nah let's separate it, then go with
a MILLION INSTEAD
作者: cornsoup (清凉莲子绿豆汤)   2024-11-18 14:37:00
还要做DLC喔
作者: apeter83   2024-11-18 14:40:00
最上面是yagoo 吗?
作者: star12614 (Saki)   2024-11-18 14:41:00
是说死神名字英文跟日文唸起来不一样 她会不会不习惯
作者: a25172366 (Ei)   2024-11-18 14:41:00
最多能有几个存盘点啊?死神270硬币是有拿完吗最上面是Yagoo没错
作者: ThreekRoger (3kRoger)   2024-11-18 14:42:00
说可以存盘四次 所以应该是400个硬币 大概
作者: star12614 (Saki)   2024-11-18 14:43:00
她玩两次 第二次爬20几分就登顶了
作者: Pegasus99 (天马行空...的天马)   2024-11-18 14:44:00
JK玩家日常 第二次就开始爆速 想当年168重玩2,3轮时也是快的夸张
作者: NGNL1103 (kiki)   2024-11-18 14:46:00
丧心病狂啊Kay
作者: nickmath (汉堡神偷)   2024-11-18 14:46:00
死神不用存盘点 所以硬币随便拿的
作者: grtfor (哦啦啦)   2024-11-18 14:47:00
不用存盘真的强
作者: m3fm03 (台湾水电工阿贤)   2024-11-18 14:48:00
他真的很爱玩这个耶= =
作者: howardandy (淡漠)   2024-11-18 14:51:00
厉害,我跳一下理智断光
作者: super1937 (猪可杀。不可卤)   2024-11-18 14:54:00
我没玩,但看到有留言说苦难之塔的名称叫ICU不知真假
作者: inversexxx (鬼岛的卡夫卡)   2024-11-18 14:54:00
看起来KayYu做这游戏真的很乐在其中 宁愿不收费也不想破坏这份乐趣
作者: super1937 (猪可杀。不可卤)   2024-11-18 14:55:00
作者: bbc0217 (渡)   2024-11-18 14:55:00
笑死 Jump King 死忠玩家
作者: Irenicus (Jon Irenicus)   2024-11-18 15:07:00
1小时多 有够猛欸==下次该做个空洞的苦痛之路了吧
作者: kramasdia (New~~)   2024-11-18 15:17:00
笑死 dad真的是死忠的 骂完还是玩
作者: entaroadun (entaroadun)   2024-11-18 15:38:00
跳4小时了还在87%苦战
作者: hh123yaya (KID)   2024-11-18 15:42:00
空洞那种做起来麻烦很多 一点点没调好手感就会稀烂
作者: ki80655 (Xed)   2024-11-18 15:46:00
请做holo版小朋友上楼梯
作者: kobekai (阿凯)   2024-11-18 15:50:00
玩不了 直接理智断线
作者: willytp97121 (rainwalker)   2024-11-18 15:55:00
嘴里这么说身体倒是很诚实
作者: ki80655 (Xed)   2024-11-18 15:57:00
还有holo版壶男和holo版only up, 让世界感受痛楚
作者: a25172366 (Ei)   2024-11-18 15:59:00
我还没到20%,有空来专心玩玩看
作者: jo8246hn (Rain)   2024-11-18 16:13:00
四个多小时跳完,没存盘点能用我应该也不会想玩这鬼玩意
作者: RamenOwl (星爆拉面肥宅)   2024-11-18 16:32:00
笑死 骂了又玩
作者: t77133562003 (我是一只山羊)   2024-11-18 17:40:00
笑死
作者: x19005 (肥宅o'_'o)   2024-11-18 17:48:00
看了之后跑去载来跳,一个半小时金币全拿无存盘跳完比jump king有良心多了 至少很多地方左右是没挖空的还有续力条让你看,还有很多地方都能反弹跳
作者: s8018572 (好想睡觉)   2024-11-18 17:56:00
太神啦没有用checkpoint

Links booklink

Contact Us: admin [ a t ] ucptt.com