[闲聊] 自称UBI前员工说的内幕

楼主: talan (---)   2014-11-16 21:26:13
http://asidcast.com/index.php/2014/11/ex-ubisoft-employee-talks-experience/
一位自称UBI前员工的人说的一些内幕,真伪不明,还蛮八卦的。
原始来源是reddit的《刺客教条》版,原帖已经被删了,不过有人留了截图。
I was in a meeting personally with Yves Guillemot, who said that he doesn’t
care about PC gamers because, and i quote “90% are pirates anyway”, that’s
after a direct question from a well-respected, well paid programmer back in
the late 2000s asking “why are our pc ports fucking shit?”, so we
outsourced it all to Eastern Europe.
我曾私下和Yves Guillemot(UBI CEO)开过一次会,他说他毫不在乎PC玩家,
因为,我引他的话“反正90%都是玩盗版”,这句话是回应一个备受尊敬、
高薪的程式设计师在2000年代问的问题“为何我们的PC版都移植得那么烂”
所以之后我们把移植工作都外包东欧了。
We worked 50-70 hour per week (anything above 37 is unpaid). I’ve seen guys
shamed for leaving at 5pm. We had to beg to have our deadline extended or we
WOULD release a horrible broken mess. To miss our deadline we had to lose a
few random workers.
我们一周要工作50至70个小时(超过37个小时后都没加班费的),我看有人耻于在下午五点
前离开公司。我们必须恳求延长完成时限,不然我们可能会推出一个糟糕没法玩的地雷。
没能在时限内完成开发,会有几个人会被随机开除。
We can release a shit buggy game, or a good one a few months later, but we
have to figure out which is better for our fiscal forecasts because each game
from conception already has a release date and expected revenue for that
fiscal period.
我们可以推出一个充斥臭虫的游戏,或者几个月再推出的良品。但我们要先搞清楚哪个对
我们的财测比较好,因为每个游戏自从策画时就已订下发售日,还有该季的期望收益量。
作者: LithiumLotus   2014-11-17 13:13:00
下一位 全境封锁 XD

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