※ 引述《Senkanseiki (戦舰栖姫)》之铭言:
: https://i.imgur.com/JmuWpZd.jpg
: https://twitter.com/HoloCureGame/status/1663027917620908033
: 大招可以连续用5次!
: 左上角不明衣服,新道具?
下方作者留言
我有说过我设计时没有任何偏见,
但当各位开始玩ID角色时,我预期会有一些针对这点的质疑
因为这些ID女孩有些很疯的机制
https://twitter.com/kaynimatic/status/1663030888308043777
I've said a few times before that I don't have any biases when designing
these characters, none at all
but when people play these ID characters, I predict there's going to be a lot
of X to doubts...
cuz some of the crazy mechanics on the ID girls, man
澄清一点,我讲的不是强度或者力量等级什么的,那是平衡问题
我的意思更着重于游玩风格与独特机制,这些ID女孩很狂野
https://twitter.com/kaynimatic/status/1663034025148305408
to clarify, I'm not talking about strength or power level at all, that's a
balance thing
I mean more in terms of playstyle and unique mechanics, these ID girls are
wildin
网友:是因为你设计的技巧变好了吗?你会重新设计既有角色吗?
作者:要素很多,累积设计经验一定是个关键,但相关的笑点、捏她来源也是
有些女孩就是比较适合某些特殊机制,例如成为一个不死族
https://twitter.com/kaynimatic/status/1663034502237790209
there's a lot of factors. Getting more design experience as I go is
absolutely a key factor, but a lot of it also has to do with what
lore/references I can work with. Some girls just naturally lend themselves
better for unique mechanics than others. For example being an undead
网友:我很确定那一定是因为你的新点子跟你的进步,而不是因为偏见(拇指)
作者:我不确定这算不算偏见,如果我把这些角色做的有趣只是为了不让某些盯我盯
很紧的ID女孩揍我
https://twitter.com/kaynimatic/status/1663040675741573120
is it considered bias if I'm also taking extra care to make these characters
interesting so I don't get beat up by some of the ID girls that may be
watching me closely
另一个Iofi的暴雷,关于她开场的想法大概长这样
https://twitter.com/kaynimatic/status/1663036087504343040
https://pbs.twimg.com/media/FxRJ_4baEAAQWTF?format=jpg&name=large
I'll spoil an extra bit from Iofi
Her character opens up ideas like this