https://www.microsoft.com/en-us/investor/earnings/FY-21-Q3/
https://twitter.com/ZhugeEX/status/1387137761099010060
https://twitter.com/mattjbrown/status/1387135650885951492
https://twitter.com/ZhugeEX/status/1387138620553846794
https://imgur.com/OQGCJRK.jpg
https://imgur.com/NLGhHNq.jpg
2021第三个会计年度(2021.01.01 ~ 2021.03.31)
Gaming:
*整体营收为3.52 billion美元,成长50%
*Xbox 内容与服务较同期成长34%,因强力的第一方与第三方软件销售与Xbox Game Pass
成长 (未公布Xbox Game Pass订阅量)
*Xbox 硬件较同期成长232%,因Xbox Series X/S销售与需求量大
https://twitter.com/tomwarren/status/1387167869591605249
https://i.imgur.com/AQw22RH.jpg
微软对Gaming事业下一季预期表现
*整体营收预估以中位数至高位数成长 (约5%-10%)
*Xbox Series X/S持续短缺,需求量超过供应量
*Xbox内容与服务收入预估减少5%-10%,去年因疫情关系成长强势