https://www.bbc.com/news/entertainment-arts-66703504
https://pbs.twimg.com/media/F5Z2brbaUAAv_Ak.jpg
BBC的访谈
Howard isn't concerned: "In my career I've found two things about people who
play games. Often they do play one title for a really long time rather than
moving on to something new.
Todd Howard
“在我的职业生涯中我发现:玩游戏的人会有两个情况。
玩家通常会长时间玩同一个游戏,而不是快速转换到另一款新的游戏上。”
"But even if they only play for 10 or 20 hours, finish the main story, save
the world then move on, they'll have at least seen all the other choices that
could have been taken. It means those 20 hours will be different for every
player because they were exposed to so much choice - which impacted their
appreciation of the story and experience."
“但即使玩家只玩了10或20个小时,完成了主线故事,
拯救了世界然后离开,他们至少会看到所有其他可能的选择。
这意味着对每位玩家来说,这20个小时体验都是不同的,
因为他们身处在于如此多的选择之中,这直接影响到他们对故事和游戏体验是否欣赏。”
"At times I suffer from choice anxiety," he admits.
“有时候我自己也会有选择焦虑,”
"But options are what I think keeps a game going in your head. When you put it
down, you start thinking about when you can pick it back up? What am I going
to do next? Or when you get distracted by choices in a game, and the hours go
by, that's when I start feeling good about a game I'm making.
“但很多选择,我认为就是可以让一款游戏在玩家脑海中萦绕不去的关键。
当你放下游戏,你会开始思考什么时候能够再登入继续?安排我接下来要干嘛”
“或是当你在进行一款游戏,会被其选项所吸引,一头栽了进去,
时间不知不觉就跑过去了,这时候我就会开始对正在制作的游戏感到满意。”
看来我是少数派,
我是拯救完世界,想赶快换另一片拯救的人。 XDD
Despite many of the world's most popular titles being cross-platform, Howard
argues that exclusives like this still have a place in the industry: "When you
're making something exclusive then the more you can focus.
"You know this is the hardware or the thing people are playing on, so the
ability to focus on that always yields a better product. You do want people to
be able to access it of course. But being with Xbox means there is an ease of
access for us and I'm told we're expecting more people playing this launch
than anything we've ever done before and that's despite the success of our
previous games.
"I do also think people attach brands to certain games. When you think of
Zelda you think of the Switch and I think there are times when that can be a
real benefit."
另外 Todd 觉得独占平台更容易去制作游戏,
因为你能知道自己的游戏是以什么样的环境运行。可以更专注的制作。
玩家想要游玩也更加容易。
而且易于打造品牌产生连结,像是想到萨尔达就会想到他是Switch的游戏一样。