来自Polygon对Blizzard CEO Mike Morhaime的访谈,网址有点长缩一下
http://goo.gl/bAp78a
以下节录重点翻译
"We didn't find the fun," Morhaime continued. "We didn't find the passion. We
talked about how we put it through a reevaluation period, and actually, what we
reevaluated is whether that's the game we really wanted to be making. The
answer is no."
“我们失去了玩心,”Morhaime表示,“我们无法提起热诚。当我们重新将其(泰坦)评估
时,我们评估的其实是这款到底是不是我们真心想做的游戏,而答案是否定的。”
Morhaime agreed: "It's always really, really hard to make those kind of
decisions. It was hard when we canceled Warcraft Adventures. It was hard when
we canceled StarCraft Ghost. But it has always resulted in better-quality
work."
“这(取消游戏开发)是个非常非常艰深的抉择。取消Warcraft Adventures(*注1)的决定
很艰难。取消StarCraft Ghost(*注2)的决定也很艰难。但是这类决定总是能成就更好的
成品。”
*注1 魔兽争霸二后BZ想要开发的外传游戏,为点击冒险式游戏。
预告:https://www.youtube.com/watch?v=gslAG2OEO1c
游戏影片:https://www.youtube.com/watch?v=aZ6tg1Id6-c
*注2 星海争霸一后BZ想要开发,以人类鬼子为主角的动作射击游戏。
开场动画:https://www.youtube.com/watch?v=F4JSohLwCpQ
游戏影片:https://www.youtube.com/watch?v=HuT6eIWdAqE
当初Blizzard只是因为WOW的成功而感觉到必须开发MMO大作的使命,但是这并不是他们想
开发的种类。
另外炉石战记和暴雪英霸的发行也间接的导致了这项抉择,让他们认清Blizzard不一定
要受限于只开发大作,而是可以投注热情在想做的游戏上。