Fw: [闲聊] Kay Yu: 我设计Holocure的规则

楼主: Senkanseiki (戦舰栖姫)   2022-11-12 16:27:41
※ [本文转录自 C_Chat 看板 #1ZRrYNuv ]
作者: Senkanseiki (戦舰栖姫) 看板: C_Chat
标题: [闲聊] Kay Yu: 我设计Holocure的规则
时间: Sat Nov 12 16:25:54 2022
以下为原文与润过的机翻
https://twitter.com/kaynimatic/status/1591324491992690688
As I design character skills for HoloCure, one rule I've set for myself is to ke
ep abilities to be explainable within 1 textbox (a little bit over is okay). Onc
e it takes more than that to explain, it starts to become Yugioh.
I looove YGO but that's my nightmare
当我为 HoloCure 设计角色技能时,我为自己设定的一条规则是让能力可以在 1 个文本框
中内解释完整(可以稍微超过)。一旦需要更多的解释,它就开始变得像游戏王。
我喜欢游戏王,但那是我的噩梦
https://www.twitter.com/kaynimatic/status/1591324493137739777
But also because of that, as we get to 30, 40, 50 characters it will become expo
nentially more difficult to come up with new skills for characters that aren't j
ust a carbon copy of a previous character's skills. How do y'all feel if charact
ers might have similar skill effects?
但也正因为如此,当我们有了 30、40、50 个角色之后,为角色想出新技能,让他不是只是
前面某个角色的翻版,就变得更难。 如果角色可能有类似的技能效果,你们感觉如何?
https://www.twitter.com/kaynimatic/status/1591325133113004032
https://i.imgur.com/DrpwE7q.jpg
by the way, this is the Yugioh problem. like bruhh ain't nobody out here tryna r
ead college thesis while trying to play or learn the game
顺便说一句,这是游戏王的问题。 有点像大哥啊没有人想在玩或学习游戏时阅读大学论文
作者: starjack2001 (李也鴉信)   2021-11-12 16:26:00
炉石战记:你以为我想啊
作者: easton123 (G_G)   2021-11-12 16:26:00
神魔也有作文盾
楼主: Senkanseiki (戦舰栖姫)   2021-11-12 16:27:00
我可以把彼方跟Towa叠放超量召唤IRyS吗

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