https://wccftech.com/ex-bioware-boss-ea-creative-freedom/
前Bioware总经理、副执行长的Aaryn Flynn,
在接受Kotaku访谈,谈到EA,赞扬它们给予自由发挥创意的空间,
也没强制他们使用寒霜引擎。
Aaryn Flynn在Bioware有着长期的资历,在离职前是Bioware的总经理,
他在Bioware的历任过首席程式设计师、技术长、营运长等,
参与开发过柏德之门2、星战:旧共和武士、翡翠帝国、质量效应、闇龙纪元等等
在今年游戏者开发大会(GDC),他接受Kotaku的Podcast访问,谈到他在Bioware的
工作经验。Kotaku问了几个有趣的问题:
[On whether EA execs require studios to add microtransactions and similar
stuff]
EA的高层有没有要求过工作室要加入微交易与类似的东西?
Not in my experience, no. They have an ambitious business plan and they
want to do certain things, everything from growing market share to entering
new markets, but those are very good goals, there’s nothing controversial
about those goals. They have a very solid business plan that everybody is
aware of and everybody works hard to deliver.
在我的经历中是没有的。他们有极具雄心的商业计画,想做某些特定的事,
从提升市场份额到进入新市场,应有尽有。但这些都是非常好的目标,无可争议。
他们有非常坚实的商业计画,公司里的人也都努力付诸执行。
I think they are a great company to be a part of because they care very
much about the creative process – they care about that – so they want you
to be successful, and they will do whatever they can to help you be
successful. Every company has got constraints and thinks you gotta do, things
you have to get done, but they are excellent at giving creative freedom for
sure.
我认为他们是一间值得加入的伟大公司,因为他们非常注重创意历程,
正因为他们注重,所以希望你能获得成功,而它们会尽一切努力来帮助你成功。
每一间公司都有其限制要你去遵守,有事情要你去达成,但EA对于给予创意自由
这件事非常出色是肯定的。