HD版又有新的OPEN DATA 版本囉 来翻译一下~ 有些我看得也不是很懂= =
在5.2 OPEN DATA 就有提过的就不贴上来惹
Improved Network Speeds:
In game ping/lag icons have been updated to appear in the correct situations
Yellow ping circles appear for players above 200ms ping.
200 ping 显示黄色
Red ping circles appear for players above 400mp ping (previously 700ms)
400 ping 显示红色 (原本是700)
Turtle icons appear for each player that cannot maintain 90% of the
simulation frame rate (previously only showed for the slowest player)
乌龟图案会在任何无法维持模拟画面更新率(?)的玩家显示 (以前是最慢的玩家)
Community Focused Bug Fixes:
Monk tool tip should no longer crash in Russian localization
俄罗斯版不会因为僧侣的提示栏而闪退
Repeatedly loading into treaty mode games no longer crashes
重复加载条约战不再闪退
Unit selection circles now behave correctly when unloading transport ships
在下船时选择单位时的圆圈正确运作(?)
Line of sight circles should now correctly follow units (in rare cases they
would be misaligned)
视野范围正确跟随单位 (少数情况下会不一致)
Villagers should no longer stop and attack wolves (ordering a move command
will now take priority so users can move villagers if desired)
村民不会停下来攻击狼 (给予移动指令为优先)
Custom campaigns should now unlock in order rather that always being unlocked
by default.
自订战役正常照顺序解锁,而不是默认为解锁(关卡全开)
Custom campaign instruction images should now display correctly
自订战役指示图会正常显示
Custom campaign instruction scrollbar should now display correctly and not
hide text.
自订战役滚动条正常显示,而且不会档到字
Loading a saved campaign file and completing the scenario should now
correctly unlock the next one.
加载战役过关后,下一关会正常解锁
Community AI Improvements:
AI improvements when pathing around walls and gates to avoid teleporting
through them
修正AI,避免在墙跟门周围绕的时候穿透过去
Campaign Fixes:
Saladin 2 trade carts now travel to the correct market.
萨拉丁第2关贸易车队会去正确的市场贸易
Dracula 4 should now advance correctly after completing the first objective.
德古拉第4关完成第一个任务后剧情会正常进行
Dracula 4 no longer gets stuck due to an issue with the AI monk during the
cinematic.
德古拉第四关不会因为僧侣卡住而卡关
Sforza 1 should now reward soldiers after completing the correct objective.
斯福尔札第一关在完成正确的目标后会得到士兵
Sforza 3 now has a clearing visual path to the monastery.
斯福尔札第三关去修道院的路上会有正确的明亮视野
Sforza 3 has improved resign logic so you should no longer have to destroy
every pavilion.
斯福尔札第三关不用拆光所有帐篷敌人才弃权
结果第三关还是能盖码头,第三个间谍最后还是会不见
提示竟然叫我们用热那亚弩兵去挡攻击力8+44的威尼斯超级战舰
更新一些无关重点的地方耶~
Dos Pilas triggers should now behave correctly.
双柱城记的触发事件会正常运作
Prithviraj 2 should now finish correctly even if purple is the last to go.
布里陀毗罗合第二关 即使紫色是最后被击败的(?) 也会正常结束关卡
Sundjata 4 should now complete the rescue princess objective correctly
松迪亚塔第四关救公主的任务将会正常完成
试玩结果 飞刀猎手还是无限出阿....真的有改?
Sundjata 5 should now be easier.
松迪亚塔第五关会改简单点
刚刚打开确认过了 开场时代从城堡改为帝王,难度大降~
Yodit 2 AI should now function and attack correctly.
优娣特第二关的AI修复
Yodit 3 triggers should now function correctly when Dagnajan reaches the pass.
优娣特第三关 在达纳罕王到达出口时触发事件正常运行
Yodit 3 ending dialogue should now appear correctly.
优娣特第三关 结局对话正确显示
Yodit 3 cyan AI should not be easier to defeat.
优娣特第三关的蓝绿色AI不再容易被击败
Yodit 4 should now complete the appropriate quest when conquering all nearby
tribes.
这条我真的不懂 囧
Yodit 4 Stelae should all provide resources now.
优娣特第四关的石碑都会提供资源
Yodit 4 Stelae should now correctly change ownership to the AI when they’re
next to it.
优娣特第四关的石碑在AI靠近时会正确地改变所有权
Yodit 5 no longer triggers two petard triggers
优娣特不会触发两个炸药筒的触发事件(?)
最后附上原文网址 https://tinyurl.com/jwxk65t
若有错请指正 有什么要补充的也欢迎 泄泄大家~