1. 小吼将在7月31日当周进入PTR (Chinajoy是全球首发试玩!)
这次中国真的是首发试玩!下周四-周日的Chinajoy上展出现场试玩后,下下周(7月31日当周)小吼才会进入PTR测试服。
也就是说8月7号左右才会在正式服上线,和斯托科夫上线间隔是4周。
http://imgur.com/KSQsIW8
2. 熊猫特质即将到来的修改
MattVi (Senior Game Designer):
As I mentioned before, while we aren't really looking to buff Chen, we feel like the Brew-related concerns you've brought up are valid. We agree that it feels bad to have your Trait interrupted when you're low on Brew, almost like a 5-second silence. With that in mind, I'm excited to share that we're going to modify Chen's Trait.
In an upcoming patch, Fortifying Brew will change to grant 25 Brew immediately when Chen starts drinking, and then 30 Brew per second after that (down from 40). It will still take 2.5 seconds to reach max Brew just like before, but with a big chunk of that front-loaded it should be a lot less frustrating when you get interrupted early.
This change is feeling really good in our playtests, and I think it'll be a big quality of life boost for the Brewmaster!
Also, while we're not looking to make large-scale talent updates at this time, we really appreciate all the feedback that's been shared in this thread and will keep it in mind for potential future changes. Thanks again! =)
就像我之前提到的那样,虽然我们没有打算要加强熊猫,但你们提到的酒量有关的问题是存在的。我同意当你缺少酒量,喝酒又被打断时会感觉很不好,就像中了5秒的沉默一样。考虑到这一点,我很高兴来分享一下对熊猫特质的一些修改。
在下一个更新中,喝酒会立即生成25点酒量,之后每秒生成30点(原先为40点)。达到满酒量仍然需要2.5秒,和以前一样,但有了这先手的大量酒量,当你喝酒被很快打断时,你会觉得没那么恼人。
这个修改在内部测试中感觉很不错,我想对这位酿酒大师来说,生存能力将会有一个大的提升。
虽然我们目前没有计画要对熊猫做大的天赋调整,但我很感谢你们的这些反馈。我会记住它们,如果以后还会有修改的话。再次感谢!
3.目前的英雄重做进度
BlizzClaudio (Game Producer):
We hit some pretty major snags on Sgt. Hammer and shelved her for the time being. Priorities change too and some others shifted above her. Leoric is progressing very well though, and we're trying to finalize his changes even now.
This is a downside to us being transparent. We really want to share what we're working on, even early on in the process. We know everyone is super excited to hear about X hero in the pipe, but sometimes things happen and we shift our focus, maybe priorities change and we have to move someone up higher, or something falls through and we move on to something else for the time being. Maybe we need some engineering or UI support or some help from another discipline but can't get it for a while, but we really
think we need it to progress with the hero update we're working on. So for better or worse, we shelve it (maybe for a long time even) until the time is right to start again. Maybe someone working on a a hero update takes a long vacation, or has a baby, or numerous other things that happen in our general lives.
We are good about mentioning things we're working on, but we often forget about mentioning when we stop working on something. That is probably a flaw, but we also don't have a great way to surface this without just coming out and saying, "We stopped working on Sgt. Hammer, sorry everyone!" =\
榔头中士的重做遇到了一些大的阻碍,所以我们先搁置了她。优先级也有所改动,一些其他英雄被放在了她前面。李奥瑞克的重做进行得很好,我们会很快结束他的修改。
把我们的工作透明化的缺点是,有时玩家会不了解我们工作进程上的变动。我们确实很想分享我们的工作内容,即使是在进度的早期。我们知道大家很高兴听到某个英雄正在进程中,但有时会有意外发生,而我们会转移自己的工作重心,比如改变优先级。我们可能需要把某个英雄的优先级提高,或是有些东西不理想,所以我们去做别的了。也许我们需要一些编程和UI支持,或是一些其他的无法及时获得,但对重做英雄来说又确实需要的帮助。所以无论好坏,我们搁置了它(也许会很久),直到有了好的重启时机。也许是负责重做这个英雄的人去度长假了,或是生孩子去了,或
是其他各种生活上的事情。
我们会经常提到正在进行的某个工作,但当我们停止它的时候却往往忘记了告诉大家。这确实是个问题,但也没有太好的办法,除非我们跑出来大叫:“我们停止了榔头中士的重做,抱歉!”=\
4. 雷诺重做还需多等些时日
有玩家在暴雪论坛上抱怨雷诺被无视了,过去大后期很猛的英雄,现在变得不如维拉,祖尔金,诺娃甚至比不上榔头中士
游戏制作人回复:我同意你的观点,但是在雷诺之前还有很多英雄需要修改,所以请再多等一段时间,总会轮到雷诺的。
5. 关于“法力燃烧”技能
MattVi (Senior Game Designer):
Some other people have already touched on this, but I think Mana Burn would be very problematic in our game. It's basically a very unresponsive Silence (as it can take several uses to eliminate the target's mana pool), that lasts an impractically long time (likely 30+ seconds).
The result is that it feels extremely punishing for the enemy, and even the person doing the burning doesn't feel like they had a big impact most of the time. I greatly prefer Silence to accomplish that goal because it's really sharp and reliable (the moment I hit you, you're locked out of spells), but also not punishing beyond that initial window (after a few seconds of Silence I can play my hero again) - at least assuming you weren't killed during that time.
其他一些人也谈论过这个了,但我想法力燃烧对我们的游戏来说很有问题。这可以说是一种反应迟缓的沉默。它可以通过反复使用来耗尽对手的法力值,但需要很长的时间,超过30秒。结果是,这感觉上对敌人很具有惩罚性,但即使是使用法力燃烧的那个人大部分时候也不觉得这有很大影响。我更倾向于用沉默来达到这个目的,这更锋利和可靠。我击中了你,你就无法使用技能。但又不会过分强大,因为几秒钟后又可以使用技能了,如果没被干掉的话。
6. reddit网友集体施法 萌系召唤开发进度影片 暴雪官方回应
reddit网友集体施法,つ K召唤开发视频つ K 原文是つ K SUMMON IN DEVELOPMENT VIDEO つ K ,就是每次英雄出来介绍英雄,皮肤,坐骑,一堆新东西的影片。
暴雪官方回应:
[]cloaken 439 指标 3小时前
つ K SUMMON IN DEVELOPMENT VIDEO つ K
(who knows...maybe posting this will help us finish faster for you guys... :) )
(谁知道呢,也许这篇可以帮我们更快的完成)
原篇颇为壮观,见图。
http://imgur.com/zoltAPy
http://imgur.com/SC4C0qd
http://imgur.com/tnftoBF
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转些新闻给大家看看,都是NGA的朋友翻译的