[情报] 战争机器4 线上模式相关情报

楼主: f16leon (COCO)   2016-03-15 16:10:40
http://goo.gl/wysZ1k
以下摘录重点翻译
1) Multiplayer is getting a bigger focus this time:
"Historically, the campaign is the hardest thing to make out of any of these
games," says studio head Rod Fergusson. "So if you look at the development of
Gears one, it was probably 90 percent single player, 10 percent multiplayer.
Over the course of the franchise, that percentage shifted, but I don't think
it ever got above 70/30. Coming here, multiplayer has a much greater position
at the table. On day one, as we were prototyping our first campaign
experience, we were also building multiplayer maps. We really want to meet
the needs of not just recreational players but eSports players, and it's
something we've been thinking about for the entire development cycle."
这次会更加的注重在开发多人对战上
战争机器1的时候,开发单机与多人比重约是9:1,之后的多人开发比重越来越提高。
Ryan Cleven is the Lead MP Designer:
Cleven's resume includes series like Need for Speed and SSX
多人对战由Ryan Cleven主导,开发过NFS
We'd be shocked if Horde mode didn’t return:
The Coalition wouldn’t confirm the addition of any particular multiplayer
mode, but the team is keenly aware of the mode's popularity and seem focused
on making the Gears community happy moving into the future.
开发团队目前不愿意回应持久战是否回归,但机会应该很高
The multiplayer beta will start this spring:
During the beta, players will be able to play as five of the campaign's
protagonists. The first three are the three main playable heroes, JD, Kait,
Del. The fourth is Kait's mom and leader of the Outsiders, a woman named
Reyna. The fifth is Kait's uncle, Oscar, who is an ex-Gear soldier and expert
survivalist.
多人对战BETA将在春季,可以玩到五位脚色,3个主要脚色,以及kait的妈妈和舅舅
妈妈是outsiders的领导,舅舅是前gear士兵
Multiplayer is still humans vs monsters:
To fit into the lore of the world, there will be at least three factions in
multiplayer, but these will still be separated into humans vs. monsters,
meaning one side will play as the new Swarm enemies, while the other side
with play as either COG soldiers or human Outsiders. We're not entirely sure
if multiplayer is only limited to these three factions, however, so it's
possible that there is a second, unknown monster faction.
多人对战一样是人类和怪物互打
The team is making a big push for the eSports market this time around:
The Coalition even has one staffer dedicated to work full time on the eSports
initative.
"Gears of War was one of the first games to be part of the eSports growth,
and it came around during a time when things like Twitch were just starting
to explode," says director of community Adam Fletcher. "What were trying to
do now is treat eSports as a brand. We started that with the Ultimate Edition
where we partnered with the ESL, and worked to created different seasons in
of a pro league as well as an open series that spans North America, Europe,
New Zealand, and Australia. During our championships, we had over 130,000
unique viewers on Twitch, and we sold out of tickets for a live event down in
Burbank."
这次也会将战争机器4全力打造成电竞项目
Don't expect a lot of wind:
Wind is a big part of the story campaign, but at this time, the team isn't
planning on incorporating wind flares into the game's multipayer maps.
强风影响只会在单人战役,目前没有计画把这效果带到多人对战
Multiplayer will run at 60 fps and will have its own dedicated servers:
What else do you want?
多人对战将是60FPS,而且使用专属服务器
Balance is important to The Coalition:
The Studio has introduced a new takedown system that allows players to
initiate a series of close-combat melee takedowns. In single player these
might become fairly easy to pull off, but The Coalition has worked hard to
ensure that, in multiplayer, players on the receiving end of these have
several ways to counter the attacks and escape before a knife ends up in
their brainpan.
对战平衡是个重点
新系统可以让玩家在单机使出许多近距离攻击来虐杀敌人,但线上对战时,玩家也有许多
方法来反制这些攻击
作者: TaipeiKindom (微软基本教义激进份子)   2016-03-15 17:45:00
持久战的参数平衡变化很细腻,做下去是大工程,希望这间工作室(叫啥阿?)若做不出来也不要草率去弄日后再慢慢用DLC方式推出持久战这样子我就很满足了

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