[闲聊] The Verge谈XSX与PS5

楼主: alanjiang (我只是想看清自己)   2020-11-26 19:49:27
原文网址
https://reurl.cc/EzMELa
The Verge 11/25的文章
原文标题
WHY IS THE PS5 OUTPERFORMING THE ‘WORLD’S MOST POWERFUL CONSOLE’?
为什么PS5的表现优于“世界上最强大的游戏主机”?
副标
Early game comparisons show the PS5 outperforming the Xbox Series X
早期游戏比较显示PS5胜过Xbox Series X
Microsoft has been proudly discussing how powerful its Xbox Series X console
is for months now.
There have been deep dives into the tech inside, promises it’s “the world’
s most powerful console,”
and even news that the company waited on a specific AMD technology to give it
a mysterious edge over the PS5.
On paper, the Xbox Series X looks more powerful than the PS5. But in practice
early game tests show
the PS5 outperforming Microsoft’s console
微软这几个月来一直在自豪地讨论Xbox Series X多有威力。人们对该技术进行了深入研
究,承诺它是“世界上功能最强大的游戏主机”
,甚至有消息称该公司正在等待一项特定的AMD技术,以使其较PS5具有神秘优势。帐面上
,Xbox Series X看起来比PS5强大。
但实际上,早期的游戏测试显示PS5的表现优于Microsoft的游戏主机。
Digital Foundry has been analyzing a number of new games across both the PS5
and Xbox Series X, and the results are surprising.
With the Xbox Series X capable of 12 teraflops of GPU performance vs. 10.28
teraflops on the PS5, most onlookers expected
there to be a small gap between the consoles. Microsoft’s next-gen Xbox also
has higher levels of memory bandwidth and more
compute units, but Sony offers developers less compute units running at a
variable (and higher) clock rate to extract better
performance out of the PS5.
Digital Foundry持续分析许多在PS5和Xbox Series X上的新游戏,结果令人惊讶。Xbox
Series X的GPU性能为12 teraflops,
而PS5上为10.28 teraflops,因此大多数人预期这两台主机的差距很小。微软的此世代
Xbox还具有更高级别的内存频宽和更多计算单元,
但索尼为开发人员提供了更少但更高(可变)时脉运行的计算单元,以从PS5中榨出更佳性
能。
While the Xbox Series X takes a slight lead in 4K and ray tracing performance
modes on Devil May Cry 5, the high frame rate mode
runs noticeably better on PS5 with frame rate gaps between the two systems
at more than 40fps in some scenes.
“The dips look really strange to me, and it kind of suggests to me some kind
of API limitation on the Xbox side
where the GPU is being held back by something,” suggests Digital Foundry
editor Richard Leadbetter.
虽然Xbox Series X在Devil May Cry 5的4K和光线追踪性能模式中略有领先,但在某些场
景中,高帧率模式在PS5上的运行效果明显更好,
两者差距超过40fps。Digital Foundry编辑Richard Leadbetter表示:“这种(帧率)下降
对我来说真的很奇怪,它暗示了Xbox似乎受到某种API限制,
在这种情况下GPU被某些东西阻挡了。”
(DF帮讲话之一)
These dips matter because sudden drops mean a more obvious judder or stutter
for players. Variable refresh rate displays can
help smooth this out, but if the dips are significant then you’ll still feel
the changes in frame rates either way.
这些(帧率)骤降很重要,因为(帧率)突然下降对玩家而言意味着更加明显的画面不稳。
VRR可以帮助您解决这一问题,但是如果下降幅度很大,
您仍然会感觉到帧率的变化。
Devil May Cry 5 also offers a ray tracing quality mode, where the Xbox Series
X doesn’t show a significant lead.
"I don’t really have any technical explanation for it, except the sense you’
re getting here is that PlayStation 5
spec wise is punching above its weight, and something is up with Xbox —
which on paper at least should be significantly ahead,
” adds Leadbetter in the Digital Foundry analysis.
Devil May Cry 5还提供了光线追踪品质模式,而Xbox Series X并未显示出明显的领先优
势。 Leadbetter在Digital Foundry分析中表示。
“我对此没有任何技术上的解释,您可以感觉到PlayStation 5规格方面的明智之举
使之表现出超越其量级之一击(应指其实际游戏表现优于其帐面数据),
并且Xbox出现了某些问题-在帐面上(XBOX)应该领先得多”
(DF帮讲话之二)
Elsewhere, Microsoft has a marketing deal for Assassin’s Creed Valhalla so
that every time you see it promoted in a TV ad,
it’ll appear alongside next-gen Xbox consoles. You’d expect Xbox Series X
would be the best place to play this new game on console,
but the PS5 outperforms again. Digital Foundry found that the Xbox Series X
version of Valhalla includes a lot of screen tearing
and regular dips below 60fps. The PS5 version appears to run a lot more
smoothly. Variable fresh rates do make up for this
screen tearing on the Xbox Series X, but you’ll need a modern TV to support
that.
此外,微软与刺客信条英灵殿(X)刺客教条维京纪元(O)达成了一项营销协议,
因此,每当您看到它在电视广告中宣传,它会与下一代Xbox主机一同出现。
您可能希望Xbox Series X是玩此新游戏的最佳选择,但PS5的性能再次超越。Digital
Foundry发现,维京纪元的Xbox Series X版本包含许多
画面撕裂和60fps以下的祯率下降。PS5版本的运行似乎更加顺畅。VRR确实弥补了Xbox
Series X上出现的画面撕裂问题,但是您需要一台现代电视
(育碧表示我们只是一起广告而已嘻嘻)
The Xbox Series X also falls behind the PS5 in both image quality and
resolution in Dirt 5. The PS5 version (in image quality mode)
gets better texture filtering and the average resolution is a little higher,
too. Over in the performance mode, which targets 120fps,
the detail level on PS5 is far higher than the Xbox Series X. Codemasters
has acknowledged the gap here and says it will be fixed
in an upcoming patch. As the performance mode has higher textures on the
PS5, the performance dips below 120fps more often than
Xbox Series X, but it’s hard to compare these two modes without Codemasters
fixing the detail-level discrepancies.
Either way, variable refresh rates on the Xbox Series X certainly help
smooth out the gameplay experience,
but they shouldn’t really be needed.
Xbox Series X的图像品质和分辨率在Dirt 5中也落后于PS5 。PS5版本(在图像品质模式
下)具有更好的纹理过滤,并且平均分辨率也更高。
在以120fps为目标的性能模式下,PS5的细节级别远远高于Xbox SeriesX。Codemaster已
经承认此处的差距,并表示将在即将发布的修正档中予以修复。
由于PS5上的性能模式具有更高的纹理,和XSX相比PS5下降到120fps以下的频率更高,但
是如果没有Codemasters来修复两者细节的差异,
很难比较这两种模式。无论哪种方式,Xbox Series X上的VRR都可以让游戏体验更流畅,
但实际上并不需要(应指原本就够流畅了)
Call of Duty: Black Ops Cold War also demonstrates the differences between
these consoles. It shows an advantage for Xbox Series X
in ray tracing performance, but Microsoft’s console falls behind in the
120fps mode. Black Ops Cold War includes ray-traced shadows,
which aren’t as demanding as ray-traced reflections, but they add some
depth to scenes. The PS5 drops to 40fps in some scenes with
ray tracing, where the Xbox Series X holds 60fps.
《使命召唤:黑色行动》冷战也展示了这些游戏主机间的差异。它显示了Xbox Series X
在光线追踪性能方面的优势,但微软的主机在120fps模式下落后。
黑色行动冷战包括光线追踪阴影特效,虽然不如光线追踪反射特效要求高,但它们会增加
场景的深度。在某些带有光线追踪的场景中,PS5降至40fps,
而Xbox Series X保持60fps。
All of these comparisons show that the Xbox Series X isn’t outperforming the
PS5 in most scenarios, and it’s often Sony’s console
taking the lead. Some of these differences could be down to bugs, but I’ve
been speaking to developers (who wish to remain anonymous)
about the Xbox Series X development environment and it’s clear things are a
little complicated.
所有这些比较表明,在多数情况下,Xbox Series X的表现未能胜过PS5,而且通常是Sony
的游戏主机处于领先地位。
其中的一些差异可能是由于bugs引起的,但是我一直在与开发人员(希望保持匿名)谈论
Xbox Series X开发环境,显然事情有些复杂。
Microsoft only allowed developers to submit games for Xbox Series X
certification in June, after delivering an update to its
Game Developers Kit (GDK). That followed the company’s rather tight schedule
for dev kit allocations, all while I’ve been
consistently hearing that many developers had access to PS5 dev kits far in
advance of Xbox versions.
在其游戏开发者工具包(GDK)更新后,Microsoft仅在6月允许开发者提交获得Xbox
Series X认证的游戏。
在此之前,该公司的开发工具包分配时程相当紧凑,而我持续听到许多开发人员可以在
Xbox版本之前获得PS5开发工具包。
It always takes time for developers to get used to the new software and tools
involved in creating games for next-gen consoles.
One developer tells me Microsoft’s switch to the GDK has been troublesome
for basic things like user profile switching or gamepad
linking.
开发人员总是需要时间来适应为下一代主机创造游戏所涉及的新软件和工具。一位开发人
员告诉我,对于诸如用户配置文件切换或游戏手把连接
之类的基本功能,切换到(新的?)GDK很麻烦。
Microsoft has spent years improving its tooling situation since the Xbox One,
which was a messy launch period for developers.
Still, I consistently hear that Sony’s tools are superior, even in the
basics of providing more clear documentation for developers
to follow.
自Xbox One以来,微软已经花费了数年时间改善其工具状况,这对于开发人员来说是一个
混乱的发布时期。
尽管如此,我始终听到索尼的工具是较为卓越的,提供开发人员较清楚的说明
Not all developers are still getting used to the GDK, though. The team behind
Dirt 5 praised Microsoft’s GDK ahead of the
Xbox Series X launch. “We started doing the groundwork for Xbox Series X
development long before we even received the hardware,”
said Codemasters technical director David Springate back in June. “This kind
of thinking from Xbox allowed us to get a real
head-start on next-gen development, so after receiving our early Xbox Series
X hardware, we were up and running really quickly.”
不过,并不是所有的开发人员都习惯于GDK。在Xbox Series X发布之前,Dirt 5团队赞扬
了Microsoft的GDK。“在甚至还没有收到硬件前,
我们就已经开始为Xbox Series X的开发做基础工作,” Codemasters技术总监David
Springate于6月表示。“ Xbox的这种想法使我们能够真正
掌握下一代开发的先机,因此,在收到我们早期的Xbox Series X硬件之后,我们就可以
很快地启动并运行。”
(那为啥Dirt在XSX的贴图这么谜)
These performance gaps, weird bugs, and differences between the Xbox Series X
and PS5 versions of games look like issues related
to the games rather than a platform problem for the Xbox. If Microsoft
delivered dev kits and tools far later than Sony,
then it could take creators more time to optimize further for Xbox. It may
also explain why we didn’t see a lot of
Xbox Series X gameplay in the months ahead of launch, but Sony was happy to
regularly deliver PS5 gameplay.
这些性能差距,奇怪的错误以及Xbox Series X和PS5版本的游戏之间的差异看起来像是与
游戏相关的问题,而不是Xbox平台问题。
如果微软提供的开发套件和工具比索尼晚得多,那么游戏创造者可能需要更多的时间来进
一步为Xbox最佳化。这也可以解释为什么在发布前的几个月
中我们没有看到很多在Xbox Series X上的游戏玩法,但是索尼很高兴能定期提供在PS5上
的游戏玩法。
Expect to see a lot of game patches either way. Codemasters is fixing up Dirt
5, and I understand Ubisoft is working on an
Assassin’s Creed Valhalla patch for the Xbox Series X to improve gameplay.
Microsoft is also working with developers to
resolve issues and has acknowledged the comparison videos in a statement to
The Verge.
我们预期会见到许多游戏修正档。Codemasters正在修复Dirt 5,并且我知道Ubisoft正在
为Xbox Series X开发刺客信条英灵殿修正档,以改善游戏体验。
微软还与开发人员合作解决问题,并在致The Verge的声明中确认了比较影像
“We are aware of performance issues in a handful of optimized titles on Xbox
Series X|S and are actively working with our partners
to identify and resolve the issues to ensure an optimal experience,” says a
Microsoft spokesperson in a statement to The Verge.
“As we begin a new console generation, our partners are just now scratching
the surface of what next-gen consoles can do and minor
bug fixes are expected as they learn how to take full advantage of our new
platform. We are eager to continue working with developers
to further explore the capability of Xbox Series X|S in the future.”
微软发言人在The Verge的一份声明中说:“我们意识到Xbox Series X | S上的一些最佳
化项目中存在性能问题,并正在与我们的合作伙伴积极合作,
以发现并解决这些问题,以确保玩家获得最佳体验。” “当我们开始新一代主机时,我
们的合作伙伴才刚刚接触到下一代主机可以做的事情,
随着他们学习如何充分利用我们的新平台,我们有望修复一些小错误。我们渴望在将来继
续与开发人员合作,进一步探索Xbox Series X | S的功能。”
(官话你好)
Microsoft also hasn’t explained why it waited for full RDNA 2 support from
AMD for the Xbox Series X. Xbox chief Phil Spencer
revealed to The Verge recently that Microsoft started manufacturing consoles
in late summer. “We were a little bit later than
the competition, because we were waiting for some specific AMD technology in
our chip,” says Spencer.
微软还没有解释为什么它要等待AMD对Xbox Series X的全面RDNA 2支持(X)支援(O)。
Xbox首席执行官Phil Spencer最近向The Verge透露,
微软于夏末开始生产游戏主机。Spencer说:“我们比竞争对手晚了一些,因为我们正在
等待芯片中使用某些特定的AMD技术。”
Things have clearly been coming in hot on the Xbox Series X side, but the PS5
has also launched without variable refresh rate support
to help smooth out any frame rate issues. These features and overall
performance do matter greatly on these consoles as it affects
how we all experience playing the games that developers create. The Xbox One
consistently struggled to hit 1080p early on compared
to the PS4, and while the differences aren’t that big yet this time around,
it will clearly take months or even years to determine
how this next generation of consoles will change the way games are played.
显然,Xbox Series X方面的情况正在烧(Hot???),但是PS5还没有VRR,以帮助解决任何
帧频问题。这些功能和整体性能在这些游戏主机上确实起著
至关重要的作用,因为它会影响我们大家体验开发人员创造的游戏。早期Xbox One与PS4
相比难以达到1080p,尽管这次差异还不是很大,
但显然要花费数月甚至数年的时间才能确定下一代游戏主机将如何改变游戏游玩方式
Microsoft may have been beating its chest about 12 teraflops and the “world’
s most powerful console,” but that hasn’t
materialized yet. Despite this, I understand Microsoft is still quietly
confident that bigger and more obvious performance gains
will appear on Xbox over time, thanks to full RDNA2 support and its maturing
developer tools.
微软的压箱宝是12 teraflops和“世界上最强大的游戏主机”,但是此事尚未实现。尽管
如此,我了解微软仍然非常有信心,由于全面的RDNA2支持(X)支援(O)及其成熟的开发人员工具,
Xbox会随着时间过去出现更大,更明显的性能提升。
Exactly what “full RDNA2 support” will bring is still unclear, though.
Microsoft hasn’t detailed why it waited for AMD or
why full RDNA2 matters. This is all while AMD is still working on its super
sampling technology that it’s promising will
improve ray tracing frame rates and could be available on Xbox Series X.
但是,究竟“ RDNA2的完全体”究竟会带来什么仍不清楚。微软尚未详细说明为何等待
AMD或为什么完整的RDNA2很重要。
AMD仍在研究其超级采样技术,它承诺将带来光线追踪祯速提高,且可以在Xbox Series X
上应用
Ultimately, it’s the games that matter and Microsoft’s launch lineup has
relied heavily on third-party games that aren’t
backing up its performance claims. The Xbox Series X has been great at
backward compatibility, accessibility, and accessory support,
but Microsoft still needs to deliver more games from its Xbox Game Studios
to really show the power of the console.
最终,重要的是游戏,微软的发布阵容严重依赖第三方游戏,而这些游戏并未支持其性能
要求。Xbox Series X在相容性,可得性和配件支持(X)周边支援(O)方面一直很出色,
但是Microsoft仍然需要从Xbox Game Studio提供更多游戏,才能真正发挥其主机的威力。
心得:这文章怎么那么长.........
RDNA2 完全体最好很威XD
第一方的支持很重要,三厂只会跟你一起做广告wwwww
作者: jason748 (傑哥我要)   2020-11-26 19:54:00
先前crytek工程师说PS5比XSX好开发,看来所言不假
作者: zombieguy (出发吧)   2020-11-26 19:59:00
沙木热身中
作者: royalmomo   2020-11-26 20:06:00
gamesale会多几台XSX吗
作者: HCracker (变态饼干)   2020-11-26 20:10:00
标题杀人法,棒的
作者: Luciferspear   2020-11-26 20:12:00
微软努力嘿
作者: HCracker (变态饼干)   2020-11-26 20:13:00
不过微软自己迟交开发工具确实是怪不了人,推回来
楼主: alanjiang (我只是想看清自己)   2020-11-26 20:14:00
个人觉得这篇还算持平所以翻一下,大家有兴趣可以看一一下内文。虽然很多似乎都已经知道
作者: TotalBiscuit (CynicalBrit)   2020-11-26 20:33:00
The Verge游戏部门...还记得2年前那个组PC的影片
作者: slimu0001 (鱼丸)   2020-11-26 20:33:00
微软次世代开发工具那么晚给造成那么多问题,被酸刚好
作者: The4sakenOne (透明人间)   2020-11-26 20:34:00
至少第一方别拉垮
作者: TaipeiKindom (微软基本教义激进份子)   2020-11-26 20:35:00
Phil Spencer气到全身发抖
作者: randy123 (好色怪叔叔)   2020-11-26 20:41:00
这篇倒是提醒了一些事,开发时都说PS5效能快10%,但硬件公布之后反而是XSX SPEC高20%,真的蛮吊诡的。不是硬件瑕疵就开发工具?
作者: horseorange (橘小马)   2020-11-26 20:42:00
今天也有看到这篇 虽然标题很引战 但内容还行 (我原本以为某人会发的说XD)
作者: psyliwu (阿武)   2020-11-26 20:45:00
软软加油!
作者: zingy (zingy)   2020-11-26 20:48:00
他不是帮微软讲话,他只是试着去理解为什么XSX的表现没有比较好,替有背于常理的现像作出解释。
作者: episode666 (None)   2020-11-26 21:15:00
怎么还没看到有人来推说是XSS拖累
作者: hoos891405 (我也许把你忘记)   2020-11-26 21:33:00
怎么没人说XBOX拖累ps5
作者: jerryklu (鲁凯)   2020-11-26 22:32:00
gameplay在这篇文都应该翻成"游戏体验"会比较合适improve gameplay翻成改善游戏玩法感觉像是游戏机制会改变一样
作者: laipenguin (いいセンスだ)   2020-11-26 23:00:00
希望软软加油一点,不然感觉好可惜阿
作者: Medic   2020-11-26 23:35:00
所以之前开发者觉得XSS拖累 是因为根本还没拿到新版工具?
作者: sumarai (Pawn)   2020-11-26 23:41:00
理由伯
作者: oldk13 (OldK)   2020-11-27 00:03:00
就等吧,现阶段两阵营都有问题要解决
作者: yuugen2 (马英丸)   2020-11-27 02:01:00
微软喔就欠骂啊,六月才给开发工具,超扯更正,不是给开发工具但总之是让开发公司很没时间开发
作者: GalacticEcho (森罗万象)   2020-11-27 03:21:00
Cyberpunk 2077 的次世代主机版要延到明年,应该也是因为太晚拿到GDK所致。
作者: hoos891405 (我也许把你忘记)   2020-11-27 05:09:00
就算准时 2077还是会找理由牵拖延期
作者: s370515 (appol)   2020-11-27 07:22:00
结论:索尼该死
作者: Carrarese (母鸡带小鸭)   2020-11-27 07:25:00
推翻译!
作者: CW4 (i like webber)   2020-11-27 07:49:00
招唤Console界传奇硬件分析大师莎木
作者: ULSHAN (挣扎者)   2020-11-27 08:57:00
感谢分享~
作者: blowchina   2020-11-27 09:15:00
文中提到bug不知道是什么方面的? 多谢分享
作者: ridges (我想妳,无时无刻)   2020-11-27 10:23:00
很谜啊,更强的设计却跑不出更好的结果XSX已购入,XGP很赞
作者: rasputin   2020-11-27 11:46:00
https://i.imgur.com/1zv6Dcw.png ps板看门狗文章底下板友提供的连结正是我在想的,微软想继续用最强性能主机当宣传的话,务必好好正视目前跨平台游戏的落后表现,出钱出人修正并花钱请DF再评测一次,否则观望的目光铁定会散去
作者: henryyeh5566 (费雯大湿)   2020-11-27 12:23:00
反正现在都买不到,让他们慢慢改刚好明年拿到完整版
作者: f16leon (COCO)   2020-11-27 12:33:00
https://i.imgur.com/kxdoyaR.jpg看看就好,先把游戏玩完比较重要现在两边FPS一下高一下低的也有XSX稳60的影片,真是奇妙
作者: AmadeGX (樱纭 司)   2020-11-27 13:25:00
手上没有XSX但我感觉1.04版真的是来拉低水准用的= = 烂死
作者: talan (---)   2020-11-27 13:45:00
2077两个次世代主机版本都是2021年才出,应该与开发套件晚没关系,再说他们连目前快出的版本都在加班赶了。
楼主: alanjiang (我只是想看清自己)   2020-11-27 13:53:00
你觉得只有PS4和XOne版本就不会战吗(菸)
作者: AmadeGX (樱纭 司)   2020-11-27 13:58:00
p4p跟x1x有战的空间吗?? 我还以为没啥好争的 一台直升机
作者: zombieguy (出发吧)   2020-11-27 14:06:00
一台飞机杯
作者: alvistan (Alvis)   2020-11-27 14:14:00
隔壁说微软砸钱叫ubi搞烂ps5
作者: ARX888 (LAEVATEIN)   2020-11-27 14:32:00
https://www.youtube.com/watch?v=pA13iZgYc38一阵一阵的似乎是不定时发生 没事儿 应该是bug
作者: twenty7 (27)   2020-11-27 15:07:00
看我能不能用天蝎撑到xsx台湾跳水价再买
作者: jim8596 (休刊是童年的回忆)   2020-11-27 15:09:00
xsx跳水大概2027吧
作者: oldk13 (OldK)   2020-11-27 15:12:00
天蝎现在跳了已经入手 等7年后XSX跳再入手
作者: VICGecko (VICGecko)   2020-11-27 15:18:00
第5段的重量是用拳击来比喻 ps5打了一拳超过他的量级
楼主: alanjiang (我只是想看清自己)   2020-11-27 15:58:00
感谢解释
作者: Medic   2020-11-27 16:33:00
赶快推旧换新活动啊!! 我准备好祭出我的天蝎了!!
作者: garyroc (garyroc)   2020-11-27 21:23:00
为什么这篇翻译的用语这么像从对岸网站转的阿,真的自己翻的?
作者: faang (昉)   2020-11-28 00:46:00
这篇在巴哈也有人转中国网站翻译 还下了一个莫名的标题
作者: garyroc (garyroc)   2020-11-28 03:50:00
不是在找你碴,不过说是自己翻译,结果冒出来的翻译是刺客信条英灵殿,跟支持取代支援,真的很像从对岸网站转贴来的XD不是在说你翻的不好话说我原本看到支持的用法还真的以为是厂商支持推广那个规格的意思,后来看多了才知道单纯是support 直翻,没有字面支持的意思XD
楼主: alanjiang (我只是想看清自己)   2020-11-28 05:36:00
这些的确是支那用语,完了我口水吃太多变半个支那人了@@ACV应该翻教条和维京纪元。support台湾一般好像翻支援,有空回家再改XD感谢提醒另外就是因为只看原文标题会引起误会?!所以我把原文标题和副标放在内文让大家自己去判断,这篇其实就整理最近游戏比较结果,之后更新档如果和原本差异够大搞不好又有好事者会写另一篇整理的文章

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