Diablo Immortal gets over $24 million in spending,
within 14 days after launch
https://www.gamesindustry.biz/articles/2022-06-17-diablo-immortal-amasses-more
-than-usd24-million-in-revenue-two-weeks-after-launching
根据gamesindustry的报导,暗黑破坏神永生不朽推出2周后营收
2400万美元,美国占43%,韩国23%,日本8%,德国6%,加拿大3%
所以骂归骂,收入其实还是不错XD?