: → arrenwu: 哪篇文章啊? 05/14 19:52
: → arrenwu: https://bit.ly/3FLt7k5 这边还在啊 05/14 19:53
: → arrenwu: 你不就只是一直说“OOOXX就是错的” 05/14 19:54
: → arrenwu: 你把种族改成ABCD她一样会得到那个结果 05/14 19:54
他们修改文章移除图片后又加上这一段,我觉得是越描越黑啦
Started in 2016, the Diversity Space Tool–currently in beta–was designed as
an optional supplement to the hard work and focus our teams already place on
telling diverse stories with diverse characters, but decisions regarding
in-game content have been and will always be driven by development teams. The
tool was developed at King, and has been beta tested by several developers
across the company, all of whom have provided valuable input.
*2016开始这用来当作一个"optional"设计辅助工具
啊,所以还是有用啊
The objective of using the tool is to uncover unconscious bias by identifying
existing norms in representation and acknowledging opportunities for growth
in inclusion. It is not a substitute for any other essential effort by our
teams in this regard, nor will it alter our company’s diversity hiring
goals. Over the past several years, the development of the tool was done with
the support of all our employee DE&I networks, and we collaborated with
external partners to create an even more robust tool.
*这个工具的目的是用来找出"潜意识"的偏见
阿干,SJW最常说的就是每个人潜意识都是有种族歧视,要强迫正视自身的歧视
unconscious bias这句话就露底了
The tool isn’t meant to be used in isolation; teams would sit down with
company DE&I staff to identify existing norms and then discuss, educate,
consult, and collaborate on how a character’s representation is expressed
beyond those norms. This process is intended to create a conversation where
our developers, assisted by the tool, challenge assumptions, assess choices,
and find opportunities for authentic representation to be fostered in our
games.
*会请开发设计人员用这工具分析,坐下来与 DIE死之部门的人谈这脚色的设计
阿所以还是要给死之部门审啊
动视暴雪这篇补充根本不知道为何炎上,就像说那个为何瑞典文化0分,黑人文化高分
一样,这东西是非常非常自由心证的,给每个项目加上分数就是一种偏见了。但看来
动视暴雪不自觉,还很得意地发部落格公告天下说我们超级平权多元的。