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Gaming Subs Like PS Plus, Xbox Game Pass Aren't Growing At All
There was immense pressure on Sony at the beginning of the generation to copy
Xbox Game Pass’ model of day one first-party releases, but as time goes by,
it’s beginning to look like the Japanese giant dodged a bullet. While it has
significantly improved its PS Plus offerings, the platform holder has always
argued Microsoft’s model of giving away first-party titles day one is “
unsustainable”, and with the closure of Bethesda stalwarts Tango Gameworks
and Arkane Austin this week, that’s looking increasingly true.
在本世代初期,索尼面临着巨大的压力,是否要跟进 Xbox Game Pass 的模式,
即第一方游戏发布当天就供订阅制使用,但随着时间流逝,不跟似乎是一个明智的选择。
虽然索尼极大地改进了其 PS Plus 的服务,但该平台持有者始终主张微软的模式,
即第一方游戏当天就免费提供,是“不可持续的”,
而随着本周 Bethesda 旗下的 Tango Gameworks 和 Arkane Austin 两家公司的倒闭,
这一说法似乎越来越真实。
However, this isn’t just opinion: it’s backed up by fact. Circana analyst
Mat Piscatella noted last April that United States consumer spending on non-
mobile video game subscriptions had stalled, growing just two per cent year-
over-year. And that remains true now: “March 2024 non-mobile video game
subscription spending was only up 1 per cent vs April 2023.”
这不仅仅是观点,而是有数据支持的。
Circana 分析师 Mat Piscatella 在去年四月指出,
美国消费者在非手机游戏订阅上的支出已经停滞不前,年增长率仅为2%。
而这个情况现在依然如此:
“2024年三月的非手机游戏订阅支出仅比2023年四月增长了1%。”
In other words, subscriptions like PS Plus and Xbox Game Pass are not the game
changing business models they were billed to be. Yes, there’s clearly money
to be made from them, but growth would need to be much more significant than
what we’re currently seeing for them to be the future of an industry that
already finds itself on uncertain footing.
换句话说,像 PS Plus 和 Xbox Game Pass 这样的游戏订阅服务,
并不是它们被宣传的那样,具有改变整个游戏商业模式版图的能力。
是的,从中显然还是可以获益,但如果要成为这个处于不稳定局势中行业的未来,
增长必须比我们目前看到的要显著得多才是。
Our view, with the benefit of hindsight, is that subscriptions only ever
really appealed to the vocal enthusiasts, who play dozens upon dozens of new
releases every month. The vast majority of consumers are satisfied with
purchasing one or two titles a year, and sticking with their favourite free-to
-play titles, like Fortnite or Genshin Impact. And as gaming requires a much
greater time investment than television or music, it’s perhaps not a surprise
that the subscription market is stalling like it is.
事后诸葛,我们的看法是:
订阅服务只对那些喜欢每个月玩数十款新游戏,
积极尝鲜且积极投入讨论的玩家有显著吸引力。
绝大多数消费者对每年购买一两款游戏,
并坚持只玩他们喜欢的免费游戏,如 Fortnite 或 Genshin Impact,
这样的模式都感到满意。
由于游戏需要比电视节目或音乐花费更大的时间投入,
游戏订阅市场像目前这样停滞不前,或许并不令人感到意外。
看来订阅制真的不是单机游戏的未来
大家都还是习惯把游戏买下来玩