各位大大好
小弟好几年前买的电脑 平常上上网看看影片还OK
最近想要玩天堂二这款旧游戏...却给我猛当机..
跳出讯息如下 还顺便秀出硬件的规格
心里想是内存..显卡(目前没装)..或是硬盘(系统SSD 游戏资料放另一颗硬盘) 的问题?
请大家不吝指教
Version: EP50_Global,CLS,V2110409,140
BuildDate: Tue May 29 16:43:21 2018
Time: 2018.7.13 14:58:04 [GTick=70396,LGTicks=1,Duration=647]
PosCode: 0:0:0
ZoneName:
OS: Windows 8.1(64) 6.3 (Build: 9200), Service Pack 0.0
CPU: AuthenticAMD AMD A10-5800K APU with Radeon(tm) HD Graphics @ 3795 MHz
RAM: 7635MB RAM
CPUInfo: 4,2,4,0
Memory: 152508KB
Video: AMD Radeon HD 7660D (1247), DX v4.9r904
Option: 1024x768F_W0_H0A0K_
VideoResources: 29 MB
MAC: 3F-88
LANG: TAIWANESE
IME: 微软注音 - LangID=1028 HKL=0x 0 FileName=
Error:
History: FD3DRenderInterface::SetMaterialOrg <-
FD3DRenderInterface::SetMaterial <- UMeshEmitter::RenderParticles <+
this=Lobby01_Classic.MeshEmitter6 Owner=Lobby01_Classic.Emitter18 <-
renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ Emitter
Lobby01_Classic.Emitter18 <- RenderActor <- RenderDeferredActors <-
RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <-
SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd960000 <-
UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <-
UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000068]
Address [0x7386E4E2]
SegCs [0x0023]
D3DDrv.DLL [0x73810000] Offset [0x0005E4E2]