※ [本文转录自 PlayStation 看板 #1bWch3H- ]
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Reborn Only to Die?
重生只为再死?
Final Fantasy VII Rebirth may feature side content and minigames galore, but
the main story will un-doubtedly leave its mark. Since Rebirth brings the
story up to the point where the party reaches the Forgotten Capital, players
will need to reckon with Aerith's story arc after playing a game built around
deepening the connections between the party mem-bers.
FF7 Rebirth 可能将提供玩家丰富的支线内容和大量小游戏,
但提到主线故事,无疑将留下十分深刻的印记。
在 Rebirth 将故事推进到队伍到达遗忘之都之后,
玩家需要在一片过程不断加深伙伴彼此牵绊的游戏之后,迎来艾莉丝的故事弧线处理。
When I asked the development team about this scene, the previously jovial mood dropped into a
somber state. While the team is tight-lipped about how the events will play
out, it insists it has achieved something that will shock even the players who
have played through the scene in question multiple times.
当我询问开发团队有关这一场景的内容时,先前欢乐的氛围变成了凝重的状态。
虽然制作团队对事件的具体进程保持缄默,
但他们坚称,已经取得了一些即使对该场景多次游玩过的玩家也会感到震惊的结果。
"Beginning with the original Final Fantasy VII,when we had started working on
it, it was already decided from the get-go that 'life' would be the central
theme surrounding Final Fantasy VII," Nomura says. "I knew that we had to
depict life and death within this title. Prior to Final Fantasy VII,there have
been other titles where characters have experienced tragedy, but many of them
have come back or been revived in some way. But I believe that loss is
something that happens unexpectedly,and it's not something so dramatic or
drawn out,but is something in which a person that you have to come back. I
believe that the person who dies should not return in this title, and that is
what we did with the original."
野村:
“打从原版FF7开始,当我们开始制作时,从一开始就已经决定‘生命’-
将是围绕FF7的中心主题。我知道我们必须在这个游戏中描绘生与死。
在FF7之前,有些其他游戏中的角色面临了悲剧,
但当中的许多人,都以某种方式回归或复活了。
但我相信失去是一种突如其来的事情,并不是那么戏剧性或冗长的事情,
而是一种你刚刚交谈过的人就这样突然消失,再也不会回来的感觉。
我深信在这个作品中死去的人不应该再回来,这就是我们在原版游戏中所做的。”
Those familiar with the scene know all too well the emotional impact the
events could have with deep-ened relationships and much better technological
capabilities to express the full scope of the events.
熟悉这一场景的人都非常清楚,此事件可能对深厚的人际关系产生巨大的情感波澜,
而更先进的技术力,则可以更充分地表达此事件的全部面向。
The way the developers tease how it plays out, I can't help but be curious and
speculate about how it might differ from the original. After all, the
Whispers that helped control the fate of Remake are gone; maybe things can
play out differently this time. Or perhaps I'm just setting myself up to be
hurt again.
开发人员描述这件事情的方式,使我无法不对它会如何发展产生好奇,开始揣测,
我不禁开始思量,它到底会与原作有什么不同。
毕竟,协助扭转Remake命运轨迹的菲拉已经不再;也许这次事情会有所不同,
或著,也许我只是给自己打预防针,避免再次受伤。
Much like the characters in the Final Fantasy VII Remake series, who are no
longer governed by pre-determined fate, the developers talk as though the
possibilities in Final Fantasy VII Rebirth are endless.And after what Square
Enix accomplished through Final Fantasy VII Remake and how the team ex-plains
its approach to Final Fantasy VII Rebirth, I'm inclined to believe them.
就像FF7 Remake系列中的角色一样,他们不再受到既定命运的支配,
开发人员谈论起 Rebirth 的口吻,似乎都在认为其中的可能性是无穷的。
在 Square Enix 透过 Remake呈现出的结果,以及开发团队对 Rebirth 的阐述之后,
我会倾向相信他们的观点。
这结语标题太粗暴了 XDD
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失去[装备]也是一种突如其来的事情