https://twitter.com/holocuredev
Kay Yu(HoloCure作者)表示他想让自己原本的帐号主要还是以贴图为主
所以他创了这个新帐号,有任何关于HoloCure的问题都可以在这里问
状况允许的话他就会回答
以下抓一串最长的
(网友质疑Okayu的设计应该不只有吃东西这个部分)
作者:我每个成员的直播都有看,算是对每个成员都有一定的了解
以Okayu为例,他知道Okayu不是只有吃东西这个特色
但毕竟这是游戏,他认为游戏设计会是最重要的部分
https://twitter.com/holocuredev/status/1667421350229835777
I've watched nearly every member, and I'd say I have a decent understanding
of everyone. I also do additional research before designing a character.
I'm well aware Okayu is more than just her eating. But the thing is this is a
game, and for me, game design DOES come first
我更着重于一个角色的机制与其合理性
有些哏对游戏设计更方便,有些就是无法表现,
而如果想把无关的哏全部混再一起,那就会变成一团乱
https://twitter.com/holocuredev/status/1667421556241473536
what I mean by that is I have to consider what makes sense as a game
character and mechanic. Some references make for better game design than
others. Some straight up doesn't translate. And if you try to mix in all
sorts of unrelated references, it becomes a mess of design
Okayu有他的饭团,以及他的听众也叫做饭团
这已经够跟食物有直接关系,他的原创曲也更加紧密连结
连结与易懂对于游戏设计很重要,因为这是个游戏
https://twitter.com/holocuredev/status/1667421912979603457
Okayu has her thing with Onigiris, and her fanbase is onigiriya. It's already
skewed towards food. and her original song about eating just ties it together
even more.
Coherent and simple-to-understand game design is the most important thing,
since this is a game
其他成员也同理,不只Okayu是这样,我会尽我全力让最适合的哏可以发挥
但多数时候,这比起我用单一角度来设计整套有核心概念的技能还要难处理
https://twitter.com/holocuredev/status/1667422320804364288
This is the case for other members too, not Okayu. I try my best to use
references that best represent them, but a lot of times they don't work AS
well as having 1 unified angle of design where the kit is focused
我也完全理解不是所有玩家或特定成员会完全满意角色的设计
我也对那些不满意感到抱歉,但我没办法取悦所有人,
尤其当这是关系到表现个别成员的设计时
https://twitter.com/holocuredev/status/1667422528351137798
And I 100% understand that not all players or fans of certain members will be
happy with how the character is designed, and I'm sorry for those who aren't
as into it, but I will never be able to please everybody, especially if
game-design conflicts with how to best rep the member
给你一个我个人的举例,我目前为止看最多、最早开始看得Hololive成员是Pekora
但Pekora身上有太多要素,老实说很难有个统一的设计可以代表他
https://twitter.com/holocuredev/status/1667422940386979840
To give you my own personal example, the member I watch BY FAR the most,
since the very beginning of me learning about Hololive, is Pekora.
But Pekora has soo many different things about her, that it's honestly really
hard to find a unifying design.
如果我想把Pekora设计成一个好角色,我没办法用到比方说80%的哏跟特色
单纯就是做不到,所以这代表我必须牺牲很多,
以让他不仅是个好角色,还看起来够像Pekora
https://twitter.com/holocuredev/status/1667423370844176385
If i want to design Pekora to be a good character, I won't be able to use
like 80% of her references and traits. It just can't happen. This means I
will have to sacrifice things for the sake of making them feel like a good
character in a game, while hopefully feeling like Pekora